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Author Topic: (ISG) Darkness Redeemed: "The Many", (Don't know what to put here!)  (Read 66825 times)

Lyeos

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Re: Darkness Redeemed: "The Many", (Has a storyline!)
« Reply #345 on: June 29, 2014, 03:06:49 pm »

((Kinda nice having it out, maybe if it's whispering between a few of them spoilers would be appropriate?))

Put the slime thing into the keyhole for laughs.
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IcyTea31

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Re: Darkness Redeemed: "The Many", (Has a storyline!)
« Reply #346 on: June 29, 2014, 03:43:11 pm »

((Plot-important thigns should be visible. If it's for comedy, e.g. lampshading something as we see here, then I'd say spoilering is fine.))

The keyhole is large enough to fit through, at least for the dragon if nobody else. Send someone in to scout. If the height of the keyhole is a problem, show some teamwork and give a boost.
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birdy51

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Re: Darkness Redeemed: "The Many", (Has a storyline!)
« Reply #347 on: June 29, 2014, 05:23:17 pm »

Giant keyhole... Giant keyhole... Wait...

We have to seal the keyhole with the keyblade! Prince Richard, Shine Shape a Keyblade and seal the Keyhole!
« Last Edit: June 29, 2014, 05:24:57 pm by birdy51 »
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Armok

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Re: Darkness Redeemed: "The Many", (Has a storyline!)
« Reply #348 on: June 29, 2014, 07:40:02 pm »

> Lets inexplicably take a break and spend like 5 turns exploring the node-based crafting/enchanting system.
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Has a storyline!)
« Reply #349 on: June 30, 2014, 12:57:49 pm »

You fly up to the keyhole, It is filled with sharp needles, likely to deter people just going through the keyhole itself.

Prodding one of the needles with your dagger, it proves to be flexible. but triggers a mechanism, more needles appear in the hole.

You consider having Rick shine-shape a key to seal it, but then you remember that you are trying to open this thing, and refrain from making a fool of yourself.

You update your map, feeling foolish that you forgot to do so before.

Richards favor has changed, but nothing seems to happen.

What will you do now?

Spoiler: Dungeon Map (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)


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Lyeos

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Re: Darkness Redeemed: "The Many", (Has a storyline!)
« Reply #350 on: June 30, 2014, 12:59:32 pm »

Have Richard Shine-Shape a device to open that door in a safe-yet-fast manner!
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~Neri

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Re: Darkness Redeemed: "The Many", (Everything is plot-important!)
« Reply #351 on: June 30, 2014, 01:32:45 pm »

Shineshape a battering ram?
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ShadowHammer

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Re: Darkness Redeemed: "The Many", (Everything is plot-important!)
« Reply #352 on: June 30, 2014, 09:35:17 pm »

Send the magic gelly through the keyhole. It probably won't even notice a few needles going through it.
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~Neri

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Re: Darkness Redeemed: "The Many", (Everything is plot-important!)
« Reply #353 on: June 30, 2014, 09:53:37 pm »

Lets ask our companions if gelly get affected by that kind of thing.
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ShadowHammer

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Re: Darkness Redeemed: "The Many", (Everything is plot-important!)
« Reply #354 on: June 30, 2014, 10:35:40 pm »

Lets ask our companions if gelly get affected by that kind of thing.
Probably a good idea. +1
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Everything is plot-important!)
« Reply #355 on: July 01, 2014, 01:14:54 pm »

Richard informs you that a magically sharpened sword that cuts atoms casually barely harms a gelly, much less needles in a hundred year old trap, you fling the gelly skyward into the lock and it blurbles back what it saw.

Needles erupt in the hole like before, you believe that the key likely stops specific ones in order to open the door.

Unfortunately, it is too dark for the gelly to give an accurate depiction, there is a large white thing, and a large orange thing in the room.

"Err, so are we going to try and find the key to this thing? There was another entryway in the room just behind us. Don't get me wrong, I guess we could sit around here and keep trying to figure out what's in there without actually going in."

Necromantic power flows through the air, it is almost nighttime.

What will you do?

Spoiler: Dungeon Map (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)


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Lyeos

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Re: Darkness Redeemed: "The Many", (Everything is plot-important!)
« Reply #356 on: July 01, 2014, 01:22:53 pm »

Richard, shineshape a device to allow our party to easily and safely bypass this door!
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ShadowHammer

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Re: Darkness Redeemed: "The Many", (Everything is plot-important!)
« Reply #357 on: July 02, 2014, 01:36:03 pm »

Richard, shineshape a device to allow our party to easily and safely bypass this door!
Might as well try it. +1
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Everything is plot-important!)
« Reply #358 on: July 02, 2014, 02:45:23 pm »

Richard Summons a Battering ram, and everyone uses the super power of teamwork on that door.

The door budges slightly, but you hear/feel the slime fall into the mechanism.

You have lost a follower.

your zombie watchmen inform you that a massive Ogre plowed through them and is heading directly for your location, having heard the ruckus.

The door shudders from your abuse, And a large mechanical arm appears from the keyhole, Multiple enchanted weapons make up it's fingers, a -very- large glowing crystal is in it's palm, but a force field surrounds it. Likely a failsafe against this exact thing. the door is ever so slightly ajar, But it would need much more abuse to open.


It is now nighttime.

What will you do?

Spoiler: Dungeon Map (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)


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Lyeos

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Re: Darkness Redeemed: "The Many", (Everything is plot-important!)
« Reply #359 on: July 02, 2014, 02:47:30 pm »

Prepare to tell the ogre that it's boss is trapped behind the door and we need it's help.
Continue to abuse the door, telling it that it's an official emergency and we need to get through.


Also, ask the door for our slime back.
« Last Edit: July 02, 2014, 02:50:07 pm by Lyeos »
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