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Author Topic: (ISG) Darkness Redeemed: "The Many", (Don't know what to put here!)  (Read 66782 times)

Worldmaster27

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Enter the new door for justice!
+1 AND LOOTZ!
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Lyeos

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Swap out the node that detects good for one that detects evil, perhaps?

Wait, no, then the dragon will get in trouble... Umm...

Make it detect Lichs. Yep. Definitely.

Then

Add some nodes that make it recognize you as friendly?

And

Pop it back in.

((No idea if this will work or not.))
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javierpwn

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Make the Detection Enchantment have a reversed effect; detecting Darkness and Evil
Add a Node which designates us and the Dragon as an exception

Either attach to the Necromantic Chunk afterwards.
OR
Pop it back into the Golem
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IcyTea31

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Open the skull of the other flesh golem and inspect the enchantments, doing as little damage as possible, e.g. not removing any eyes.

Swap the eyes' enchantment setup to this:
Code: [Select]
Input -> Is Evil? Y-> Is black dragon? N-> Nerve impulse <- Necromantic power source
                                                 I
                                                 V
                                               Output
« Last Edit: June 17, 2014, 03:59:08 pm by IcyTea31 »
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There is a world yet only seen by physicists and magicians.

ShadowHammer

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Open the skull of the other flesh golem and inspect the enchantments, doing as little damage as possible, e.g. not removing any eyes.

Swap the eyes' enchantment setup to this:
Code: [Select]
Input -> Is Evil? Y-> Is black dragon? N-> Nerve impulse <- Necromantic power source
                                                 I
                                                 V
                                               Output
Good idea. +1.
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IcyTea31

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While the computer-likeness of the flesh golems was obvious, I didn't expect it to be this exclipit with flowchart-like logical magic systems. This was one of my ideas for them right from when when they showed up in the scene.
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There is a world yet only seen by physicists and magicians.

Shadestyle

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your party goes though the door, finding a solid gold vending machine with diamond buttons on the other side.

"Wow! this appears to be one of the long lost "Loot vendors", these things are really rare, and give out all kinds of cool goodies, they only work once per party though, and they are also almost completely shenanigan proof, although you CAN input money and items for a better reward, it isn't required.

A Giant key is on top of the machine, which you dutifully retrieve.

"While the computer-likeness of the flesh golems was obvious, I didn't expect it to be this explicit with flowchart-like logical magic systems. This was one of my ideas for them right from when when they showed up in the scene."

"Well that's how ALL magic works, You just haven't been looking at it much."

Enchanting has reached level 10, you may now choose a branching or specialized -new- skill to add to your repertoire, basically, it just has to be vaguely related to enchanting.

What will you do?

Spoiler: Dungeon Map (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)



Spoiler: Authors Note (click to show/hide)
« Last Edit: June 17, 2014, 05:13:12 pm by Shadestyle »
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The Froggy Ninja

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Mannaforming: A constant expenditure of manna to create solid objects.

birdy51

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Imbue Hugs: The ability to trap hug energy into everyday common objects. This energy is released when the Hug-Object hits something solid.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Lyeos

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Town Port'lin! Enchanting an item to take the party back to any previously visited town once rubbed. Can only be created in a town. Can be improved with more mana to also provide transportation back to the location where it was used. Useful for dropping off loot and fleeing!

Joke magic is a joke.
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Karkov

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Shadowmancy:  The ability to control other people's shadows through the use of your enchantments.  Allows you to eavesdrop, spy, and affect small objects within reach of the shadow.  Expends minimal mana when affecting the inanimate, but extra mana can be poured into the shadow to interact with the living.

Thought I should give an example as well, however I want to +1:

Mannaforming: A constant expenditure of manna to create solid objects.

Worldmaster27

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Shadowmancy:  The ability to control other people's shadows through the use of your enchantments.  Allows you to eavesdrop, spy, and affect small objects within reach of the shadow.  Expends minimal mana when affecting the inanimate, but extra mana can be poured into the shadow to interact with the living.

Thought I should give an example as well, however I want to +1:

Mannaforming: A constant expenditure of manna to create solid objects.
+1
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birdy51

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I will +1 Shadowmancy.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

javierpwn

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I will +1 Shadowmancy.
+1 to Shadowmancery as well.
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ShadowHammer

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