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Author Topic: (ISG) Darkness Redeemed: "The Many", (Don't know what to put here!)  (Read 68006 times)

Lyeos

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Re: Darkness Redeemed: "The Many", (Unoriginal Reference Puzzles HO!)
« Reply #240 on: June 14, 2014, 03:13:52 pm »

Oh, we definitely don't. And even if we do, they're probably going to notice.
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Worldmaster27

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~Neri

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Re: Darkness Redeemed: "The Many", (Unoriginal Reference Puzzles HO!)
« Reply #242 on: June 14, 2014, 05:45:31 pm »

-1 to the stone grabbing. +1 to diplomancy.
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Unoriginal Reference Puzzles HO!)
« Reply #243 on: June 15, 2014, 03:27:51 pm »

You tumble past, Scraping one of the rocks as you pass by, The attached undead shudders violently in the process.


A bright blue beam comes out of the two zombiesas they catch their bearings.

"Multiple high priority targets detected, Prince target one, Deity target one, and four other potential targets."

"Oh hell."

Don't feel bad boss, they can't be diplomanced anyhoo, looks like they ain't even undead, just golems with attached bodies, if their talkin' is anything to go by.

One of the golem/zombies rushes to punch you in the snout to assert dominance, Dealing a nice flexible crater in your face temporarily.

"Oh it is on now."

Night is approaching, the necromantic energies in here are getting thick enough to cut with a knife. Your amberglamour Just up and quits from confusion regarding it's effects, your shadow density begins to naturally recover from the incredible dark energies here.

What will your party do?

Spoiler: Dungeon Map (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills ??? (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)



« Last Edit: June 15, 2014, 03:32:29 pm by Shadestyle »
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ShadowHammer

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Start shootin'
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~Neri

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Kirek, fly upwards and rejoin the group, everybody else, start shooting, aim for the rocks.
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IcyTea31

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No, no, aim for the limbs. I have a few ideas for if we manage to capture them "alive".
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There is a world yet only seen by physicists and magicians.

ShadowHammer

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No, no, aim for the limbs. I have a few ideas for if we manage to capture them "alive".
Ooh, good idea. +1. I doubt torture would work, but legendary-biter bombs would.
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Worldmaster27

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No, no, aim for the limbs. I have a few ideas for if we manage to capture them "alive".
Ooh, good idea. +1. I doubt torture would work, but legendary-biter bombs would.
+1
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IcyTea31

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When are you going to stop referring to Quidives Arche as ???, by the way? We do know her name, don't we?
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There is a world yet only seen by physicists and magicians.

Shadestyle

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Sweet bones and hella skull start shootin'.

Aim for the legs, We need to keep at least one alive.

"Huh, I'm impressed with your foresight.

You fly over the action and mistakenly ram your squishy face into a less squishy wall.

After the zombie/golem being disabled is it a simple matter to remove all the other dangerous bits, leaving behind two very angry undead amputees

You raid the chest for all it's worth, revealing Runic scrolls, runic ink, A white ribbon, a spool of shimmering red thread, and 3 needles.

"What is this, arts and crafts day at cheesy evil dungeon?"

"You know, I would thwap you for that, but I was about to make a similar comment. good job Lil guy."

"Those appear to be adaptive tools for the art of crafting enchanted runes, an interesting thing about those is that the rune's themselves don't matter, just the magic that goes into them, people just use consistent ones for the sake of remembering what they do."

"So... bawse, what did you wanna do with these things again? they nasty, and one tried to bite me!"

What a wonderful night to have a sort-of-curse, both you and your enemies here are at their strongest.

What will you do?

Spoiler: Dungeon Map (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)



Spoiler: Authors Note (click to show/hide)
« Last Edit: June 16, 2014, 12:43:53 pm by Shadestyle »
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ShadowHammer

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Use our claw to drag one of the zombies along with us, and get the skeleton with the long sword to stick the other zombie on the end of it (it meaning the sword, not the skeleton) and then get the whole gang to go over to the next door.
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IcyTea31

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Pull out the eye of one of them and experiment on the good-detector magic within. How does it work?
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There is a world yet only seen by physicists and magicians.

Shadestyle

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You hoist the Zombie by your claw, dragging it behind you, as Mr. bones Lifts his zombie onto his blunt sword.

The party migrates over to the new door.

What will the party do?

Spoiler: Dungeon Map (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)



Spoiler: Authors Note (click to show/hide)

« Last Edit: June 17, 2014, 03:27:24 pm by Shadestyle »
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birdy51

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Enter the new door for justice!
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses
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