The spirit interrupt's your heartfelt apology as you free it, rushing to aid the prince, There are more pressing matters than berating the essence of nature for it's manners however
15
You have the enchanted air condense around the knife for a hug like no other, nearly jerking the knife right from his hand
He collapses on the ground dazed, but quickly recovers to his feet. His nose looks more bandity now at least.
20 - 2 Dazed - 4 Air resistance
You are struck by the knife, dealing a good hole to your chest area, you legitimately believe that your top hat was the only thing that prevented him dealing a mortal wound
The nature spirit is still working with the prince's bindings.
The bandit looks to be in severe pain, in both his face, and right wrist, His grip on the knife appears to have loosened, if only from pain.
Nighttime has nearly fallen, It won't be long before you begin to Auto-regen like some kind of Mary-Sue.
You are in great pain, you aren't sure if you can actually fall unconscious, but you certainly do now wish to find out.
Stats
Level 1
Exp; 58%
Health; In great pain
Mana; Lightly aching
SD; Heavy
Spells
Healing shadow(LV1); Equalizes your concentration of Shadow Density, Mitigating wounds, can also be used to stitch mortal wounds together in others using their shadows. (Mana Cost is trivial)
Enchanting(LV3); No artificer is quite complete without this, it will allow you to enhance Material Objects to your hearts desire, but is exhausting to your mana network, you can also perform a temporary version of it on yourself and objects for a much smaller effort (Permanent mana cost is Ludicrous, Temporary mana cost is Easy.)
Inventory
Holy Symbol; Causes your Shadow Density to boost when around things possessing a heart or soul (A pure heart is currently supercharging the Amberglamour, temporarily giving you the boosted Shadow density for shapeshifting)