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Author Topic: (ISG) Darkness Redeemed: "The Many", (Don't know what to put here!)  (Read 66563 times)

birdy51

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Re: (ISG) Darkness Redeemed: "The Many", (Still ninjas!)
« Reply #900 on: October 12, 2014, 02:13:15 pm »

Prince Richard: Drop sword.Take Martial Artist Stance. Prepare to counter. You've got this.

The law of ninja proportion is on your side.
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Still ninjas!)
« Reply #901 on: October 12, 2014, 02:35:47 pm »

Spoiler: NotPlot (click to show/hide)

You enter a counter stance, and as the eyeball thing attempts to annoy you again, you spin-kick it into the giant ninja jumping towards you, knocking him out of the way as the magical device smashes all over his ninja-face.

The last ninja, having gotten up the rope, gets out his ninja-gun and begins to take aim.

You have leveled up!

Spoiler: Stats (click to show/hide)

Spoiler: Skills (click to show/hide)


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~Neri

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Re: (ISG) Darkness Redeemed: "The Many", (Eye of the dragon, leaping panda!)
« Reply #902 on: October 12, 2014, 02:44:05 pm »

Step into the foreground to dodge the shot. Shineshape a large quantity of hammers and shoot them Touhou style at the ninjas.
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birdy51

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Re: (ISG) Darkness Redeemed: "The Many", (Eye of the dragon, leaping panda!)
« Reply #903 on: October 12, 2014, 02:46:32 pm »

Nay! Leap in to the sky and kick launch the large Ninja into his allies while he is in pain!
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Eye of the dragon, leaping panda!)
« Reply #904 on: October 12, 2014, 04:34:09 pm »

Spoiler: NotPlot (click to show/hide)

Since it is impossible to determine exactly what you summon with shineshape, you decide to simply launchkick the giant ninja into his allies, bowling them all over, The two conscious ninjas with the ninja-Melee range dynamite and Ninja-Notchucks jump from the pile of unconscious ninja, ready now for your antics.

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Spoiler: Skills (click to show/hide)


« Last Edit: October 13, 2014, 05:22:26 pm by Shadestyle »
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birdy51

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Re: (ISG) Darkness Redeemed: "The Many", (Eye of the dragon, leaping panda!)
« Reply #905 on: October 12, 2014, 04:40:46 pm »

Shine-Shape Counter Ninja Ninja Weapon. Beckon them to hit him with their best shot.

Nahme and Quidive: Prepare a suitable tea for Richard. He's going to be thirsty after he mops the floor with ninjas.
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Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Eye of the dragon, leaping panda!)
« Reply #906 on: October 12, 2014, 04:57:21 pm »

> Quidives: Put half the thick tar potion in a shatterable bottle, throw at the largest/most dangerous grouping of ninja.


> Pirates: Zerg the remaining ninjas as soon as the explosion clears.


(you forgot to inventoy list the bullet. Also the clothing commision is nowhere. And I just remembered he botle form erlier wich is not listed anywhere either. )



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Scionox

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Re: (ISG) Darkness Redeemed: "The Many", (Eye of the dragon, leaping panda!)
« Reply #907 on: October 13, 2014, 05:40:34 am »

PTW
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Eye of the dragon, leaping panda!)
« Reply #908 on: October 13, 2014, 05:52:06 pm »

Spoiler: NotPlot (click to show/hide)

you shineshape Two fake ninjas, as the only counter to a ninja, is another ninja.

you beckon them to bring it, and they jump at you simultaneously while you toss the fake ninjas at them.

The fake ninja-melee range dynamite and real ninja-melee range dynamite both go off, knocking them out, one of the ninja-notchucks hits you, it's poisoned blunt end hitting you in the forehead, both harming and poisoning you.

Nahme whips up a quick tea using the alcoheal, Creating an ironic batch of Pirate-sake, increasing Richards current healing rate.

((Bottle? Do you mean the shatterable ones? Those are filed with water.))

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« Last Edit: October 14, 2014, 04:13:12 pm by Shadestyle »
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birdy51

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Re: (ISG) Darkness Redeemed: "The Many", (Eye of the dragon, leaping panda!)
« Reply #909 on: October 13, 2014, 06:17:56 pm »

Richard: Shorykuken that last ninja in epic fashion.
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Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Eye of the dragon, leaping panda!)
« Reply #910 on: October 13, 2014, 09:35:11 pm »

((For throwing the potion? Yea thats what I said. Just pour the water out or something. The other bottle I mentioned was from "Kirek begins the process of Copying the nodes from the burgundy satchel to a random milk bottle from the morning's breakfast.".))


> Evimera: Don glasses, fire Lucky Shot at where the ninjas *will* be.
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Eye of the dragon, leaping panda!)
« Reply #911 on: October 15, 2014, 08:53:53 am »

Spoiler: NotPlot (click to show/hide)

The ninja's appear to be unconscious, but you know better, and shorykuken what appears to be empty air, striking the ninja who had the melee range dynamite, because you never use melee range dynamite unless you have a backup plan.

Finally all the ninja's are defeated.

Evimeria grabs the glasses and gun and begins to make her way to Richard.

Quidives pours the water out of half the remaining bottles.

Kirek is running low on mana.

You begin to feel slightly ill.

What now?

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Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Strike the air!)
« Reply #912 on: October 15, 2014, 11:25:44 am »

> Feed kirek *two* mana potions.

> Loot ninjas

> see how many mana potions you can fit into the bottle of holding. Make more if needed.

> put purple and thick tar potions into shatterable bottles, spliting each acros two of them.

> Evimera: play around with mimicking everything richard does... slighly *before* he does it. Also, saying what' in the nijas pockets just before actualy looking. Also see what hapens if you decde o look around a corner or not depending on what you see behind that corner.

>Enchantments for "Gold embodied, black great shroud and great hat (mostly brim, huge brim) combined into one garment": HUGE amounts of Dark, Shadow, huge amounts of inverted light, Reinforcing, Converting, Control, Regenerating, light mana draining, Nectromantic, Illusion. Main purpose is extreme magical shade against (sun)light, and empowering of or even production of shadow density. Also protective and illusion based stealth. Additional separate enchantment: more Regenerating, Reinforcing, and some  spacial warping, for respectively the garment repairing itself, proviging some minor amount of armor, and having deep pockets.


> Enchantments for Cloak: Lots of illusion, control nodes copied from shark brain, maybe infuse some of the shark fat into the cloth itself alchemicaly. Generic cloak of invisibility or to give the wearer the power of the mirrage shark, basicaly.


> Can we make animating/movment nodes other than hovering? If not, we'll probably have to wait with the boots and rope untill we find some to copy.
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~Neri

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Re: (ISG) Darkness Redeemed: "The Many", (Strike the air!)
« Reply #913 on: October 15, 2014, 12:31:47 pm »

Richard got poisoned remember?

> Richard, inform party of condition and how you were poisoned, which is obviously by a contact poison.

> Quiv, brew a basic catchall antidote for common contact poisons and begin work on a catchall for uncommon contact poisons. Purchase materials as needed.

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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Strike the air!)
« Reply #914 on: October 15, 2014, 06:08:32 pm »

Spoiler: NotPlot (click to show/hide)



"Well, one of those notchucks hit me in the forehead after the explosion, and I saw the poison on the thing afterward."

Interesting, Mind if I check something real quick?

Quidives suddenly jams her hand into your mouth, seemingly attempting to induce vomiting.

After she removes it, you spit on the ground, disgusted at the amphibious invasion of your personal space.

"Easy to check for, easy to treat, this one has a complecated name, but most people call it 'vomiting sickness', basically, it is a short term weakening agent, so right before you work the poison out of your system, you will vomit horribly until your stomach is empty, Assassins and combatants in some gladiatorial sports use this chemical to gain an edge in battle, since it works itself out of their system quickly, and disintegrates on contact with bile. In short, you are about to have a very poor time with your lunch, and if those ninja's were still conscious, they would more than take advantage."

She wipes her hand off on her Neckerchief, and puts it to her chin.

"Some concentrated water would clear up the symptoms, if you aren't one for toughing it out."

She mixes some water with some Alcahest, turning it into a blue powder, before mixing that with a bottle of water itself, which you drink thankfully.

"That only really works with specific mundane poisons by the way, bit of a children's cureall for things that could normally be fixed with bedrest and water, my master looked very forward to the day I learned that."

You feed Kirek two mana potions, and he takes a bit of manaburn, but begins to recover additional mana.

You then raid the ninja's valuables and place them in their own pile for you to pick through at your leisure.

You manage to fit 13 bottles worth of potion in the milk bottle of holding, a baker's dozen.

Quidives carefully transfers the two potions in to their respective shatterable bottles.

You discover Evimeria imitating your actions, seemingly without fail. when you start holding your fingers in different ways, however you find that she cannot either see or imitate those movements.

"How odd, apparently the more detail is involved, the more blurry the glasses become, Maybe it prevents paradoxes or something?

Kirek is informed of future enchantments.

Kirek could probably animate something, although actually controlling it might require some forethought, since putting a brain in it is out of the question.

"Maybe we should do something about these unconscious ninjas, they could know something about what's been going on here."

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