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Author Topic: (ISG) Darkness Redeemed: "The Many", (Don't know what to put here!)  (Read 66569 times)

birdy51

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Re: (ISG) Darkness Redeemed: "The Many", (Toggle switch!)
« Reply #885 on: October 06, 2014, 10:33:58 pm »

Turn it on! Turn it on!
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Toggle switch!)
« Reply #886 on: October 07, 2014, 05:00:40 pm »

A day just to make it weightless, much less move it at all, or even keep it facing a certain way. It would take 10 potions.

The studs would be very enchantable, this would provide an excellent place to store the enchantments, and from there, branch them out into the steel. It would be a simple matter if you had a way to drill the holes, or just hammer the studs into it.

It would save on effort to use Mana potions for their nodes, but you would use twice as many, counting the fact that there would still be some strain.

She is already doing that, very happy to have a working gun in a short time... oh god she is going to name it something cheesy you bet.

Borrowing a massive pot and making use of a nearby water supply, you help by creating some crystal bottles for Quidives and Nahme to make potions.

Kirek takes a little time out of his enchanting, to provide life nodes for a potion, which is in with the batch being brewed.

Using some of the Malt-o-magic, they brew a potion using a pinch of it, the potion looks like oatmeal.

Quidives see's the value in such a thing, One that varies depending on the potion would be difficult and redundant however, since such a potion COULD be used in a common squirtgun, Due to the nature of Potions affecting things they cover, and things that drink them. A flame potion could just be squirted out of a squirtgun, and set things on fire.

Kirek quietly continues his work, glyphs flying through the air, swirling around him.

Quidives pours a mana potion down his throat-hole.

No proficiency to consider, And yes, it decreases damage taken.

You purchase the items on your list, and hammer studs of gold in them. it comes to a total of 600 gold.

You also buy some sandsteel thimbles for The Baby dragon to gorge himself on, After consuming all of it he passes out and begins to grow slightly. You spend 100 Gold on it.

You commission the lamp to be remade using some steel for 50 Gold

You commission some gold dice, It take all of a few minutes, and costs 20 Gold.

You use your knowledge of the Ancient arts to dedicate them to the Goddess of luck.

Nahme looks around the different little stores, and finds a lovely set of China teacups and teapot, which are all resilient to residue, which can cause side effects in tea. 500 Gold.

You consider the reason you came here, which was to investigate the Necromancer and Lord winter purchasing large amounts of hourglasses from this very town.

Kirek turns the gem on and everyone looks a little... off.

17 total turns of enchanting remain.

((My bad, changed the update to reflect that.))

((Clothing? Do you mean the goddess garb?))

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Spoiler: Skills (click to show/hide)








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Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Numbers!)
« Reply #887 on: October 07, 2014, 06:59:58 pm »

Meta:


(ooh, numbers for mana and health! Now the only thing not quantized is actualy node amounts...)


(@clothing: I meant what everyone else is wearing that you havn't bothered listing untill now. I *assume* they're not all naked, if nothing else based of the illustrations.)


(since buying seems to be mostly used as part of other commands I'll just bold and use exact names to indicate buying)


> did stuff not get studded with gold this turn? if not, it should. if it was, it should probably be indicated somehow in their listing.



Do:


> ... Turn it off O_o


> We seem to have plenty of the mana potions, and this enchanting will already take ages, so use some.


> The malt-o-magic has spacial warping?! Get more of it, and get those out, and measure how much there is in the scale of what making them from scratch would take!


> What nodes does the panacea have?



> What do mana potions and illusion potions go for again? anyone who wan'ts to buy in bulk?


Enchanting:


> Ooh, I know what that first stiletto wand should be used for! Lets use some levitation and spacial warping to inded be essentialy a long-range squirguns for potions - by frezing them into needles (using a combo of earth, time, stabilizing, and for making them smaller spacial warping), then throw them with levitation and/or force! Think using a RPG instead of hand grenades. Some aiming aid would be really good to, maybe some control-neutral trickery doing calculations with the nodes rather than in them, and/or using sending and acceleration nodes to make the bolts fly perfectly fraight adn fast then use a thin beam of light, and/or using mind nodes. Do aim to take nodes from the ammo rather than the users mana; I'm thinking we'll make a special potion with the required nodes then mix it into the payload potion before use.


> For the gun in the making; let's take a lens (half of glasses presumably), and add spacial warping (for making the effective distance less, or bending light?), light (in case of dark conditions), inverted illusion, control, and psychic nodes to it.
> Also for the gun: system to make enchanting bullets more feasable, by the gun doing much of the work. Mana absorbing, converting, control, and then Sending to the bullet automaticaly when fired.


> Let's add some strengthening to the gold thread being made, so it can be made thinner and still not break when sewn into stuff.


> Knuckleduster: Spacial warping, light mana drain, magic, empathetic, strengthening, life, sending, channeling, intoxication: punch at a distance and make yo enemies tipsy!


> buy a Steel Shield for Richard, stud with gold. Reinforcing nodes, light nodes, holy nodes, illusion dust covering, regenerating nodes, magic immunity nodes.


Alchemy:


> Moar mana potions!
> 1 oz black powder, 1 oz pulverized magicite, light nodes, fire nodes. Then do something with control and stabilizing so it'll explode only when thrown at something but then do it throguhly, and if you can maybe even make it leave behind burn effect.


> Dark nodes, corrupting nodes, scrapings from poison soapstone, light mana draining nodes, Alchahest, inverted healing nodes.

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The Froggy Ninja

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Re: (ISG) Darkness Redeemed: "The Many", (Numbers!)
« Reply #888 on: October 07, 2014, 09:27:19 pm »

We should get a steel sword at some point and speed up it's flow through time. I want a sarcastic yet mildly depressed swordkick.

Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Numbers!)
« Reply #889 on: October 08, 2014, 09:39:43 am »

I don't think we can speed up time *that* mch yet. If we can, that chakram is a better candidate than a sword thou, since I'm already trying to make it somewhat independent and able to attack on it's own.
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Numbers!)
« Reply #890 on: October 08, 2014, 04:34:36 pm »

Kirek turns off the Green gem, and everyone returns to looking normal.

Upon examination, the spacial warping nodes used for Malt-o-magic affect IT'S size rather than the size of things inside it, it would take more doing than is worth, like turning carbon into sugar. It's just not as complex, along with that, these nodes decay in water.

The panacea has node manipulation nodes, it drains poisons and curses out of the user, and then becomes worthless as it self destructs to prevent contamination.

100 apiece for mana potions, 50 for illusion potions, the stingy owner of the tavers says he will pay 500 for 20 of the illusion potions, for use in bets and pranks among the rowdier bunches who go there.

Unfortunately, just as you think to drag Kirek's unconscious body over to the blacksmith for enchanting, you find that the commission is already complete.

You purchase a steel shield for yourself and stud it with gold, adding it to the crap already being enchanted.

Quidives and Nahme produce more potions.

Kirek starts on the stiletto.

6 turns remain before the commission "Lucky Shot" Is completed.

19 total turns of enchanting remain.

The blacksmith gives you a lens, since it would be part of his commission anyway.

Evimeria informs you that a Living-metal weapon would be in for quite the culture shock if it lived for thousands of years in a frozen world gaining sentience and all of a sudden everything starts moving.

"With the right ritual circle it would be possible though."

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Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Snarkscalibur!)
« Reply #891 on: October 08, 2014, 06:29:13 pm »

(... And the mana and helth are back to normal. Any reason they were numerical in the last post? Ooo0h, it's the gemstone)


> Turn gemstone back on.


> Throw a single drop of each thick potion onto a different random bunch near nothing important to test them.


> Try making another potion similar to the tar, but invert the earth nodes and dilute it with some of the bubbling concoction.


> At those prices, sell whatever potions we can for the full price. For the 20-for-500 deal, wait untill we see how many we manage to sell individualy and how striped we gget for cash on all this enchantable stuff.


> Hmm... if we get another Great Stilleto and a panachea, could we make a wand with the same cure removal but multi use, and projecting the poison/curse forwards as a crude attack? Could we do that just by copying without buying it?


> By taking inspiration from that, maybe we could somehow make manipulation nodes in richards new sheild reflect stiff back on the attacker?


> Speaking of "the right ritual circle", do you happen to know one that'd speed up/empower all this enchanting? If so, draw it around kirek.


> Hmm, those malt-o-magic nodes sound perfect for the potion launching wand to replicate, since it needs to be shrunk and the shrinking then dissolved upon a simple stimulus such as physically shattering against something, or contact with blood.


> Gold Visors, Copy enchantments of wand of pewpew (conversion and control nodes) including using the same charging dock. Control and Empathetic nodes for aim to follow the wearers gaze and fire upon mere intention. Also no reason not to add some strengthening for normal durability and a flashlight function of lightnodes.


> Wand of KA-ZZAAAP Heavily gold studded and banded Great Steel Pike, with two Sandsteel Bottleswords wielded to it. Same attack type as wand of pewpew... Do I even need to go into the exact details of inner workings? The idea is it's a superheavy long range weapon using manapotions as ammo AND has it's own mana drain charging it up gradually AND strains the users mana system AND has a chargeup time, all because of various ways it tries to amplify it. Then releases it all in a ridiculously overpowered boss-killer/anti tank attack. and with nthe whole "great pike" thing it probably needs two people to carry. basically a seige weapon. Maybe also a way of geting huge mana surgees for some random purpose by redirecting it just before the last conversion. Obviously, still also works as a steel great pike, I wonder what happens if you fire it while ramming it into a boss.


> Hmm, I wonder if a  combination of spatial warping nodes, time nodes, illusion nodes, and it's whole alignment with Evimera thing, could let lucky shot have bullets pull of feints and flanking enemies. Get working on it!


> And because it's really Evimeras style: a single bullet of pure magicite, infused with a drop of morte-morte, explosive nodes, and chaos nodes. Encased in a gold shell with tons of Reinforcing and most importantly magic resist, and then a separate layer of old on top of that with mana tap that's constantly pumping it into the core where it can't excape due to the antimagic. A bomb that becomes more powerfull the older it gets.
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Snarkscalibur!)
« Reply #892 on: October 09, 2014, 09:01:37 pm »

Kirek turns the gemstone back on, quantizing everyone's health.

You place a drop of each potion on the ground outside the city, the tar potion renders the patch of sand Sets on fire, before an explosion the size of an orange happens on the spot. While the purple potion just makes the sand purple and nasty looking.

They attempt to craft a thick tar potion with inverted Earth nodes, but only barely manage to escape the violent fireball caused by it becoming a vile gas.

You are about to test you luck at selling them yourself, but a townsperson warns you in hushed whispers that that would be a fast way to bring down the wrath of the royalty without a sales license.

If you can get kirek in there to copy them without the Merchant figuring out what you are doing, you could likely copy the nodes without buying the panacea.

Sure, but the nodes themselves become spent after draining poison, you would be left with a normal unenchanted Great stiletto even if it expelled the poison afterward.

Making a reflect shield would be far simpler, as all you would have to do is enchant it to redirect spells cast on it, but if the spell was too big, the shield would shatter.

She does, but it requires her undivided attention, which is currently focused tightly on Her new potential gun.

It wouldn't be cost effective, using valuable nodes for ammunition, but it would be possible.

You Commission a golden visor, fully intent on using it for making laser eyes, gods above you have always wanted laser eyes.

You purchase a Great steel pike and two Bottleswords made of sandsteel, then give them to the Blacksmith, who welds them together quickly. you then toss it in with everything else. What will you name this ungodly weapon?

You commission an awesome bullet, giving the Blacksmith the required materials.

While walking along overseeing the progress, you hear a group of people harassing a traveling merchant, he holds tightly on to a strange hourglass, silver sands flowing through it, the others are shoving him, attempting to get it.

6 turns remain before the commission "Lucky Shot" Is completed.

4 turns before Awesome Bullet is completed.

23 total turns of enchanting remain.


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Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Snarkscalibur!)
« Reply #893 on: October 09, 2014, 11:05:08 pm »

> Quidives: see if you can create a less stable manapotion withtoe using more nodes, that might be less efficent but will release the mana faster. Test on Kirek.


> Make crystal bottles with the right shape, weight, and fragility to throw in combat. Quidives: practice with a bunch of ones that have just water.


> Quidives: lets make sure we have 3 each of purple and thick tar potions.


> Could you make the reflect sheild "ablative", rather than the whole thing shatering just the topmot gold layer where the reflect enchantment is does, and there's still a normkal slighly magical sheld behind that. If so, do that.


> The maltomagic space warpind nodes can't be duplicated lesser "free" from user mana like how Evineras time meagic dosnt *realy* produce time nodes, and the fireball dfosn't really produce fire nodes?


> Hmm... that does give me an idea thou; could we, with a lot of conversion nodes and control nodes and manipulation nodes and such, make a device (I'm imagining some kind of golden thick-walled thermos like thing with presurised special potion within and tighly locked down) that colects mana from the enviroment and slowly duplicates or "breeds" more of a node you put inside it?


> Name the ungoly weapon KA-ZZAAAP (always formated like that). Maybe Wand of [/size]KA-ZZAAAP[/color], wich dosnt really do the thing justice but on the other hand that's funny.


> Richard: Get the hourglass!


> Hmm, I just relized, didn't Quidives have a thing on her tongue that we might look to replace/enchant? What is it curently?


> Enchant a gold thimble with light nodes acting as a torch, wich control nodes to give it a few modes such as pointing single ray, omnidirectional lighting up  a whole area, and flashlight. Of posible also ad just a pich of fire nodes so the bean can be used to start fires (like, light candles or dry grass and fireplaces and stuff, not an attack)


(what's up with the "[/size]Gold-studded Steel knuckleduster (Being enchanted for  more turns)[/color][/size][size=78%]"?[/size] What should the number be?)


> Since the gold thread is done next turn, time to get working on the stuff it need to get worked into at once in case something else delays it. Once we're ready what we'll buy/commision is:
  • Gold embodied, black great shroud and great hat (mostly brim, huge brim) combined into one garment
  • 2 pairs of learther boots with gold thread
  • a cloak with gold thread
  • a great rope with gold thread
> Kirek: Hmm, not sure if it'll help, but see if you can shadowmancy up some permanent thread, to also be incorporated into the great shroud thing


[/size]"> Hmm, I wonder if a  combination of spatial warping nodes, time nodes, illusion nodes, and it's whole alignment with Evimera thing, could let lucky shot have bullets pull of feints and flanking enemies. Get working on it!"[/color]
[/size]
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Lyeos

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Re: (ISG) Darkness Redeemed: "The Many", (Snarkscalibur!)
« Reply #894 on: October 09, 2014, 11:23:10 pm »

Tossing my vote in for naming the weapon Dave.
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Snarkscalibur!)
« Reply #895 on: October 10, 2014, 12:13:00 pm »

Spoiler: Not-plot (click to show/hide)

The same group from before approach you near the living district, upon further observation, they are clearly ninjas, you hate ninjas.

A strange flying thing is near them too.

"Give us the Hourglass."

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Lyeos

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Re: (ISG) Darkness Redeemed: "The Many", (Clearly ninjas!)
« Reply #896 on: October 10, 2014, 01:07:55 pm »

"Nah."
Duck into the backforeground and walk past them.
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Clearly ninjas!)
« Reply #897 on: October 11, 2014, 05:10:57 pm »

Spoiler: NotPlot (click to show/hide)

"Nah" you say as you duck into the foreground and begin to walk past them, the floating eye thing begins to ram repeatedly into your head, feeling like a persistent whiffleball.

Walking forward a few meters, you make it to the old arena, and the ninjas are already there waiting for you.

"That was not a request."

The cheering crowds inside suddenly yell out over what was likely a rather entertaining attack.

What now?

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Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Still ninjas!)
« Reply #898 on: October 11, 2014, 08:00:56 pm »

> Shine Shape: something to escape to the rest of the party.


(I'm realy confused by not having anything to write. Then I saw the enchanting countdowns havn't gone down in a while. I could list out the enchantments fr the clothers being comisioned, but really some of the other things should finish first. )
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Still ninjas!)
« Reply #899 on: October 12, 2014, 02:07:41 pm »


Spoiler: NotPlot (click to show/hide)

You shine shape a door leading back to the brewery, where Quidives and Nahme are working.

Unfortunately, the ninjas appear to have already made their way there.

"Enough of these games." The ninja takes a ninja-step forward, killing ninja-intent in his ninja-eyes.

What now?

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