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Author Topic: (ISG) Darkness Redeemed: "The Many", (Don't know what to put here!)  (Read 67828 times)

birdy51

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Re: Darkness Redeemed: "The Many", (Boom headshot!)
« Reply #855 on: October 02, 2014, 04:57:21 pm »

Kirek! Prepare Hug energy! Land!!

Evimeria, go for the steal and try to take something vital from that Sigil.

Broom Pirates shuffle over and wait for the construct to descend. Once it's close to the ground, full on pirate booty attack!

Richard. Channel your divine favor against the Sigil. Make it go boom.

Average Joe, quit being a badass. It's... Disconcerting.



Any other ideas?
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Boom headshot!)
« Reply #856 on: October 02, 2014, 05:58:51 pm »


You begin to channel a batch of hug energy, and then land. the hug energy appears to be sluggish and unstable, due to your tired state.

Evimeria manages to steal one of the gold blocks, and the device reorganizes itself to compensate.

Richard forces it to explode with his divine powers, and it does, but the individual pieces reassemble themselves, some of the pieces appear to have been rendered inert however, and remain on the ground.

When the Anglec warrior lands, the broom pirates gang up on it, striking the holy machine with all their might, the alcohol induced dust cloud obscures the fight from you.

"I apologize, I attempted to be as efficient as possible while making use of it, if that brings you some small comfort."

What now?

Spoiler: Stats (click to show/hide)

Spoiler: Skills (click to show/hide)


« Last Edit: October 02, 2014, 06:06:39 pm by Shadestyle »
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~Neri

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Re: (ISG) Darkness Redeemed: "The Many", (Boom headshot!)
« Reply #857 on: October 02, 2014, 06:31:41 pm »

Joe, bore the Sigil into inertness with your voice.
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Boom headshot!)
« Reply #858 on: October 02, 2014, 07:28:48 pm »

"That is ridiculous, for one thing it is merely a series of inanimate objects, along with that, it may not even be abler to hear me, unlike it's counterpart, and lastly, a divine construct surely has protection against any manner of..."

By now the glyphs have already fallen to the ground, the divine glow associated with their active state fading as they fall to the ground.

"You have a good point I suppose, Mr. Shnapps."

The dust finally clears, all of the pirates are unconscious from their gambit, while the Angle is still moving, several of it's components gnarled and broken.

It shakily lifts its sword to the heavens and all of the previously inert pieces flash before twisting back into their repaired state, returning the Glyph Angle to it's original form and already in the process of preparing a spell.

"Acce-Acce-pt Jus-ice-tice."

What now?

Spoiler: Stats (click to show/hide)

Spoiler: Skills (click to show/hide)


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ShadowHammer

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Re: (ISG) Darkness Redeemed: "The Many", (Boom headshot!)
« Reply #859 on: October 02, 2014, 07:32:36 pm »

Attempt to tangle him up by throwing the swordchucks like bolas.
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~Neri

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Re: (ISG) Darkness Redeemed: "The Many", (Boom headshot!)
« Reply #860 on: October 02, 2014, 07:35:00 pm »

Bore them both into inertness at once!
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birdy51

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Re: (ISG) Darkness Redeemed: "The Many", (Boom headshot!)
« Reply #861 on: October 02, 2014, 07:36:36 pm »

Then unleash the hug!

Richard, be ready to parry the incoming light blast! Act like it's going to hit Nahme and save her dramatically, causing her to swoon with love!
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Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Boom headshot!)
« Reply #862 on: October 02, 2014, 07:52:02 pm »

> Nahme: Imitate "It shakily lifts its sword to the heavens and all of the previously inert pieces flash before twisting back into their repaired state"!

> Kirek: Throw the stick to ricard to draw attention away from you, then fly-sneak and stab it in the back with your dagger!

> Quidives: throw the gelly in a bottle at the glyphs thing

> Dragon: gnaw on the Angel!
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Boom headshot!)
« Reply #863 on: October 03, 2014, 04:46:13 pm »


You toss one of the swordchucks at it, tangling up the monstrosity.

The other one finishes it's spell, you hear a deafening whisper of "Holiest" before a golden light surrounds everyone nearby.

"It appears to have restricted all future magic casting. Including my dreadfully boring voice."

You unleash the hug energies, restraining the Warrior Angle even further.

Richard makes a fool of himself, dashing in front of Nahme and parrying nothing.

Nahme imitates "desperate dance", reviving teammates based on lost health, the pirates stir for a couple seconds, before falling back into blissful unconsciousness.

You throw the stick to Richard, and he catches it, just as the Angle breaks free and jolts to his position, their blades clash, the floating segments of the Angle sword, and the Golden heat shimmer of Richards blade collide, unleashing a small wave of force at impact, you see the sand begin to glow red like hot coals, but not fuzing together like normal sand for whatever reason.

You cannot even get near the maelstrom of conflicting holy energies. since your amberglamour can only absorb one source of light at a time.

Quidives launches the bottle filled with gelly at the Glyphic Angle as hard as she can, and it shatters, covering the Angle in magic immune slime, weighing it down until it is touching the ground, as it is unable to remove the slime from it.

The black dragon Leaps at the warrior Angle, Jaws wide, and then he misses, landing in the pool of Gelly and Angle parts.

What now?

Spoiler: Stats (click to show/hide)

Spoiler: Skills (click to show/hide)


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Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Anti-magic? Anti-fun!)
« Reply #864 on: October 03, 2014, 07:16:39 pm »

> Tandem Cutter IFF the clashing holy energies thing counts as auspicious

> Evimera: Steal

> Nahme: Imitate Tandem cutter! Or if it didn't happen, Imitate Richards swordplay.

> Dragon and John: violently dissasemble/coup-de-grace the immobilized symbol thing
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III...

ShadowHammer

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Re: (ISG) Darkness Redeemed: "The Many", (Anti-magic? Anti-fun!)
« Reply #865 on: October 03, 2014, 07:24:24 pm »

> Tandem Cutter IFF the clashing holy energies thing counts as auspicious

> Evimera: Steal

> Nahme: Imitate Tandem cutter! Or if it didn't happen, Imitate Richards swordplay.

> Dragon and John: violently dissasemble/coup-de-grace the immobilized symbol thing
+1
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", (Anti-magic? Anti-fun!)
« Reply #866 on: October 03, 2014, 08:02:36 pm »

Neither of you get a chance to perform your cool technique as Richard spontaneously learns a cool technique.

Summoning the inner wells of power within his sword, Richard uses Bobslash on the Angle warrior, Sucking it dry of it's holy energies in the process.

Evimeria steals another block from the pinned down Glyphic Angle, Before John and The dragon calmly and brutally disassemble it, respectively.

While The black dragon chews up pieces before swallowing them, John simply takes out his affordable multitool and pries pieces apart.

You end up with two piles of gold scrap, and the Angle Sword. The entire thing looks like a puzzle, each piece fitting together to hold another one in place.

The Guards are beginning to wake up, and the golden field has faded.

Nahme tries to imitate the Bobslash, but fails!

The necromantic chunk has fully recovered.

YOUR JOURNEY IS COMPLETE

What now?


Spoiler: Stats (click to show/hide)

Spoiler: Skills (click to show/hide)


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Armok

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Re: (ISG) Darkness Redeemed: "The Many", ([FF victory theme intensifies])
« Reply #867 on: October 03, 2014, 09:38:47 pm »

> Try to figure out what cool abilities the new sword has.

> Richard: Compare bob and the new angel sword. Pros and cons of each? which is better overall? (lets also get the nodes for Bob)

> Estimate worth of gold scrap as money, and as magical crafting supplies.

> Kirek: try to add control nodes and maybe focusing/projecting nodes to the T to make it usable like a wand.

> Use the new sleep wand thrgouh the necromantic chunk on everyone who's asleep or sleepy.

> Somone check the town for places to check in and sleep, and maybe colect lists of stuff for sale to browse in the morning before deciding where to go.
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Shadestyle

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Re: (ISG) Darkness Redeemed: "The Many", ([FF victory theme intensifies])
« Reply #868 on: October 04, 2014, 03:22:02 pm »

The angle sword appears to Use a sort of brute force kinetic magic to make up for it's lack of an edge, which is completely square, this boost allows it to crush through structures, but causes more bruises and broken bones than a sword really should.

It also appears to magnify normal magics channeled through it, increasing their strain on one's mana system, in return for not causing difficulty related backfires.

Bob's primary benefit is that it appears to be assimilating specific objects, Richard comments that it is even drawn to the Angle sword if His gut feeling is correct.

While there are a few that you can recognize, most of the nodes in Bob are beyond your comprehension, the only way you would figure that out is if you went right to the original creator.

There is about 900 Pounds of gold, and gold is exelent at holding light and holy magics, obviously. It is also a very nice general magic material as well.

You enchant the Divice, and use it to awaken you pirates, they are still exhausted however.
After a bit of arguing and explaining, the rust caked doors open, revealing the Districts of Goddess road, The city of Metal.

Making sure to tack down all the locations of importance, you find a weapons shop, an armor shop, a sundry shop, and A "Legitimately crazy Al's" in the sales district.

You find a Blacksmith's, a Tailors, a Brewery, a Tinkerer's workshop, and a Sandlord, whatever that is, in the crafting district.

They refused to let you anywhere near the royal district without the proper papers, and they seemed in disbelief that Richard was a prince, what with the whole cactus illusion.

Finally, in the Living district, you find a small group of poorly made houses, crafted from rusty sheet metal, you also find a stadium, an Inn, and a Tavern.


You go to the Inn and enter it, Inside is an old man sitting on a strange box wearing a suit of blue armor, and a young lady, wearing a leather skirt, her face covered in soot and dust.

"Hail, I take it you are tourists yes?"

"Of a sort."

"Then allow me to indroduce myself, I am Urgy, and I would be willing to answer any questions you may have about our fair city."

"Hello, and welcome to this Fine inn, A Low quality rooms Ticket is 10 gold for a group, normal rooms are 100, lavish rooms are 1000, and Magical healing tanks are 50 gold per person."
You send Quidives to grab a list from all the Stores in the sales district.

Richards favor changes.

What now?

Spoiler: Stats (click to show/hide)

Spoiler: Skills (click to show/hide)


« Last Edit: October 04, 2014, 03:31:35 pm by Shadestyle »
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Armok

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Re: (ISG) Darkness Redeemed: "The Many", (Town sweet town!)
« Reply #869 on: October 04, 2014, 06:20:21 pm »

> Lets just take a normal 100g room for the night and properly rest. None of us are injured enough to warrant the healing

> How much would those 900 pounds sell for in the currency gold? And in case there's a market-flooding type diminishing returns, how much of it would we need to sell to get half that?

> Once we wake up, check the price lists for the sundry shop, the tinker's, and the blacksmith's (prices of raw metal and labor separately, rather than finished products). Also whichever one has glassware and alchemy supplies if it isn't one of those.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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