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Author Topic: (ISG) Darkness Redeemed: "The Many", (Don't know what to put here!)  (Read 67859 times)

The Froggy Ninja

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Re: Darkness Redeemed: "The Many", (Reorganization!)
« Reply #825 on: September 25, 2014, 05:17:26 pm »

((I meant to make a bomb form of the distraction wand.))

birdy51

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Re: Darkness Redeemed: "The Many", (Reorganization!)
« Reply #826 on: September 25, 2014, 05:20:07 pm »

Richard, dance like those cactus people from Mario~

Yes! Nahme, assist in this endeavor! Dance! DANCE!
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Reorganization!)
« Reply #827 on: September 25, 2014, 05:32:02 pm »

Richard dances like he has never danced before, Nahme joins in, making the whole spectacle quite enjoyable. Eventually the whole party is dancing to the beat of their own drummer, Restoring morale  and mana regen!

You limit the enchantment to the dust itself and invert it to boot, creating a flash bomb of sorts.

What now?


Spoiler: Stats (click to show/hide)

Spoiler: Skills (click to show/hide)


« Last Edit: September 25, 2014, 05:57:42 pm by Shadestyle »
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Armok

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Re: Darkness Redeemed: "The Many", (Reorganization!)
« Reply #828 on: September 25, 2014, 05:59:33 pm »

Ah, yesss, perfect! :D

Finaly with this list, might get more systematic abat the nodes.
So, inverted illusion is just that, as opposed to distinct Conspicuous/revealing nodes? And as such not listed separately as renewable?
I'd asume light and dark convert into each other, and dark is the same as shado, but confirmation would be nice.
Have you listed light twice, or are only weak life nodes renewable? It's a bit confusing.

> Try inverting Necromantinc, Earth, Reinforcing, and Life to see if that gets us any more renewables.

> Experiment more with the Obsidian Totem. Try to get it to produce renewable Magic or Mana nodes, and also see if it can speed up recovering your own mana.

> Check if the Blazing Lamp/Fireball can produce fire nodes form life nodes in a renewable and painless way.

So since they are not renewable, where *are* we getting the control nodes and Mana absorption nodes in he new sstuff we just made?

> Try to get time nodes from Evimeras temporal magic.

> Quidives: Make a potion from illusion dust.

> Nhame: Make a tea from illusion dust.

> Quidives + Nhame: compare results, compare nodes.

> Evimera: demonstrate steal for Nhame
> Nhame: Imitate
> Nhame: Preform
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Dance like there are ants in your pants?!)
« Reply #829 on: September 26, 2014, 04:32:25 pm »

Necromantic nodes only serve the purpose of inverting other nodes, as far as you know. Yes, inverted illusion nodes are not actual conspicuous nodes.

Light and dark nodes are actually very distinct, light nodes primarily come from the sun, while dark nodes are created when light nodes are isolated and become "Stale" eventually transforming into advanced darkness, such as in an abyyss.

You invert some necromantic nodes, and they become Neutral, which serve no purpose on their own.

The obsidian totem absorbs mana in the same way living things do. even if you used it to channel magic into yourself, it would serve little purpose, since it would prevent those around you from getting mana regeneration. It would speed up regen however you know.

He coughs up a few sparks, but no real fire nodes. they are integrated into his being.

Your enchantment ability allows you to create a small amount of nodes on a case by case basis, mainly to do with control and manipulation of other nodes.

Evimeria casts a bubble of time slow, and you extract a few magic nodes from it, it appears to be made of magic rather than nodes of time, as you believed.

You create two crystal containers a bottle and a teapot, Quidives creates a potion, while Nahme brews a pot of tea.

The tes is steaming hot, clear and lavender, and smells sweet.

The potion is perfectly cold, Deep purple, and fizzes lightly.

Both of them are just different structures made of illusion nodes, the Tea is loosely connected, while the Potion's nodes are tightly organized.

There is far more tea than potion.

Evimeria steals your bandanna, then motions for Nahme to try, there is not enough to it for a good dance according to Nahme, but she does a little skip past you, snatching the Illusion potion as she passes.

What now?

Spoiler: Stats (click to show/hide)

Spoiler: Skills (click to show/hide)


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birdy51

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Re: Darkness Redeemed: "The Many", (Tea time!)
« Reply #830 on: September 26, 2014, 06:35:23 pm »

Richard. Take a sip of tea like the dainty nobleman you are. Dainty sips. Not large gulps.

Then... Well, where should we be off to? I suppose we can keep searching for the Magicite, or we can continue on the main quest.
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Tea time!)
« Reply #831 on: September 26, 2014, 07:04:24 pm »

Richard sips the tea, solidifying his illusioned state, he REALLY looks like a cactus now.

What now?

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Spoiler: Skills (click to show/hide)

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The Froggy Ninja

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Re: Darkness Redeemed: "The Many", (Tea time!)
« Reply #832 on: September 26, 2014, 07:11:24 pm »

Kirek: Drink all of the tea. All of it.

birdy51

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Re: Darkness Redeemed: "The Many", (Tea time!)
« Reply #833 on: September 26, 2014, 08:03:38 pm »

Kirek: Refrain from such vulgar displays of tea drinking.

Clearly he's never been to etiquette school! Nahme, instruct Kirek in proper tea drinking etiquette.

Actual action, head back to the "Chariot of Awesome" and keep traveling. Poor Joe might be worried stiff.
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Armok

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Re: Darkness Redeemed: "The Many", (Tea time!)
« Reply #834 on: September 26, 2014, 08:50:02 pm »

> Evimera: drink illusion potion
> Quidives: Make and sip inverted illusion potion.
> Kirek: See what inverted earth and reinforcing nodes do.
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Tea time!)
« Reply #835 on: September 27, 2014, 02:38:31 pm »

"I was worried"

"We are fine."

"That is good"

The two converse while everyone heads onto the wagon, and then back to the ship to regroup.

Oddly enough, Nahme seems to have no trouble with his boring demeanor and voice.

Once there, Nahme informs Kirek on the ettiquets of tea drinking, and they finish off the tea practicing.

It doesn't seem to be doing anything on its own, but you can tell that it has had an effect.

Evimeria drinks the illusion potion, and turns a bright pink, you can hardly recognize her.

Quidives crafts an inverted illusion potion, and drinks it, she looks like she has reverted to a frog, but her voice still comes from where her head should be.

"What an odd effect, it looks like it attempts to create a 'true' representation of the drinker.

You invert earth nodes and reinforcing nodes, and find that they perform as expected, the earth nodes seem to make things lighter, but in a sickly way, likely an effect of necromantic energies. The reinforcing nodes decay themselves very quickly, disappearing into mana and ether before your eyes.

You decide to keep traveling to Goddess road, you will likely be able to buy some magicite to repair that ship once you get to a town.

Making good time you cross that tomb from before, maybe you could pay an anonymous respect to the souls at rest or something. Or you could raid it.

You decide to add properties that you own to your mental inventory.

What will you do during your traveling?

Spoiler: Stats (click to show/hide)

Spoiler: Skills (click to show/hide)


« Last Edit: September 27, 2014, 06:49:07 pm by Shadestyle »
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Road trip!)
« Reply #836 on: September 27, 2014, 04:19:12 pm »

((Oh and i forgot to answer your question armok, Light life nodes are weaker than normal ones, they are renewable from the local flora and fauna.))
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birdy51

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Re: Darkness Redeemed: "The Many", (Road trip!)
« Reply #837 on: September 27, 2014, 09:18:11 pm »

Now would be a good time to leave some of our items with Joe for safekeeping. He may be the devil in a suit, but he'll hold onto any junk we aren't using. Like say... All of our books, the Illusion Scale, Misty equipment, all of the dead Mirage Shark, The Obsidian Totem, the Runic paper and Ink, and the Ante-Ante.
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Armok

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Re: Darkness Redeemed: "The Many", (Road trip!)
« Reply #838 on: September 27, 2014, 10:00:26 pm »

> Make a potion from a little reinforcing, and a whole bunch of light life nodes, and a pinch of alcoheal for flavor. Test it.
> Try inverting a few poison nodes from the soapstone
> Infuse one of the swordchucks with poison nodes, raw necromantic nodes, inverted life nodes, and reinforcing nodes. How much a combat advantage would making all of them like this for the pirates?
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Road trip!)
« Reply #839 on: September 28, 2014, 04:16:54 pm »

You leave a number of objects on the wagon, and get to brewing with Quidives, the potion leaves you feeling warm and invigorated.

You invert some poison nodes, they don't seem to have any special properties, but when they come in contact with normal poison nodes, both sets disappear.

You infuse a set of swordchucks with nodes, the metal looks flaky and black now. Testing it on a rock, Grandbeck is satisfied with the sandstone splitting down the middle, and the swords not having so much as a chip.

Rough terrain during the journey causes one of the wagon wheels to shatter. It will need to be repaired somehow.

You can now learn a new skill, either specializing or branching off from enchanting.

What now?

Spoiler: Stats (click to show/hide)

Spoiler: Skills (click to show/hide)


« Last Edit: September 28, 2014, 04:56:23 pm by Shadestyle »
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