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Author Topic: (ISG) Darkness Redeemed: "The Many", (Don't know what to put here!)  (Read 67878 times)

Armok

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Re: Darkness Redeemed: "The Many", (Suprisingly mundane organs!)
« Reply #795 on: September 21, 2014, 08:38:23 pm »

> Everyone trail wand of pewpew, glorious blast, and any other ranged attacks we have at it's location. Fire once you have line of sight.

> Direct the winds to blow straight down so they'll pick of the sand, and then up and out along the edges to join the rest of the storm. If the sand is as lose as it seems, thi'll dig donw exposing it rediculusly fast.
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birdy51

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Re: Darkness Redeemed: "The Many", (Suprisingly mundane organs!)
« Reply #796 on: September 21, 2014, 08:42:58 pm »

Ask (Name) what exactly she means by doing better than the mirage shark.
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ShadowHammer

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Re: Darkness Redeemed: "The Many", (Suprisingly mundane organs!)
« Reply #797 on: September 22, 2014, 08:51:08 am »

> Everyone trail wand of pewpew, glorious blast, and any other ranged attacks we have at it's location. Fire once you have line of sight.

> Direct the winds to blow straight down so they'll pick of the sand, and then up and out along the edges to join the rest of the storm. If the sand is as lose as it seems, thi'll dig donw exposing it rediculusly fast.
+1
Ask (Name) what exactly she means by doing better than the mirage shark.
+1. Go go gadget dance battle!
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Suprisingly mundane organs!)
« Reply #798 on: September 22, 2014, 04:38:32 pm »

She sands there blankly, not responding to your question. before you hear a loud crack above you.

"It is easy. You just do that. Mr. Kirek."

Looking up, you see that even your shadow sense has failed you, and the creature was high above you in the storm this whole time.

(Name) appears to have fooled you and the shark somehow, by imitating it.

"How did you know it was there?"

"I did it high in the air so the beast would not interrupt, It was unexpected."

The beast lands in the sand, writhing on it for a moment and drawing sparkling dust to it, it begins to fade back into illusion as it digs its way back into the earth.

Having none of that, you blow the enchanted winds downward, blowing away it's illusionary coat and making it vulnerable.

Every one makes use of their projectile weapons, Shitstomping on the monstrous thing.

Richard fires a glorious blast, which looks mysteriously like a delicious fruit.

Wand of pew pew has no charge left, someone will need to use mana to charge it.

Evimeria uses her steal, and obtains an illusionary scale.

Quidives launches her tongue at the beast, the spiked ball on the end making this adorable action significantly more malicious.

The pirates all use their swordchucks like boomerangs, stacking up that bore damage like mad.

You throw your lamp at the beast, the fire within blazing at it's exposed flesh.

The black dragon Blows hot air at it. he also hits it with a fireball, Zing!

The necromantic chunk lightly taps it in a brutal fashion, making that patch of skin really REALLY noticeable.

After a final wheeze and a flop, the beast falls, and the sandstorm does with it.

What now?

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)

Spoiler: Special Skills (click to show/hide)





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Armok

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Re: Darkness Redeemed: "The Many", (Or not...!)
« Reply #799 on: September 22, 2014, 05:02:44 pm »

> Loot! Butcher! Harvest! Get it' skin and it's scales it's eyes and it's bones and it's flesh and it's brains and it's organs!

> Check them for nodes and other usefull properties.
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The Froggy Ninja

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Re: Darkness Redeemed: "The Many", (Or not...!)
« Reply #800 on: September 22, 2014, 06:42:26 pm »

> Loot! Butcher! Harvest! Get it' skin and it's scales it's eyes and it's bones and it's flesh and it's brains and it's organs!

> Check them for nodes and other usefull properties.
Always loot. It's all about the loot.

Shadestyle

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Re: Darkness Redeemed: "The Many", (Or not...!)
« Reply #801 on: September 22, 2014, 07:20:49 pm »

You manage to strip the shark down to some basic things, the brain, the eyes, the skin, A massive mound of muscle and fat, cartilage, and assorted organs which you cannot identify.

The real question is, how do you plan on taking this back to the ship?

What now?

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)

Spoiler: Special Skills (click to show/hide)





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Armok

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Re: Darkness Redeemed: "The Many", (Or not...!)
« Reply #802 on: September 22, 2014, 07:25:48 pm »

> Wait... the box is still mirraged, despite the shark being dead? Examine it! Does some magic persist? can either be used effectively giving us two boxes? Empty both and see what fits!

> Put the bodyparts in the Wizard's Pot.

> Separate out the Conspicuous Scale and count how many illusion scales there are on the skin.


> Oh, and can I please have what nodes are on
 - Illusion Scale
 - Skin
 - Eyes
 - Brain
 - Conspicius Scale
 - Mirraged box


Also, just realized we forgot to do a bunch of experiemnting with the necromantic chunk, finding out what the inverse of varius nodes is...
« Last Edit: September 22, 2014, 07:28:13 pm by Armok »
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Or not...!)
« Reply #803 on: September 22, 2014, 07:30:26 pm »

((There were two boxes in the first place, I separated them into two inventories after one got miraged. Also, what conspicuous scale? i thought you only had the illusion one.))

The Illusion scale has nodes that warp light, perception, sound, and even your sensing of the nodes.

The skin has nodes that seem to suck something out of the sand around it.

The eyes have no nodes other than the basic life nodes.

The brain contains nodes that control the creatures magical facilities.

The miraged box seems to be coated with dust similar to the skin.

You shove the various materials into the wizard pot, Freaking magic.

You leave the various organs on the ground.

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)

Spoiler: Special Skills (click to show/hide)





« Last Edit: September 22, 2014, 07:40:35 pm by Shadestyle »
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Armok

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Re: Darkness Redeemed: "The Many", (Or not...!)
« Reply #804 on: September 22, 2014, 11:09:44 pm »

Conspicuous scale: "The necromantic chunk lightly taps it in a brutal fashion, making that patch of skin really REALLY noticeable."

> use a small sample of the skin, observing the control nodes in the brain, and provide it with whatever energies and lifenodes it needs if necessary, and see if you can get it to produce more of the dust to coat things with.

> Give a bit of the fat to the flame to see if it does something interesting or if it has anything to note abaut the "taste".

> Is the skin, the dust, the one stolen scale, and any other scales, basically the same nodewise just in different amounts?

> Evimera: use time magic to prevent the meats from rotting. ESPECIALY the brain, we wouldnt want that node network damaged before we can study it properly.
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birdy51

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Re: Darkness Redeemed: "The Many", (Or not...!)
« Reply #805 on: September 23, 2014, 11:32:14 am »

Ask (Name) to kindly unmirage the box and explain what exactly her powers entail.

Also, I suggest the name Nahmee for her.
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Or not...!)
« Reply #806 on: September 23, 2014, 04:41:06 pm »

((Oh right))
You cut out the piece of skin, and examine it, you can really see the necromantic energies converting life nodes into death nodes, illusion nodes into revealing ones.

Using the control nodes of the preserved brain, you stimulate the skin, dust collects on it until it appears to be invisible, then you sense it teleport 4 meters to the right.

You give the flame a bit of fat which it immediately consumes, briefly the flame appears to look like a large hunk of ice, and the lamp looks like a cooler, after returning to normal the flame remarks that it tastes like flash powder, tangy and sweet, like fruit.

You wonder just where the hell Evimeria stole that Illusion scale from anyway, since there are no scales on the skin, It's sharkskin.

Actually, The fat contains energy nodes and larger quantities of life nodes, richer. That probably explains why you rarely find fat magicians.

Evimeria uses a time spell to preserve everything paying special attention to the brain.

"I cannot imitate a dance that has not been done, I could wash the dust off if you like, I am quite handy with a rag.  Part of my... training... revolves around learning interesting and exotic dances. Such things are impressive to nobility." Nahmee says.

Evimeria has learned a technique, either a branch off of, or specialization of, time magic. what did she learn?


Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)

Spoiler: Special Skills (click to show/hide)






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Armok

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Re: Darkness Redeemed: "The Many", (Or not...!)
« Reply #807 on: September 23, 2014, 06:31:41 pm »

> Evimeria skillup: Specialization in changing the rate of time for distinct objects. Stasis and haste type effects. Maybe even Time Stop ones.

> Try the skin stimulation again, but this time brush it constantly to collect the dust in a pile before it can accumulate, and prevent teleportation so you can keep it up untill you have way more dust then normal. (I'm trying to get to the point where we can treat the dust as essentialy infinite/renewable and thus dont have to wory abaut waste experimenting on it)

(I'm a bit confused abaut why Nahme isn't listed anywhere. Also, we're geting so many characters maybe you should list talking colours under followers and Stats)

> Put a pinch of illusion dust through the necromantic chunk, mix with lots of light nodes, and infuse it into something lens-like from the random useless stick shaped thing form the broken equipment pile. Or just crystalize it arouind the end of a stick.


> Oh, and take a bunch of 'turban large enough to cover someone and infuse it with a bunch of dust, obviously.


> Make a shitty illusion of somethign with shadownamcy, just vague shapes and solidity, then add illusion dust and have it o the real work. if this works... arbitrary convincing fake objects. 
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birdy51

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Re: Darkness Redeemed: "The Many", (Or not...!)
« Reply #808 on: September 23, 2014, 06:54:20 pm »

Nay! Evimeria, must invest in the sight of seers in order to divine future and past events!
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The Froggy Ninja

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Re: Darkness Redeemed: "The Many", (Or not...!)
« Reply #809 on: September 23, 2014, 08:36:52 pm »

Since we already have haste and time stop we should gain Temporal Vortex: Create a vortex that can send object (and potentially living things) through time. The size of the vortex and the amount of time it can send things through is limited to two inches and 30 minutes at this level.
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