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Author Topic: (ISG) Darkness Redeemed: "The Many", (Don't know what to put here!)  (Read 66695 times)

Shadestyle

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Re: Darkness Redeemed: "The Many", (On the hunt!)
« Reply #780 on: September 17, 2014, 06:23:33 pm »

You decide to pile some wood to create an ambush after you check out the green camp.

Whether by bad luck or malicious intent, the green area turns out to be a sandstorm, the party is engulfed at both sides by it, and you can hardly tell up from down in the madness, much less see.

Flying above the storm as best you can, you see absolutely nothing in it, other then the swirling sands, you can still hear your teammates perfectly however.

What will you do now?

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Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)

Spoiler: Special Skills (click to show/hide)





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Armok

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Re: Darkness Redeemed: "The Many", (In the storm!)
« Reply #781 on: September 17, 2014, 07:34:08 pm »

> If you can shout back and forth, just fly above and use distant landmaks to make sure they are walking in a stright line.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

ShadowHammer

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Re: Darkness Redeemed: "The Many", (In the storm!)
« Reply #782 on: September 17, 2014, 10:25:05 pm »

> If you can shout back and forth, just fly above and use distant landmaks to make sure they are walking in a stright line.
+1
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Shadestyle

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Re: Darkness Redeemed: "The Many", (In the storm!)
« Reply #783 on: September 18, 2014, 04:16:43 pm »

Using the ship as a landmark, you begin to shout to the rest of the party. Guiding them through the sandstorm.

You see a massive fin scrape the top of the storm, circling around, easy enough for you to see, but for anyone in the storm...

What will you do?


Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

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Karkov

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Re: Darkness Redeemed: "The Many", ([Jaws theme intensifies]!)
« Reply #784 on: September 18, 2014, 06:05:41 pm »

Ask the pirates if they know of any large monsters in this area, but try to ask in a manner that is entirely curiosity.  We don't want to be causing a panic quite yet.

How hard would it be on our mana system to enchant something to still the winds in say... A fifty foot radius?  I'm thinking it might be good to have visibility pretty soon.

Armok

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Re: Darkness Redeemed: "The Many", ([Jaws theme intensifies]!)
« Reply #785 on: September 18, 2014, 08:06:49 pm »

> Shout at everyone to lay low/hide!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: Darkness Redeemed: "The Many", ([Jaws theme intensifies]!)
« Reply #786 on: September 19, 2014, 07:03:10 pm »

"Hey, uh you guys? Are there any large monsters around here that you know about?!"

"Why?!

"Because... uhhh, GET DOWN!"

You think about using tact to prevent an ill timed panic, before realizing that this would be the perfect time to panic, and enchant the winds to be under your control.

Sand remains stuck to Quidive's eyes, blinding her!

What now?


Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)

Spoiler: Special Skills (click to show/hide)





« Last Edit: September 19, 2014, 07:52:07 pm by Shadestyle »
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Lyeos

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Re: Darkness Redeemed: "The Many", (Non-sapient combat!)
« Reply #787 on: September 19, 2014, 07:04:35 pm »

Smash them into that giant fin! Break it with wind!
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Non-sapient combat!)
« Reply #788 on: September 19, 2014, 08:05:46 pm »

You strike what appears to be a fin in the sand using your mass of enchanted air, you cannot actually feel the air, but that seemed like it had a bit to much give to be real.

"Interesting."

What now?

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Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)

Spoiler: Special Skills (click to show/hide)





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Armok

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Re: Darkness Redeemed: "The Many", (Non-sapient combat!)
« Reply #789 on: September 19, 2014, 09:40:02 pm »

> Mover together in a much tighter formation, backs toward each other facing outwards.
> Put the boxes on the ground for the moment.
> Take out the lamp so it can help
> anyone who's not drawn their weapons do so
> Generally be ready for a sudden attack from any direction.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Worldmaster27

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Re: Darkness Redeemed: "The Many", (Non-sapient combat!)
« Reply #790 on: September 19, 2014, 09:42:42 pm »

> Mover together in a much tighter formation, backs toward each other facing outwards.
> Put the boxes on the ground for the moment.
> Take out the lamp so it can help
> anyone who's not drawn their weapons do so
> Generally be ready for a sudden attack from any direction.
+1
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Lyeos

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Re: Darkness Redeemed: "The Many", (Non-sapient combat!)
« Reply #791 on: September 19, 2014, 09:45:16 pm »

Just straight up ask about monsters with fins. At least the pirates might know what to do and not be caught off guard.
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Non-sapient combat!)
« Reply #792 on: September 20, 2014, 04:28:21 pm »

"It's a Mirage shark, they aren't supposed to get that big though, they don't need to."

"If you see a mirage shark, the thing is..."


"You're already looking the wrong way, aren't you?.."

"That's right missy, normally these critters only come up to the knee's. Thissun must have something mighty wrong with it."


The beast rears up from the sand, tossing the box laying there in the air, as if by magic, the entire thing seems to fade away, landing on the ground in a strange ethereal state.

"What a crude dance this beast performs, I could do it far better."

"Pardon?"

What now?

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)

Spoiler: Special Skills (click to show/hide)






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Armok

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Re: Darkness Redeemed: "The Many", (Non-sapient combat!)
« Reply #793 on: September 20, 2014, 05:19:29 pm »

> Use shadowmancy vision! This shark is bound to have a swim bladder or lungs or gass in it's stomach or something, and it''ll be dark in there.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: Darkness Redeemed: "The Many", (Non-sapient combat!)
« Reply #794 on: September 21, 2014, 04:15:51 pm »

"There! Deep in the sand!"

You point out the spot to your teammates, making use of your shadow senses.

What now?


Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)

Spoiler: Special Skills (click to show/hide)





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