Removing the pipe is as easy as unscrewing it, but adamantine is well known for being nigh indestructible, crafting a shield out of any of it would be nearly impossible with the tools you have.
"My name is (Name), I was sent by my father to learn the ways of the princess and maiden. in order to best fulfill my... goals."
The way you could best help me would be to take me to Lady Lover, the queen of Plothole, the city of demons. While her Kingdom and subjects can be displeasing, she is well versed in the ways of grace and civility."
"Lastly, I myself am from the tinkerer's district of Goddess road, I was, raised, there all my life, and would be more than able to assist you in any business you have in the districts."
"And as an afterthought, my observations while on this ship lead me to believe that it could very well be functional even in it's ruined state, and that the pirates were able to find large amounts of fuel by attracting a certain type of monster that hoards it in a special pouch on it's sides.""It's true, while they are nasty little things, they are chock full of magicite, just about any kind of flammable substance will attract the little devils."The Buildup is of impurities, such as calcium, minerals, and salt.
The broken equipment appears to be made of a variety of different things, glass, wood, iron, small steel bits, springs and sprockets and gears and wires and pipes and gaskets.
While you could smelt the broken equipment using magicite, you do not have any equipment to do anything useful with the molten metal, you think anyway.
What now?3326 Gold
7 turns before day
5 turns before journey's end
3 enemy encounter's remain
Kirek ShnappsLevel 6
Exp; 5%
Health; Perfect.
Mana; perfect
SD; Moderate. (2 turns daylight shielding)
Prince Richard BlubfyshLevel 5
Exp; 65%
Health; Perfect
Mana; Minorly strained
Favor; Food, delicious food.
Quidives ArcheLevel 4
Exp; 34%
Health; Perfect
Mana; Perfect
Studying; More fire
(2 days left on transformation potion)
EvimeriaLevel 4
Exp, 30%
Health; Perfect
Mana; Perfect
Godly Status; Medium
Necromantic chunk; a Chunk of negative energy, bound to Kirek by way of magic, Able to reverse the intended effect of spells of all kinds, Has a tendency to 'lock on' to enemies.
Baby Black Dragon; A Little dragon with tough skin, dragons are known for adapting physically to their environments, and taking on characteristics of what they commonly eat, it's scales appear to be black like obsidian, with small slivers of crystal clear in some places, a rare few of it's scales have become blackish brown, with streaks of obsidian. It is wearing a rather nice cowboy hat, with a flawless emerald set into the front.
Gelly hat:With no strengths and many weaknesses, this rather large gelly has made itself useful as a hat for Kirek, provides 1 additional turn of Daylight shielding.
Gelly in a bottle: A high level tiny slime imbued with the power to resist magic itself, it is adorable like many of it's kind.
John "Average Joe" Doe: He wears a suit, and his name is "John Doe".
Jimmy Liquorsoul: He is currently not attacking you, so you suppose he is a follower. (Pitch black)
Fireball: Handily in a new lamp, his burn has been curbed, allowing Mana regen once more.
Derrick Dahlson: Known by his friends lovingly as 'friggen nitwit' He serves as the engineer of the pirate gang, and knows the ship's workings inside and out. (Red stripe)
Jo-un Dear: Cook of the Pirate gang, he serves as their cook, making Horrible monstrosities into more edible horrible monstrosities. Could make anything edible. (Blue stripe)
Jimbabwe: He is Jimbabwe, He kills things. (Pink stripe)
Damien Liquorsoul: Powder monkey to the pirate crew, he is well versed in many types of weaponry. (Green stripe)
Grandbeck Sands: Leader of the remaining pirate gang, He was once Lord Aestival's first mate. (Yellow stripe)
Shadow Claw: Allows for basic grapple, claw, and slash attacks, shadow density can be expended to extend it temporarily to reach far off targets, or to grapple to new area's.
Massive Shaded Wings: allows for gust attacks, gliding, and unlimited flight. Shadow density can be expended to severely increase feather growth, and subsequent molting. these feathers are each the size of an arm, and are permenant unless exposed to bright light, at which point they evaporate.
Dark Arms: allows for weapons and arm armor to be equipped, Can be transformed completely, within Euclidian space.
Healing shadow(LV6); Equalizes your concentration of Shadow Density, Mitigating wounds, can also be used to stitch mortal wounds together in others using their shadows. (Mana Cost is trivial)
Enchanting(LV17); No artificer is quite complete without this, it will allow you to enhance Material Objects to your hearts desire, you can also perform a temporary version of it on yourself and objects for a much smaller effort (Permanent mana cost is Easy, Temporary mana cost is Incredibly Trivial.)
Subsets-
-Shadowmancy(LV4); Grants it's user the ability to control shadows and see though them, even to craft objects from solid darkness. Gives a higher chance of success compared to normal enchanting (Permanent mana cost is Medium, Temporary cost is trivial)
Diplomancy(LV6); Gives your words more sway, Allowing for temporary suggestions to be made to most beings. also allows magical effects to be applied to your words, from fire to healing if such a spell is available.(mana cost is medium) (Spellword cost is heavy)
Glorious Blast(LV4); Send forth a blast of holy energy, from the Gods themselves, Which ones send it depends on your Favor. (Mana cost is Variable, Specify strength)
Shine Shape(LV6); Create an object from light itself, as is your birthright, for a single turn. It will not give you what you want, but rather, what you need. (Mana cost is Easy, state a usage rather than an object, eg. "Shine Shape a weapon that can reach that foe"
Alchemical Prodigy(LV???);At it's current level it allows the user to readily identify and understand all bases of Alchemy, It also causes a daily Study subject to appear under the user's stat page
Mix and match(LV10) Allows the user to Jerry-rig a Mechanical or magical machine from parts provided, guaranteed to be of use or your money back!
Natural Lifetime(LV9) Allows the user to draw on experience given only by a life through the eye's of a cog in nature's grand machine, Allows for complete control over one's body and provides insight on mundane creatures immediately on encounter.
Steal (LV5); Allows the user to attempt to steal something. (Currently at a 25% chance)
Temporal magic (LV9); Alters the flow of time, the more focus a person's mind has, the more effective the spell is. (Mana cost is minor while conscious, sending solid objects back in time is currently beyond your mana limits.)
Dice affinity (LV3); All but the most powerful dice are merely an extension of you, allowing you to control them on a whim. (Allows control of physical dice outcomes when godly power is high, also allows moderate psychic powers regarding dice.
Tandem Cutter(LV1); Kirek and Quidives Work together to unleash a flurry of incredible attacks, learned in the way only years of practice can. (Mana cost is incredible, can be used without cost during auspicious moments.)
Facemask
2 Bombs
Curvy sword:
3 Bottles of Absinthe
2 Bottles of Alchoheal
Bottle knight's Blade
Wizard's pot
Magical Metallurgy & you!
Dragon chew toy (4/7)
Turban EQUIPPED EVIMERIA
Bob EQUIPPED RICHARD
Extendable rod EQUIPPED EVIMERIA
Utility belt (5 slots) EQUIPPED EVIMERIA
Bandanna of holding; (6 Slots) EQUIPPED QUIDIVES
Recipe for (Advanced Anthropomorphic potion)
Mortar and Pistil EQUIPPED QUIDIVES
Flask of (Advanced Anthropomorphic Potion) (2/3)
Tongue Cap EQUIPPED QUIDIVES
Jug of (Impure Alchahest) (5/10)
Burgundy satchel (10 slots seperate)
Holy Symbol EQUIPPED KIREK
Kirek's Knife EQUIPPED KIREK
Sweet ass bandanna EQUIPPED KIREK
Blue leather coat (5 slots) EQUIPPED KIREK
Crown of the Prince EQUIPPED RICHARD
Necromantic Chunk (LV1) EQUIPPED KIREK
Goddess Gown (4 Slots) EQUIPPED EVIMERIA
Edgardo Bracer
Ante-Ante
Steel Crackpot
Haversack (2 slots)
Gelly
Lightstone (Generates liquid light)
Grimouire of poisoned magic
Complete collection of necromantic magic books
Big book of earth magic
Crystal ball
Obsidian totem
Runic paper
Runic ink
Wand of Pew pew (0%)
Vial of (Healant)
Charging Dock
9 crystal phials (Morte-morte)
Crystal Cluster
Awesome box (Bottle of "Morte-morte")
Poison soapstone (71%)
Bottle of "Morte-morte"
5 curvy swordchucks EQUIPPED FOLLOWERS
"Turban your own damn self" (75%)
Blazing Lamp
Sharp re-mind-control crystal
Potion of something? 2/3
Potion ration
Attuned gemstone
2 curvy swords
20 pounds of broken equipment: