"That knife of yours looks like it could use some poisoning? I still don't feel comfortable about using this stuff so frivolously though, but as long as it is for science I suppose."Looking closer, you assume there can be no less than 2 fluid ounces in it.
Taking some of the stone and the water, you try to set them aflame with an enchantment.
the stone glows red hot like a coal, releasing a strange gas, you quickly divert it away from you and the party.
the water sparks around it's surface, but then goes out, it does have a lot of water after all.
you take 2 more drops from it, applying one to your knife with an enchantment to ration it over a period of several billion years.
the blade turns pitch black after the infusion, and the grooves seep a green liquid.
you drain another one of flammable nodes, you get the vision of a plant seeping magma, the petals a lavender color, before reasserting your focus, you apply the nodes to the wick, and apply evne more enchantments to that, providing a perfect home for the flame.
"So, what do you think?""fire cannot be poisoned either way if this contraption proves to be covered in it."He hops in, the glass of the lamp bursting out, and allowing oxygen into the flame. He spits out the wood, a glowing white hot coal that quickly melts through the floor.
"Please try not to fool with that stuff if you can help it, not only is it worth more than this entire ship, but I am fairly certain it could kill whatever it touches."she says, glancing around at the variety of species present in our party.
"Now, If we have this stuff, then I might be able to make the legendary potion, I would need a few things though. Like the heart of a graveyard, freely given, a lock of a genie's hair, part of a divine being's liver, and an ancient dragon's tooth, in perfect condition. Then again, I suppose that is a bit of a stretch, even if the miraculaserum does cause miracles."
What now?3326 Gold
5 turns before day
5 turns before journey's end
3 enemy encounter's remain
Kirek ShnappsLevel 5
Exp; 90%
Health; Perfect
Mana; Moderately strained
SD; High (2 turns daylight shielding)
Prince Richard BlubfyshLevel 5
Exp; 50%
Health; Slightly harmed
Mana; Mildly strained
Favor; 420Praiseit
Quidives ArcheLevel 4
Exp; 25%
Health; Perfect
Mana; Perfect
Studying; More fire
(3 days left on transformation potion)
EvimeriaLevel 4
Exp, 30%
Health; Slight burn on right arm.
Mana; Moderately strained
Godly Status; Medium+20
Necromantic chunk; a Chunk of negative energy, bound to Kirek by way of magic, Able to reverse the intended effect of spells of all kinds, Has a tendency to 'lock on' to enemies.
Baby Black Dragon; A Little dragon with tough skin, dragons are known for adapting physically to their environments, and taking on characteristics of what they commonly eat, it's scales appear to be black like obsidian, with small slivers of crystal clear in some places, a rare few of it's scales have become blackish brown, with streaks of obsidian. It is wearing a rather nice cowboy hat, with a flawless emerald set into the front.
Gelly hat:With no strengths and many weaknesses, this rather large gelly has made itself useful as a hat for Kirek, provides 1 additional turn of Daylight shielding.
Gelly in a bottle: A high level tiny slime imbued with the power to resist magic itself, it is adorable like many of it's kind.
John "Average Joe" Doe: He wears a suit, and his name is "John Doe".
Jimmy Liquorsoul: He is currently not attacking you, so you suppose he is a follower.
Fireball: Produces incredible amounts of light and fire in it's current state, sucking up all the ambient magic in the area.
Shadow Claw: Allows for basic grapple, claw, and slash attacks, shadow density can be expended to extend it temporarily to reach far off targets, or to grapple to new area's.
Shaded Wings: allows for gust attacks, gliding, and unlimited flight if conditions are right. Shadow density can be expended to severely increase feather growth, and subsequent molting.
Dark Arms: allows for weapons and arm armor to be equipped, Can be transformed completely, within Euclidian space.
Healing shadow(LV5); Equalizes your concentration of Shadow Density, Mitigating wounds, can also be used to stitch mortal wounds together in others using their shadows. (Mana Cost is trivial)
Enchanting(LV15); No artificer is quite complete without this, it will allow you to enhance Material Objects to your hearts desire, you can also perform a temporary version of it on yourself and objects for a much smaller effort (Permanent mana cost is Easy, Temporary mana cost is Incredibly Trivial.)
Subsets-
-Shadowmancy(LV3); Grants it's user the ability to control shadows and see though them, even to craft objects from solid darkness. Gives a higher chance of success compared to normal enchanting (Permanent mana cost is Medium, Temporary cost is trivial)
Diplomancy(LV5); Gives your words more sway, Allowing for temporary suggestions to be made to most beings. also allows magical effects to be applied to your words, from fire to healing if such a spell is available.(mana cost is medium) (Spellword cost is heavy)
Glorious Blast(LV4); Send forth a blast of holy energy, from the Gods themselves, Which ones send it depends on your Favor. (Mana cost is Variable, Specify strength)
Shine Shape(LV6); Create an object from light itself, as is your birthright, for a single turn. It will not give you what you want, but rather, what you need. (Mana cost is Easy, state a usage rather than an object, eg. "Shine Shape a weapon that can reach that foe"
Alchemical Prodigy(LV???);At it's current level it allows the user to readily identify and understand all bases of Alchemy, It also causes a daily Study subject to appear under the user's stat page
Mix and match(LV10) Allows the user to Jerry-rig a Mechanical or magical machine from parts provided, guaranteed to be of use or your money back!
Natural Lifetime(LV9) Allows the user to draw on experience given only by a life through the eye's of a cog in nature's grand machine, Allows for complete control over one's body and provides insight on mundane creatures immediately on encounter.
Steal (LV5); Allows the user to attempt to steal something. (Currently at a 25% chance)
Temporal magic (LV9); Alters the flow of time, the more focus a person's mind has, the more effective the spell is. (Mana cost is minor while conscious, sending solid objects back in time is currently beyond your mana limits.)
Dice affinity (LV3); All but the most powerful dice are merely an extension of you, allowing you to control them on a whim. (Allows control of physical dice outcomes when godly power is high, also allows moderate psychic powers regarding dice.
Tandem Cutter(LV1); Kirek and Quidives Work together to unleash a flurry of incredible attacks, learned in the way only years of practice can. (Mana cost is incredible, can be used without cost during auspicious moments.)
Facemask
2 Bombs
Curvy sword:
3 Bottles of Absinthe
2 Bottles of Alchoheal
Bottle knight's Blade
Wizard's pot
Magical Metallurgy & you!
Dragon chew toy (4/7)
Turban EQUIPPED EVIMERIA
Bob EQUIPPED RICHARD
Extendable rod EQUIPPED EVIMERIA
Utility belt (5 slots) EQUIPPED EVIMERIA
Bandanna of holding; (6 Slots) EQUIPPED QUIDIVES
Recipe for (Advanced Anthropomorphic potion)
Mortar and Pistil EQUIPPED QUIDIVES
Flask of (Advanced Anthropomorphic Potion) (2/3)
Tongue Cap EQUIPPED QUIDIVES
Jug of (Impure Alchahest) (6/10)
Burgundy satchel (10 slots seperate)
Holy Symbol EQUIPPED KIREK
Kirek's Knife EQUIPPED KIREK
Sweet ass bandanna EQUIPPED KIREK
Blue leather coat (5 slots) EQUIPPED KIREK
Crown of the Prince EQUIPPED RICHARD
Necromantic Chunk (LV1) EQUIPPED KIREK
Goddess Gown (4 Slots) EQUIPPED EVIMERIA
Edgardo Bracer
Ante-Ante
Steel Crackpot
Haversack (2 slots)
Gelly
Lightstone (Generates liquid light)
Grimouire of poisoned magic
Complete collection of necromantic magic books
Big book of earth magic
Crystal ball
Obsidian totem
Runic paper
Runic ink
Wand of Pew pew (0%)
Vial of (Healant)
Charging Dock
Poison soapstone: a rock made of dried poisons.
"Morte-morte"
10 curvy swords
"Turban your own damn self"
Blazing Lamp
Sharp re-mind-control crystal
Potion of something? 2/3
Potion ration
Attuned gemstone