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Author Topic: (ISG) Darkness Redeemed: "The Many", (Don't know what to put here!)  (Read 66791 times)

Worldmaster27

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Re: Darkness Redeemed: "The Many", (So much fire...)
« Reply #600 on: August 17, 2014, 09:33:40 pm »

The question is whether or not we can safely contain this and use it as an anti-magic and anti-eye nuke.
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The Froggy Ninja

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Re: Darkness Redeemed: "The Many", (So much fire...)
« Reply #601 on: August 18, 2014, 07:22:55 am »

Enchant a simple tongues charm.

birdy51

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Re: Darkness Redeemed: "The Many", (So much fire...)
« Reply #602 on: August 18, 2014, 07:29:23 am »

Happily greet our newest friend.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Armok

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Re: Darkness Redeemed: "The Many", (So much fire...)
« Reply #603 on: August 18, 2014, 03:50:48 pm »

> Hey, look, we're inside a huge ship made from wood. Imply that if it becomes a friend it'll become a LOT bigger still given this fact. Also, feed it some nodes to give it the ability to speak and some more intelegence. Maybe we should also give it a modified version of Q's anthropomorphic potion later for more permanence and robustness on that, but for now an add hoc enchantment should do.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: Darkness Redeemed: "The Many", (So much fire...)
« Reply #604 on: August 18, 2014, 03:52:30 pm »

You use a little bit of magic to enchant your sweet bandana with a translation spell, your voice comes out in a series of snaps, crackles, and pops.
"Hello friend!"


"How did you make me big friend? Family tells me that food is needed to make fire!"


What now?



Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)

Spoiler: Special Skills (click to show/hide)




Spoiler: Authors Edit (click to show/hide)
« Last Edit: August 18, 2014, 04:00:15 pm by Shadestyle »
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birdy51

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Re: Darkness Redeemed: "The Many", (Everything is bigger when you are small!)
« Reply #605 on: August 18, 2014, 04:05:50 pm »

"Magic!" We reply!
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Shadestyle

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Re: Darkness Redeemed: "The Many", (Everything is bigger when you are small!)
« Reply #606 on: August 18, 2014, 04:09:34 pm »

The fireball gives you a deadpan look, before it's eyes widen and it shrinks slightly, increasing in temperature as it does.


Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)

Spoiler: Special Skills (click to show/hide)





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Armok

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Re: Darkness Redeemed: "The Many", (Small talk with a potential neutron star!)
« Reply #607 on: August 18, 2014, 04:44:31 pm »

((Well, my suggestion still applies just as well so use it this next turn instead?))
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

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Re: Darkness Redeemed: "The Many", (Small talk with a potential neutron star!)
« Reply #608 on: August 18, 2014, 04:45:55 pm »

((kay))
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Small talk with a potential neutron star!)
« Reply #609 on: August 18, 2014, 05:20:23 pm »

You feed it raw nodes to increase his infrastructure and fill him with more intelligence to boot, He shrinks again, stabilizing into a ball of white hot fire.

"I would like to ask that you turn down the heat so to speak on my enchanted wood, fire does not wish to blaze, it simply wishes to burn, and as far as i can tell, my current temperature is in no way sustainable if i constantly am required to absorb this much magic.

What now?



Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)

Spoiler: Special Skills (click to show/hide)




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birdy51

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Re: Darkness Redeemed: "The Many", (Fire, science, Explosions!)
« Reply #610 on: August 18, 2014, 05:29:08 pm »

Hrmm... Is there any way we can build this guy a magic... "Oil Lamp"?

Er... Finding a way to channel his raw heat energy and compress it into a smaller space which feeds him said energy at a slower more sustainable pace. Ideas?
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Shadestyle

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Re: Darkness Redeemed: "The Many", (Fire, science, Explosions!)
« Reply #611 on: August 18, 2014, 05:33:27 pm »

Hrmm... Is there any way we can build this guy a magic... "Oil Lamp"?

Er... Finding a way to channel his raw heat energy and compress it into a smaller space which feeds him said energy at a slower more sustainable pace. Ideas?

((If it helps, his kind are sentient fire in every sense of the word. the only interesting aspect is the fact that you fed him an enchanted source of fuel that turns magic into fuel.))
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~Neri

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Re: Darkness Redeemed: "The Many", (Fire, science, Explosions!)
« Reply #612 on: August 18, 2014, 05:40:42 pm »

((*coughkevakscienceinfodumpattack* Sapient. Animals are sentient, sapient means self aware. If the fire is the mental equivalent of a cat or dog or goat or cow or rhinoceros or beetle or penguin or iguana or similar animals then it ish sentient. But since it can talk, and doesn't seem to be like a parrot [which is also sentient but learns noise patterns and cues from people to make sounds on demand], it is qualified as sapient and self aware~ [Endkevaksciencelessonrantthingyofbeansandtacosandnotenoughsleeps.]))
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Fire, science, Explosions!)
« Reply #613 on: August 18, 2014, 05:59:13 pm »

((*coughkevakscienceinfodumpattack* Sapient. Animals are sentient, sapient means self aware. If the fire is the mental equivalent of a cat or dog or goat or cow or rhinoceros or beetle or penguin or iguana or similar animals then it ish sentient. But since it can talk, and doesn't seem to be like a parrot [which is also sentient but learns noise patterns and cues from people to make sounds on demand], it is qualified as sapient and self aware~ [Endkevaksciencelessonrantthingyofbeansandtacosandnotenoughsleeps.]))
((yes, his race is Sentient, not sapient. remember that the translation and intelligence boosts you gave him are essentially what brought him specifically over to the side of sapience. Keywords such as "His kind" should have tipped you off... [Endcheckyoselfbeforeyoushrekyoself]))
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~Neri

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Re: Darkness Redeemed: "The Many", (Fire, science, Explosions!)
« Reply #614 on: August 18, 2014, 06:14:45 pm »

((Truuues. Shoulda payed attention to that~ Also Shrek? Why use Shrek when we have...
Spoiler: Hairy cups?)) (click to show/hide)
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