After selling the Glass shield (300 Gold), Note from noble (1 Gold), bundle of herbs (100 gold), Ribbon (10 Gold), paperwork (50 gold), and hourglass, you recieve a total of 461 gold pieces, and head to the marketplace, where you find them selling a number of things, like before.
Healing potion (100 gold)
Harming potion (350 Gold)
Awakening serum (1000 Gold)
Light grindstone (100)
Grey whetstone (200)
Black magicstone (300)
High quality Gold watch (2000)
Miniature mixed metal golem (3000)
Wizard Pot (30 slots) (600)
The most powerful metal, Amadithryl Is a greenish alloy created primarily from Mithril, Mythryl, Adamantine, and Adamantite, Among many many other trace materials, it has only been successfully produced 3 times before, some of the other materials used in it's creation include Large amounts of Light and dark magics, the soul of a willing Roman smith who lived between the years 380 and 400, DNA from an interdimensional being, and a rare type of blood only found in certain beings made completely from Godly energy. the traits of this metal are as follows, due in part to an immortal wizard who was very willing to share his experience with it.
1. When in a raw ingot form, it creates a rust of sorts that grows like plants of many kinds, mosses, flowers and vines, these "Plants" are made from a slightly lesser version of the metal itself and on rare occasions has born fruit filled with water infused with a mineral version of the metal, It was refered to as being "Delicious, Like cherries and watermelon, But vaguely useless outside of alchemy".
2. When shaped into anything by a smith of any level of skill, it forms a patina on it almost immediately, this patina is actually made of naturally forming runes, which aid in the object's intended purpose, these grow in complexity forever becoming more and more powerful.
3. This metal naturally enhances any spell interwoven into it to an almost unimaginable degree, and can fuel such spells for eternity as it draws trace amounts of mana from Billions of nearby alternate realities.
4. Every piece of the metal develops it's own sentience approximately a 7th of a year after being shaped, allowing it to aid it's owner verbally and mentally as well as physically and magically.
5. It defies the law of "Node to size and quality ratio's" as it's nodes appear to be the size of the metal itself, and overlap completely, making it invulnerable to magical dissasembly.
Some refer to this metal as "Godwood" but this is inaccurate, as it is also impossible to produce in the Divine circles as well.
Huh, so wizards are pretty cool you guess.
Nighttime falls, or rises, whatever.Then you sell the bookcase too for 400 goldWhat will you do?
3326 Gold
8 turns before day
Kirek ShnappsLevel 5
Exp; 0%
Health; Perfect
Mana; Locked
SD; Medium (2 turns daylight shielding)
Prince Richard BlubfyshLevel 5
Exp; 0%
Health; Perfect
Mana; Perfect
Favor; A healing aura surrounds you
Quidives ArcheLevel 4
Exp; 0%
Health; Perfect
Mana; Perfect
Studying; Alchemy
(3 days left on transformation potion)
EvimeriaLevel 4
Exp, 0%
Health; Perfect
Mana; Perfect
Godly Status; Medium+21
Necromantic chunk; a Chunk of negative energy, bound to Kirek by way of magic, Able to reverse the intended effect of spells of all kinds, Has a tendency to 'lock on' to enemies.
Baby Black Dragon; A Little dragon with tough skin, dragons are known for adapting physically to their environments, and taking on characteristics of what they commonly eat, it's scales appear to be black like obsidian, with small slivers of crystal clear in some places, a rare few of it's scales have become pure white, with streaks of obsidian. the stench of evil vegetables covers it in a haze. it is currently feeding, It is wearing a rather nice cowboy hat, with a flawless emerald set into the front. It's right front leg is broken.
Gelly hat:With no strengths and many weaknesses, this rather large gelly has made itself useful as a hat for Kirek, provides 1 additional turn of Daylight shielding.
Gelly in a bottle: A high level tiny slime imbued with the power to resist magic itself, it is adorable like many of it's kind.
Shadow Claw: Allows for basic grapple, claw, and slash attacks, shadow density can be expended to extend it temporarily to reach far off targets, or to grapple to new area's.
Shaded Wings: allows for gust attacks, gliding, and unlimited flight if conditions are right. Shadow density can be expended to severely increase feather growth, and subsequent molting.
Dark Arms: allows for weapons and arm armor to be equipped, Can be transformed completely, within Euclidian space.
Healing shadow(LV5); Equalizes your concentration of Shadow Density, Mitigating wounds, can also be used to stitch mortal wounds together in others using their shadows. (Mana Cost is trivial)
Enchanting(LV12); No artificer is quite complete without this, it will allow you to enhance Material Objects to your hearts desire, you can also perform a temporary version of it on yourself and objects for a much smaller effort (Permanent mana cost is Easy, Temporary mana cost is Incredibly Trivial.)
Subsets-
-Shadowmancy(LV3); Grants it's user the ability to control shadows and see though them, even to craft objects from solid darkness. Gives a higher chance of success compared to normal enchanting (Permenant mana cost is Medium, Temporary cost is trivial)
Diplomancy(LV5); Gives your words more sway, Allowing for temporary suggestions to be made to most beings. also allows magical effects to be applied to your words, from fire to healing if such a spell is available.(mana cost is medium) (Spellword cost is heavy)
Glorious Blast(LV4); Send forth a blast of holy energy, from the Gods themselves, Which ones send it depends on your Favor. (Mana cost is Variable, Specify strength)
Shine Shape(LV6); Create an object from light itself, as is your birthright, for a single turn. It will not give you what you want, but rather, what you need. (Mana cost is Easy, state a usage rather than an object, eg. "Shine Shape a weapon that can reach that foe"
Alchemical Prodigy(LV???);At it's current level it allows the user to readily identify and understand all bases of Alchemy, It also causes a daily Study subject to appear under the user's stat page
Mix and match(LV10) Allows the user to Jerry-rig a Mechanical or magical machine from parts provided, guaranteed to be of use or your money back!
Natural Lifetime(LV9) Allows the user to draw on experience given only by a life through the eye's of a cog in nature's grand machine, Allows for complete control over one's body and provides insight on mundane creatures immediately on encounter.
Steal (LV5); Allows the user to attempt to steal something. (Currently at a 25% chance)
Temporal magic (LV7); Alters the flow of time, the more focus a person's mind has, the more effective the spell is. (Mana cost is minor while conscious, sending solid objects back in time is currently beyond your mana limits.)
Dice affinity (LV3); All but the most powerful dice are merely an extension of you, allowing you to control them on a whim, at least, that used to be true (Allows control of physical dice outcomes when godly power is high, also allows moderate psychic powers regarding dice.
Tandem Cutter(LV1); Kirek and quidives Work together to unleash a flurry of incredible attacks, learned in the way only years of practice can. (Mana cost is incredible, can be used without cost during auspicious moments.)
Magical Metallurgy & you!
Dragon chew toy (4/7)
Turban EQUIPPED EVIMERIA
Bob EQUIPPED RICHARD
Extendable rod EQUIPPED EVIMERIA
Utility belt (5 slots) EQUIPPED EVIMERIA
Bandanna of holding; (6 Slots) EQUIPPED QUIDIVES
Recipe for (Advanced Anthropomorphic potion)
Mortar and Pistil EQUIPPED QUIDIVES
Flask of (Advanced Anthropomorphic Potion) (3/3)
Tongue Cap EQUIPPED QUIDIVES
Jug of (Impure Alchahest) (6/10)
Burgundy satchel (10 slots seperate)
Holy Symbol EQUIPPED KIREK
Kirek's Knife EQUIPPED KIREK
Sweet ass bandanna EQUIPPED KIREK
Blue leather coat (5 slots) EQUIPPED KIREK
Crown of the Prince EQUIPPED RICHARD
Necromantic Chunk (LV1) EQUIPPED KIREK
Goddess Gown (4 Slots) EQUIPPED EVIMERIA
Edgardo Bracer EQUIPPED KIREK
Ante-Ante
Steel Crackpot
Haversack (2 slots)
Potion bottle (Gelly)
Lightstone (Generates liquid light)
Grimouire of poisoned magic
Complete collection of necromantic magic books
Big book of earth magic
Crystal ball
Obsidian totem
Runic paper
Runic ink
Wand of Pew pew (42%)
Vial of (Healant)
Charging Dock
Useless punch card
Gambler's set
Roulette Pistol (14)
Book of skills (Muscle wizardry VOL I)
Bottle of (Enchant-be-gone)
Book of Skills: (Bandit) Mannerisms LV 10
Vial of (Advanced Monkey Potion)
Bottle
Needles
Spool of thread
Necromantic crystal
Book On Inner Realm history Pt1
Book On Inner Realm history Pt4
Mythos of Inner realm Pt1
Scribing wand