Bandanna of holding; A Neckerchief filled with a large amount of alchemical reagents, and memories, you can smell the memories, Adds 6 inventory slots
EQUIPPED Recipe for (Advanced Anthropomorphic potion); details the ingredients and processes necessary to produce a potion of some kind.
Mortar and Pistil; A set of traditional alchemical tools crafted from adamantite and adamantine. Originally arising from an argument as to which one is tougher, turns out, they are both indestructable.
EQUIPPED Flask of (Advanced Anthropomorphic Potion);
's legacy, this potion allows the common animal to gain human like intelligence and form for three days, the effects of it wearing off and being reused are unknown at this time. Contains 2/3 servings.
Flask of (Roman Hellfire); Those Romans always did try to show up Greece, A magical fire born of a liquid, combining the power of Greek fire to burn through all things material, and the Flame that guards the mages of Hades, Which consumes Mana as though it were kindling, this flask however, only contains a mere 10th of a liter, but still more than enough to melt through both might and magic. The bottle itself looks to be made of hundreds of tiny bugs made of glass, there are strage things that go into containing Roman Hellfire, And hypnotized diamond scarabs are one of them.
Tongue Cap: A heavy spiked ball looking like it came from a maul of some kind, it's spikes are hollow, looking like they should contain some kind of liquid, it also glows with some inherent magic (Converts mana from targets hit into Impure Alchahest)
EQUIPPED Jug of (Impure Alchahest); a Splitting agent used in many aspects of both alchemy and alchahestry splits objects into two, each containing weaker aspects of the original object, It contains 8/10 servings
Burgundy satchel; A nice looking sack that you carry over your back, adds a whopping 10 extra slots, but takes a turn to root through it.
Wand of Pew pew; Fires magical lazers from the red end, Requires charging by way of magical charging dock (100%)
Holy Symbol; Causes your Shadow Density to boost when around things possessing a heart or soul.
EQUIPPED KIREK
Kirek's Knife; A very well made dagger, curved and with many grooves in it, you feel that even if it were not made with this in mind, it could hold mana and perform many useful rituals within those smooth seamed grooves, The back of the handle appears to open up to some kind of hollow tube within, it is currently empty.
EQUIPPED KIREK
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Sweet ass bandanna; This is a very well made, very cool looking bandanna. Will not take up inventory slots if equipped. Grants one additional turn before sunlight begins to affect you. adds 5 levels to
(Bandit) Mannerisms If equipped while using the skill.
EQUIPPED KIREK
Blue leather coat; This is a very well made coat, with four large pockets sewn on the inside. Increases Inventory capacity from 1 To 5. Grants one additional turn before the sun begins to affect you
EQUIPPED KIREK
Vial of (Healant); A chemical invented by the necromantic Meatchanics to repair their fleshy robots. Works on living flesh as well, making it a cheap alternative to healing potions. As for what a Meatchanic is? well that is another story for another time. Contains one serving
Book of Skills:
(Bandit) Mannerisms LV 10; This book contains all the information necessary to act, think, and talk like a bandit, you won't retain a single thing from it, due to your piss memory, so you must have it in your inventory to use the Skill
(Bandit) Mannerisms LV 10 (It is Being scrawled on in it's back pages).
Note from noble; Is that the smell of "evidence" in the air? I believe so. Triggers story sequence later on if obtained.
Crown of the Prince; He who wears this crown is seen by the gods, and receives blessings and curses from their attention.
EQUIPPED RICHARD
Necromantic Chunk (LV1); Reverses spell effects in it's area of effect, Can be influenced when used specifically as a foci for a spell. (Orbiter enchantment, Has limited sentience, And highly limited awareness,)
EQUIPPED KIREK