Turn 016Charge at Dalpha, maybe chomp on her if I get close enough.
[6] (Just saying, Dalpha is no where near you, so this might be more hectic than it should be.)
You hone your senses to find Dalpha. You see lightning bolts fly out of the forest. With your dragon senses you run towards the forest. You're too big! You hit everyone on the field!
(All but Dermonster and Dalpha are hit.)
[Lerman's Dodge : 3, Damage : 2, Critical : 1] Lerman is hit in the guts! He flies right into a tree as you ear cracks echo through the forest. He cries in pain as his body falls unconscious. Near Lerman is now a puddle of blood, he's in critical condition.
[Briehn's Dodge : 2, Damage : 4] Briehn is a bit luckier. He does get hit but he holds his ground as Lyeos pushes his.
[Hellhound's Dodge : 4] Hellhound manages to duck Lyeos's tail from making contact.
[Idaros's Dodge : 5] Idaros jumps high enough to avoid Lyeos and his size.
[Mali's Dodge : 4] Mali manages to side-step Lyeos.
[Aris's Dodge : 1, Damage : 1, Critical : 1] Unfortunately, Aris is too slow! Lyeos's tail knocks Aris right in the gut as his body slides into the ground and into a tree. Aris screams in pain as his body is now covered in blood. He tries to call for the book for assistance but he's in too bad of a condition to even move. Aris will die in two turns if left unattended.
Ignoring all the damage you've caused, you find your way to Dalpha. You notice Dermonster on the floor, unconscious. You see Dalpha standing above his body as she makes eye contact with you. You use your rage to let our a roar as your breath summons a gust of wind at Dalpha, she holds her ground. You run to her and try to eat her. [Dalpha's Dodge : 3] She's too slow to react! You open your mouth as you begin to munch at her body. You hear the blood gush out of her body and her bones crack. After the last munch, you see gas slowly move out of your mouth and enter the sky. It splits and finds it's way to Idaros and Hellhound. The smoke enters their body as they safely fall unconscious. They are both now in separate empty rooms. The walls are empty, in front of them, is a human sitting. Probably waiting for their arrival. You also notice that Dermonster is now awake and no longer paralyzed. He screams at your appearance but manage to calm him down.
Astral project to whats his face's place. Amadriel? Sure, that one.
[2] You try to find a way to communicate with Amadriel. But with a dragon looking upon you, you decide not to.
Charge Mali and introduce her face to my knuckles.
[6 - 2 = 4] You notice the human turning but decide to wake yourself up, completely ignoring the chance of a possibility of a new skill! You run to Mali and deliver some blows to the face! [Mali's Dodge : 1, Damage : 1, Critical : 6] Your blows connect to her face. Mali falls unconscious as you blow your fist to mock her. You also learned something about landing punches.
Steal Aris Book
[2] You see Aris in his bloody condition. You think it's a good time to steal his book but you remember that he's pretty bloody and you don't want to get yourself drenched in his blood. So, you decide to go against it.
Find a Link to the creator of the Book of Judgement to help me for more clarity to the book.
[2] You try to explore your thoughts for a link to the late creator of the book. You find nothing.
[1] Punch a tree.
[2] You stop your thoughts from cluttering with the ridiculous ideas of punching a tree.
Background : [3] You notice that the smoke from the other sides of the forest have stopped. You hear movement within the forest as it gets closer.
Statuses :Status: Mask Symbol On Right Wrist (See abilities), Internal Bleeding (-1 to constitution roll, -1 to pain. Will roll for pain each turn), Broken Bones (Can not move), Critical Condition : Bad constitution will eventually lead to death.
Location: Near a stream of water.
Equipment:
-Wearing a piece of nondescript white underwear and a ripped t-shirt.
Abilities:
- Summon Azel : You summon the Titan of Trickery and use it to make an object change. The object will have the same old properties, but the outside will look different. Will roll for luck and life essence used. Will apply heavy fatigue (-2 to next action) after used.
- Mask Of The Fools : It allows for pure vision. Any trickery that the host did not cause will be seen by the host and only the host. Can activate to cloak yourself. Will roll for duration of cloak. Will roll for life essence consumed. Will gain Heavy Fatigue (-2 to next action) after used.
Status: Lightning Mark On Right Wrist (See Abilities)
Location: Standing near Lyeos.
Equipment: Wearing a piece of nondescript white underwear and a ripped t-shirt.
Abilities:
- Lightning Bolt : Can emit a short-ranged bolt of lightning at distances of up to about 30 meters. Rolls for accuracy on any distance greater than 10 meters. Using this ability causes Fatigue (-1 to physical actions) for the next turn.
- Thunder Scar : Gives +1 Resistance to Lightning Damage. Can activate to summon a storm. Will roll for control of storm. Will roll for life essence consumed. Will gain Heavy Fatigue (-2 to next action) after used.
Status: Constantly Changing Mark On Right Wrist (See Abilities), Dragon (See abilities)
Location: Standing in the center of the forest.
Equipment: Wearing a piece of nondescript white underwear and a ripped t-shirt.
Abilities:
- Dragon Body: Body made entirely of scales. Gains the abilities Improved Strength III and Dragon Scales.
- Dragon Scales: +3 to resist slashing, piercing and heat damage. Immune to cold.
- Improved Strength III : +3 to strength/damage.
- Summon Azreal : You summon the fearsome Titan of Transfiguration and change the shape of whatever your action need be. The target will roll for duration. Will roll for luck and amount of life essence used.
- Emblem of Altercation : Allows for the user to change bodies to another organism. The user will be able to change back but will roll for luck and side-effects.
Status: Unharmed.
Location: Outside of the Peaceful Order.
Equipment:
-Wearing a piece of nondescript white underwear and a ripped t-shirt.
-Holding Book Of Judgement : (Check Abilities)
Abilities:
-Book of Judgement : The eternal source of Magic. It's fuel of energy is limitless. Must roll for luck to determine the response of the book to summon what the user requests. Must roll for life essence consumed.
Status: Unharmed.
Location: Standing inside a White Room.
Equipment: Wearing a piece of nondescript white underwear and a ripped t-shirt.
Abilities:
-Emergency Aid : +2 to treating wounded targets. Advanced Failguard (Minimum roll is 3).
-Fortune's Favor : +1 to Luck Rolls.
Status: Unharmed.
Location: Standing in the center of the forest over Mali.
Equipment: Wearing a piece of nondescript white underwear and a ripped t-shirt.
Abilities:
-Unarmed Combat Mastery : Allows for the user to sync their punches together. Grants a -1 to dodge and damage against the target.
NPC's :A beaver that is on side with the Peaceful Order.
Status : Unharmed.
Location : Somewhere in the Peaceful Order.
A lioness that is on side with the Peaceful order.
Status : Unharmed.
Location : Somewhere in the Peaceful Order.
A male deity.
Status : Unharmed.
Location : Somewhere in the Peaceful Order.
A female deity.
Status : Dead (Status block will be removed next turn)
Location : Standing near Dermonster.
Equipment : Wearing a robe that has a symbol of a thunder bolt.
Abilities :
-Deity : +1 to ALL actions. Advanced Fail Guard (Minimum roll is 3) when life essence is being consumed.
-Eternal Shock : Puts the deity in a trance, gathering all the lightning around her. After a turn, the lightning will release as it shocks the target.
-Other Abilities (If any) unknown.
A female deity.
Status : Unconscious (-2 to next 3 actions ; no dodge roll ; failguard)
Location : Standing in the center of the forest.
Equipment : Wearing a robe that has a symbol of a mask.
Abilities :
-Deity : +1 to ALL actions. Advanced Fail Guard (Minimum roll is 3) when life essence is being consumed.
-Other Abilities (If any) unknown.
A male deity.
Status : Internal Bleeding (-1 to constitution roll, -1 to pain. Will roll for pain each turn), Broken Bones (Can not move), Near-death condition : Will die in two turns if left unattended to.
Location : Standing in the center of the forest.
Equipment : Wearing a robe.
Abilities :
-Deity : +1 to ALL actions. Advanced Fail Guard (Minimum roll is 3) when life essence is being consumed.
-Other Abilities (If any) unknown.