PROLOGUE: DOTH ART WELCOMED TO THE MEDIEVAL FODDER, LAD! PLEASE ACQUAINT THYSELF WITH THE RULES OF ENGAGEMENT:In Medieval Fodder: Slaughters of Swords, all you have is DESIRE TO SLAUGHTER! For the glory of the Empire! Or Republic! Or the Union! Or whatever you're fighting for.
It is RTD which has minimal amount of roleplay, basically only
two rolls: Hit roll, and damage roll.
Damage roll depends entirely on the weapon.
Hit roll (1d6) is more complicated:
The person who wins the roll deals damage to the player who lost the roll.
The roll, however, is modified by actions. Each player can ATTACK, DEFEND or IDLE in his turn.
IDLE is an action that allows player to simply wait through the turn; it allows retaliation, but also doesn't grant any bonuses to Parry.
DEFEND'ing player doesn't retaliate in the same turn.
DEFEND'ing player gets +1 against ATTACK'ing player, but only if ATTACK'ers roll is higher.
DEFEND passes into the next turn, up to the beginning of the player's next move.
Player who DEFENDS can use that to cover his ally from one attack.
Shields give a bonus to DEFEND'ing player just as if above rule is applied.
Shields benefit the ATTACK'ing player as well, with a -1 modifier to the Shield's bonus.
WATCH OUT, because the defend/shield bonus will only equalize the rolls - you will never get higher roll than attacker.
The maximum of the Parry bonus is +5!
Example:
Hargh rolls a hit of 6. Phargh rolls a 3.
But, Phargh DEFENDS (+1) and is wielding a Small Shield (+2).
Thus, both rolled a '6', and the whole melee ends with few clanks instead of a gush of blood and pain-filled screaming.
In case of operating a wheel or doing something, a standard 1d6 roll will be applied as well.
CHAPTER I: THOU ART WHOM?In Medieval Fodder, no backstories are needed. No multitudes of labels and bonuses.
All you need is:
Name: pretty obvious
Side: which side you fight for (A or B)
Skill: one of the skills, look below
HP: You start with random of 4 to 7 HP*. Rolled by GM.
Weapon: You start with random weapon*. Rolled by GM!
Armor: You start with random armor*. ROLLED BY GM!!
Shield: You start with random shield. GUESS WHAT!? YES! ROLLED BY GM!
*-Those are modified (at least partially) by skill you choose!
CHAPTER II: THY FATHER TAUGHT THEE WHAT?Skills of the game:
Agile: +1 for Parry/Block rolls.
Axemaster: +1 DMG when holding Hatchets/Axes/Battleaxes. Starts with a random Axe-type weapon.
Beard Friend: Instead of Aketon and Chainmail, your Armor roll consists of Dwarven Chainmail and Dwarven Plate Armor
Bluntmaster: +1 max.DMG when holding Flail/Morning Star. Starts with a random Blunt-type weapon.
Commander: Starts with weapon of his/her choice. Restricts armor roll to Chainmail and Plate Armor. Can issue Tactics.
Draconic: You receive 1 DMG less from Swords and Axes, but 1 DMG more from Spears and Ranged (Blunts without changes). You regenerate 1HP per Turn.
Healthy: Changes HP roll from 4-7 to 7-10.
Leaf Friend: Instead of Aketon and Chainmail, your Armor roll consists of Elven Cape and Elven Chainmail.
Marskman: Instead of being melee fighter, you fight at distance (refer to Chapter IV for detailed instructions).
Noble Heir: You will get one of Heirlooms. Note that each Heirloom can be rolled only once. When all Heirlooms get 'taken', there can be no more Noble Heirs.
Spearmaster: +1 DMG when holding Spear/Halberd. Starts with a random Spear-type weapon.
Swordmaster: +1 DMG when holding Short/Long/Two-Handed Swords. Starts with a random Sword-type weapon.
Two-handed Mastery: +1 DMG and +1 to Parry rolls when using two-handed weapon. Starts with a random two-handed weapon.
CHAPTER III: THY LEADERSHIP SHALL PROVIDE GUIDANCE TO THE MEN!Commander can issue Tactics. These are put into effect at beginning of the turn summary and last for 3 full turns.
If Commander gets attacked when issuing a Tactic, he/she will retaliate. Commander can issue another Tactic before previous one ends; it will override the previous one instantly.
The tactics are as follows:
Fierce Tactic: +1 to Hit and DMG, but -1 to Evasion
Offensive Tactic: +1 to Hit
Normal Tactic: default, no changes
Defensive Tactic: +1 to Evasion
Cowardly Tactic: +2 to Evasion, but -1 to Hit
(special, look below) Tactical Blunder: -1 to Hit and Evasion for 1 Turn
If two Commanders on the same Team try to issue a Tactic in the same turn, the Tactic switches to Tactical Blunder as a penalty!
Also, it's not possible to instantly switch from Fierce to Cowardly and vice versa; at least 1 Turn of Offensive, Normal or Defensive Tactic must pass first. Trying it anyways inevitably puts the team into Tactical Blunder!
CHAPTER IV: OH, YE NOT FIGHTING IN CLOSE COMBAT? LISTEN CAREFULLY, THEN!Ranged units doesn't wear shields; instead they use Dagger and either Bow OR Crossbow (player chooses which one).
Attacks of ranged units can be countered only by other ranged units.
If attacked in close combat, they counter with Dagger. When the player runs out of ammo - highly impropable but possible - his main weapon becomes Dagger.
Bows can be used every turn; Crossbows must be reloaded (takes a full turn (newcomer's crossbow is already loaded)) before another shot can be performed.
Attacking from range bypasses any Defenders of the targeted enemy (if he has any, that's it).
Marksman's Equipment:
Dagger: 1-3 damage, +1 to Evasion
Bow: 1-5 damage, +1 to Hit, 16 arrows.
Crossbow: 2-5 damage, +2 to Hit, +2dmg against Chainmail/Plate Armor (including Dwarven versions), 6 bolts.
CHAPTER V: THOU ART ALLOWED UNTO THE ARMORY!Damage: obvious
AP: Armor points, how much damage is nulified when you get hit.
WEAPONS:
Swords:
Short Sword: 1-handed, 1-4 damage, +1 to Evasion
Long Sword: 1-handed, 1-6 damage
Two-handed Sword: 2-handed, 2-7 damage
Axes:
Hatchet: 1-handed, 1-5 damage
Axe: 1-handed, 2-6 damage
Battleaxe: 2-handed, 3-8 damage, -1 to Evasion
Spears:
Spear: 1-handed, 1-4 damage, +1 to Damage against Chainmail/Plate Armor (including Dwarven versions)
Halberd: 2-handed, 2-6 damage, +2 to Damage against Chainmail/Plate Armor (including Dwarven versions)
Blunts:
Flail: 1-handed, 1-4 damage, 1 point of damage guaranteed to pass through armor.
Morning Star: 2-handed, 1-7 damage, 1 point of damage guaranteed to pass through armor.
ARMORS:
Elven Cape*: 0 AP, +1 Hit and Evasion
Aketon: 1 AP
Elven Chainmail*: 1 AP, +1 Hit and Evasion
Chainmail: 2 AP
Dwarven Chainmail**: 3 AP
Plate Armor***: 3 AP, -1 to Evasion
Dwarven Plate Armor**: 4 AP, -1 to Evasion
*Available for Leaf Friends
**Available for Beard Friends
***Available for Commanders
SHIELDS:
Buckler: +1 to Parry
Small Shield: +2 to Parry
Large Shield: +3 to Parry
CHAPTER VI: THOU ART HEIR OF THESE PEOPLE? BY HEAVENS, I WOULD'VE NEVER GUESSED!Basically just a list of heirlooms that you might get via Noble Heir skill.
Swords:
Bloodseeker: 1-handed, 2-5 damage, +1 to Hit against wounded enemies
Jewelled Rapier: 1-handed, 1-4 damage, +2 to Evasion, +1 to Damage against Chainmail/Plate Armor (including Dwarven versions)
Axes:
Raven's Beak: 1-handed, 2-5 damage, +1 to Damage against Chainmail/Plate Armor (including Dwarven versions)
Eviscerator: 2-handed, 4-8 damage
Spears:
Drakefang: 1-handed, 1-4 damage, +2 to Damage against Chainmail/Plate Armor (including Dwarven versions)
Blunts:
Lifedrinker: 1-handed, 1-5 damage, 1 point of damage guaranteed to pass through armor, restores 1HP of the wielder when dealing at least 2 points of damage
Armors:
Coat of Winds: 1AP, +2 Hit and Evasion
Armor of Terror: 3AP, enemies fighting against wielder get -1 to their Hit/Evasion rolls
Shields:
Lady's Grace: +2 to Parry, restores 1HP per Turn if wounded
Shield of Titans: +3 to Parry, gives +1 to Damage
EPILOGUE: HEAVENS, THOU ART BLEED- Aww shit, he's dead...If you die, your adventure doesn't end!
Just tell the GM if you want to play again, and you will be tucked right on the bottom of waiting list!
Pick a new name, maybe a new skill, GM will roll equipment, and back into slaughter you go!
This will happen all the way until one of the 'sides' is victorious.
---
Heirlooms taken 10/10: Coat of Winds (1. Alphanti); Armor of Terror (2. Alessa Von'Ravien); Drakefang (5. Jase Bladeheart); Lifedrinker (15. Kirby the Second); Bloodseeker (16. Alec Bladeheart); Shield of Titans (23. Lord Nathan Bladeheart); Lady's Grace (28. Meta-Knight); Eviscerator (29. Charikan); Raven's Beak (34. The Mysterious Stranger); Jewelled Rapier (47. Sir Murderhappy).68.
Name: Sir Brenzen's squire (4maskwolf)
Side: A
Skill: Beard Friend
HP: 3/6
Weapon: Short Sword: 1-handed, 1-4dmg, +1 to Evasion
Armor: Dwarven Plate Mail: 4 AP, -1 to Evasion
Shield: Small Shield: +2 to Parry
78.
Name: Sir Hansan V (Tavik Toth)
Side: A
Skill: Two Handed Mastery
HP: 4/6
Weapon: Two-Handed Sword: 2-handed, 2-7dmg
Armor: Chainmail: 2 AP
Shield: none (2H weapon)
81.
Name: That Guy Over There (BlitzDungeoneer)
Side: B
Skill: Swordmaster
HP: 1/5
Weapon: Short Sword: 1-handed, 1-4dmg, +1 to Evasion
Armor: Chainmail: 2 AP
Shield: Large Shield: +3 to Parry
82.
Name: Steoreotype Man (SaberToothTiger)
Side: A
Skill: Marksman
HP: 3/6
Weapon: Crossbow: 2-5 damage, +2 to Hit, +2dmg against Chainmail/Plate Armor (including Dwarven versions), 1/6 bolts. [not loaded!]
Weapon: Dagger: 1-3 damage, +1 to Evasion
Armor: Chainmail: 2 AP
Shield: none (Marksman)
84.
Name: Iron Dwarf (darkpaladin109)
Side: B
Skill: Beard Friend
HP: 2/6
Weapon: Flail: 1-handed, 1-4 damage, 1 point of damage guaranteed to pass through armor.
Armor: Dwarven Chainmail: 3 AP
Shield: Small Shield: +2 to Parry
87.
Name: Stabs McHurt (Objective)
Side: B
Skill: Agile
HP: 7/7
Weapon: Short Sword: 1-handed, 1-4 damage, +1 to Evasion
Armor: Chainmail: 2 AP
Shield: Buckler: +1 to Parry
88.
Name: Darth Klaus (HmH)
Side: B
Skill: Axemaster
HP: 3/7
Weapon: Hatchet: 1-handed, 1-5dmg
Armor: Chainmail: 2 AP
Shield: Small Shield: +2 to Parry
90.
Name: Skirmisher Kia (Tiruin)
Side: B
Skill: Marskman
HP: 5/5
Weapon: Bow: 1-5 damage, +1 to Hit, 13/16 arrows.
Weapon: Dagger: 1-3 damage, +1 to Evasion.
Armor: Chainmail: 2 AP
Shield: none (Marksman)
91.
Name: Flophouse Wraith (Harry Baldman)
Side: A
Skill: Commander
HP: 6/6
Weapon: Axe: 1-handed, 2-6 damage
Armor: Chaimail: 2 AP
Shield: Large Shield: +3 to Parry
92.
Name: Slax the Untrustworthy (Sarrak)
Side: A
Skill: Marksman
HP: 5/5
Weapon: Crossbow: 2-5 damage, +2 to Hit, +2dmg against Chainmail/Plate Armor (including Dwarven versions), 5/6 bolts. [not loaded!]
Weapon: Dagger: 1-3 damage, +1 to Evasion
Armor: Chainmail: 2 AP
Shield: none (Marksman)
93.
Name: Sir Lawrence (Hawk132)
Side: B
Skill: Two-handed Mastery
HP: 4/4
Weapon: Battleaxe: 2-handed, 3-8dmg, -1 to Evasion
Armor: Aketon: 1 AP
Shield: none (2H weapon)
94.
Name: Borus (Kingbodz)
Side: B
Skill: Commander!
HP: 4/4
Weapon: Flail: 1-handed, 1-4 damage, 1 point of damage guaranteed to pass through armor.
Armour: Plate Armor: 3 AP, -1 to Evasion
Shield: Small Shield: +2 to Parry
95.
Name: Mook XLVIII the nameless (bigjaredmonkey)
Side: B
Skill: Axemaster
HP: 6/6
Weapon: Axe: 1-handed, 2-6 damage
Armor: Chainmail: 2 AP
Shield: Buckler: +1 to Parry
96.
Name: Terrance Londeral (solarlight)
Side: B
Skill: Marskman
HP: 7/7
Weapon: Bow: 1-5 damage, +1 to Hit, 16 arrows.
Weapon: Dagger: 1-3 damage, +1 to Evasion.
Armor: Aketon: 2 AP
Shield: none (Marksman)
97.
Name: James Knighton (masked_krusader)
Side: B
Skill: Agile
HP: 4/4
Weapon: Battleaxe: 2-handed, 3-8dmg, -1 to Evasion
Armor: Chainmail: 2 AP
Shield: none (2H weapon)
98.
Name: Speary McCann (Sheb)
Side: A
Skill: Spearmaster
HP: 7/7
Weapon: Spear: 1-handed, 1-4 damage, +1 to Damage against Chainmail/Plate Armor (including Dwarven versions)
Armor: Aketon: 1 AP
Shield: Small Shield (+2 to Parry)
Spearly McMann (Propman), got his throat cut open by Kirby's (BllitzDungeoneer) sword.
Kirby (BlitzDungeoneer), ended with his face mauled by Barnabus von Beardington XVII (darkpaladin109), or rather his morning star.
Jase Bladeheart (Beirus), tried to kill crossbowman, by name of Bubin (squidgen), but instead got shanked in the neck with latter's dagger.
Flophouse Shouty (Harry Baldman), got mutilated by fearsome Alessa Von'Ravien (Tiruin) and her morning star.
Axy McMann (Sheb), became second victim of morning star held by Alessa Von'Ravien (Tiruin).
Alphanti (GiglameshDespair), aka Wind God, got struck down by the axe of Gaston LaFou (Nerjin).
Sir Govier -1th (MonkeyHead), failed his charge and became another victim of Gaston LaFou's axe (Nerjin)
Alessa Von'Ravien (Tiruin), a dark-clad warriorlady, got sniped with crossbow bolt by Lee Harvey Flophouse (Harry Baldman)
Bubin (squidgen), brave and stubborn crossbowman who nonetheless got murderized by Issallu Verdo (BladeMasterModel42)
Lee Harvey Flophouse (Harry Baldman), got his skull crushed by the morning star belonging to Barnabus von Beardington XVII (darkpaladin109)
Barnabus von Beardington XVII (darkpaladin109) heard church bells first and last time thanks to mighty blow of Kirby the Second's (BlitzDungeoneer) mace.
Alec Bladeheart (Beirus), had his life sucked out, literally, by the Lifedrinker wielded by Kirby the Second (BlitzDungeoneer).
Gaston LaFou (Nerjin), have shown everyone that nobody dies like himself, with the help of Betarius (GiglameshDespair) and his axe.
Tallow Knight (Xanmyral), has been turned into a pincushion with the help of the archer Bowy McMann (Sheb).
Issallu Verdo (BladeMasterModel42), became yet another victim of Lifedrinker, wielded by Kirby the Second (BlitzDungeoneer).
The Miraculously Ascended Ghost of Flophouse Shouty (Harry Baldman), perished from ranged assault, the last arrow beloning to Bowy McMann (Sheb).
Kirby the Second (BlitzDungeoneer), almost became two-piece human thanks to the battleaxe of Ulfgar Von Wulfenheim (Ultimuh).
Betarius (GiglameshDespair), died thanks to the efforts of Aria Vin'Carro (Tiruin) and her flail.
Nubib (squidgen), got axed to death by Ulfgar von Wulfenheim (Ultimuh) himself.
Bowy McMann (Sheb), has been utterly destroyed by Sir Hansan (Tavik Toth) and his mighty halberd.
Revolver Axelotl (Nerjin), became another victim of the crazy axemaster, Ulfgar von Wulfeheim (Ultimuh)
Borris von Beardington (darkpaladin109), politely sated the thirst of blood of the halberd wielded by Sir Hansan (Tavik Toth).
Rage Knight (Xanmyral), has been out-raged by Sir Hansan (Tavik Toth) and his bloody halberd.
Charikan (GiglameshDespair), his neck cleaved in two by Ulfgar von Wulfenheim (Ultimuh), or rather the battleax of his.
Sir Hansan (Tavik Toth), was overcome by stabby stabs of Miss Penny (Harry Baldman)
Aria Vin'Carro (Tiruin), was struck down by a bunch of crossbow bolts, the last one belonging to Crossy McCann (Sheb)
Ulfgar von Wulfenheim (Ultimuh), has been slain by Deltarius (GiglameshDespair), a tough commander.
Ranger McBolt (squidgen), killed by the Lord Nathan Bladeheart (Beirus) and his hatchet.
Meta-Knight (BlitzDungeoneer), his body impaled on the long sword of Deltarius (GiglameshDespair).
Miss Penny (Harry Baldman), got her head smashed by the morning star of Sir Hansan II (Tavik Toth).
Akbar the Akbarian (adwarf), slain shortly after reloading his crossbow by Dragon McPillagePants (squidgen).
Gaston LaFou II (nerjin), proved once more that no one dies like him, with help of Deltarius (GiglameshDespair)!
Sir Hansan II (Tavik Toth), first victim of The Mysterious Stranger (darkapaladin109) and his equally mysterious artifact axe.
Deltarius (GiglameshDespair), another on the list of people killed by The Mysterious Stranger (darkpaladin109).
The Mysterious Stranger (darkpaladin109), slain by scales-covered Dragon McPillagePants (squidgen).
Crossy McCann (Sheb), impaled on the short sword wielded by Dorai (swordsmith04)
The Secret of Lee Harvey Flophouse (Harry Baldman), was cut down by Vaseraeon (Hawk132) the halberdier.
Klaus (HmH), was battleaxe'd to the death by Sir Brenzen (4maskwolf) himself.
Vaseraeon (Hawk132), slain by Sir Brenzen (4maskwolf).
Lou Tenant (SaberToothTiger), almost bisected by the cruel Sir Brenzen's (4maskwolf) battleaxe.
Sir Brenzen (4maskwolf), an axe champion, finally perished thanks to the Jewelled Rapier of Sir Murderhappy (darkpaladin109).
Urist the Crappy (Lukeinator), got smashed hard by Lee Harvey Flophouse's Revenge (Harry Baldman).
Drake Knight (Xanmyral), became the victim of own arrogance more than he was the victim of Sir Murderhappy's (darkpaladin109) magical sword.
Lord Nathan Bladeheart (Beirus), of extraordinary survival rate, was finally felled by Dragon McPillagePants' (squidgen) axe.
Sir Murderhappy (darkpaladin109) was happily murdered by Canon Fader (Playergamer).
Echonari (GiglameshDespair), had his face mashed to a pulp by Lee Harvey Flophouse's Revenge (Harry Baldman).
Dorai (swordsmith04), became the first victim of Sir Hansan III (Tavik Toth) and his two-handed sword.
Lee Harvey Flophouse's Revenge (Harry Baldman) lost his head after Sir Hansan III (Tavik Toth) swung his two-handed sword at him.
Dragon McPillagePants (squidgen) promptly died after getting head-shotted by Rikke (Tiruin).
Grog the Eviscerator (DigitalHellhound) had his heart pierced by the long sword of Killian von Death (Objective).
Andrew Verney (masked_krusader) got himself murderized by Canon Fader (Playergamer).
Sir Evan (Hawk132) has been bested in proper knightly duel by Sir Hansan III (Tavik Toth).
Rikke (Tiruin) got her head cleaved in twain by Sir Brenzen's ghost (4maskwolf).
Sir Hansan III (Tavik Toth) ended with his guts messed up by Hamun (swordsmith04) and his battleaxe.
Sir Brenzen's ghost (4maskwolf) has been sent back to the underworld by The Incredible Hulk (darkapaladin109).
Dwarfy McCann (Sheb) ended his life thanks to the spear of Le Draco (BlitzDungeoneer).
Curse of Lee Harvey Flophouse (Harry Baldman) expired thanks to the efforts of Hamun (swordsmith04).
Alvaro Alves the Terrified (PowderMiner) has been slain by Killian von Death (Objective).
Hamun (swordsmith04) met his unfortunate demise thanks to The Incredible Bulk (darkpaladin109).
Torpor Knight (Xanmyral) cut down by David Redlcaw (Kingbodz).
Le Draco (BlitzDungeoneer), despite his resilience, finally fell to the Sir Hansan IV's (Tavik Toth) battleax.
Walt (Salsacookies) got himself killed by no one else than The Incredible Bulk (darkpaladin109).
Canon Fader (Playergamer) got counter-murdered by David Redclaw (Kingbodz).
The Incredible Bulk (darkpaladin109) ended his incredible life thanks to the efforts of Sir Rainor (Sarrak) and his axe.
Escape from Lee Harvey Flophouse (Harry Baldman) was stopped by Killian von Death (Objective).
Sir Hansan IV (Tavik Toth) has been murderized by The Lion (Digital Hellhound).
The Lion (Digital Hellhound) was finished off by the axe of Sir Rainor (Sarrak).
David Redclaw (Kingbodz) has been pulverized by Holy Duke (NPC).
The Revolutionary (SaberToothTiger) had his back snapped by Holy Duke (NPC).
Killian von Death (Objective) didn't prance well enough to avoid Ron's (Salsacookies) morning star.
Ron (Salsacookies) was counter-murdered by Nathaniel Strange (masked_krusader).
Nicholas the Unholy (HmH) fulfilled his guarding duty but died nonetheless to Sir Rainor's (Sarrak) axe.
Sir Eric (Hawk132) has been slain by no one else than Sir Rainor (Sarrak) himself.
Captain Obvious (swordsmith04) was killed by Sir Hansan V (Tavik Toth), obviously, by his two-handed sword.
Sir Rainor (Sarrak) met his end upon the sword of That Guy Over There (BlitzDungeoneer).
Gerald Londeral (solarlight) was struck down by Sir Hansan V (Tavik Toth).
Dowuir (swordsmith04) was murderized by That Guy Over There (BlitzDungeoneer).
Huangor Chupayotl (Kingbodz) was shot to death by Stereotype Man (SaberToothTiger).
Nathaniel Strange (masked_krusader) was killed by Sir Hansan V (Tavik Toth).
Tales of Lee Harvey Flophouse (Harry Baldman) has been axed to death by Prince Salem (NPC).
Alias (Sarrak) lost his eye and then his life to the arrow owned by Skirmisher Kia (Tiruin).
Prince Salem, NPC Boss of Team B, have been shot to death by Slax the Untrustworthy (Sarrak), sealing the victory of Team A. Praise Slax the Untrustworthy!