Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 15

Author Topic: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.  (Read 191643 times)

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #15 on: May 07, 2014, 02:17:18 pm »

Interesting.
Logged
Old and cringe account. Disregard.

Descan

  • Bay Watcher
  • [HEADING INTENSIFIES]
    • View Profile
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #16 on: May 07, 2014, 02:49:21 pm »

So uh...
How does the output look? I don't know what I'm looking for.
What do you mean? There are screenshots in the first post of the "output" in Minecraft...
Logged
Quote from: SalmonGod
Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
Quote from: Myroc
Descan confirmed for antichrist.
Quote from: LeoLeonardoIII
I wonder if any of us don't love Descan.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #17 on: May 07, 2014, 03:42:16 pm »

So uh...
How does the output look? I don't know what I'm looking for.
What do you mean? There are screenshots in the first post of the "output" in Minecraft...
I meant the folder configuration. Anyway I got that.

What is the "crop borders" measured in? I would quite like to see if I can export the entire DF world map rather than just a segment of it. The world I'm looking at is 129x129 in world generation, but that very clearly doesn't translate to whatever units "crop borders" uses.
For illustrative purposes I got a friend to map out the generated area ingame to compare it to the DF map.
http://imgur.com/a/BtoSv
So yeah it only took the very top left corner. This was with Crop Borders to 204.
And when I set crop borders to higher values the generation just won't start. I assume this is because it's too big for... something.
« Last Edit: May 07, 2014, 06:09:47 pm by Graknorke »
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #18 on: May 07, 2014, 08:38:49 pm »

Crop borders are embark tiles, or pixels in the loaded map. If you chose 129x129, then put 2064 as the south and east borders.
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #19 on: May 08, 2014, 01:42:06 am »

So does this work on all versions of DF or just the most recent one? Same question for Minecraft.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #20 on: May 08, 2014, 01:46:14 am »

Crop borders are embark tiles, or pixels in the loaded map. If you chose 129x129, then put 2064 as the south and east borders.
Okay, then when I try to generate with the borders set to 2064, the generation just doesn't get past initialising. Is there a limit on how large the area can be or something?

EDIT: No nevermind the program seems to have stopped working altogether. I'll try redownloading it this afternoon.
« Last Edit: May 08, 2014, 01:47:59 am by Graknorke »
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #21 on: May 08, 2014, 02:28:01 am »

So does this work on all versions of DF or just the most recent one? Same question for Minecraft.

Most recent minecraft, and any DF version that will export detailed maps from legends mode.
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #22 on: May 08, 2014, 04:30:31 pm »

I like this. Seems to work just about perfect, too.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #23 on: May 08, 2014, 04:38:41 pm »

Yeah, my problem was that I'd lost the path for the maps. It was trying to take it from a drive that doesn't exist and create the map on a user account called Japa. I don't really know why it did that but hey it works now.

11 hours to create 1065024 chunks. This is going to be good.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #24 on: May 08, 2014, 05:19:54 pm »

I wonder: how large a map is that in raw input pixels, and how large is the output going to be?
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #25 on: May 08, 2014, 05:32:20 pm »

I wonder: how large a map is that in raw input pixels, and how large is the output going to be?
The map is 2064x2064 pixels/emabrk tiles. 8 Minecraft blocks per embark tile, which I believe is side length because of how the area scales with it. So that makes the entire thing 2064*8=16512m side length, and 272646144m^2, or 272.65km^2. As the program correctly predicted.
« Last Edit: May 08, 2014, 05:38:30 pm by Graknorke »
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #26 on: May 08, 2014, 05:37:16 pm »

By large I was asking for the output region siles' total size XD
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #27 on: May 08, 2014, 05:52:21 pm »

Well that was in there.
Interestingly enough that comes out as very close to the area of the county of York. Because of course the map is way scaled down, I don't think it would be feasible to make a Minecraft world that's actually the size of a quarter of a planet.
An actual embark tile is far more than five metres. It's 48 in-game tiles across, and each of those is probably about 3 metres. So to be accurately scaled you'd need something like 144 blocks per embark tile. Though that still leaves the world woefully undersized at 88337 km^2, which Wolfram Alpha tells me is approximately a quarter of the area of Germany.

EDIT: Unless I misunderstood what you said, which is actually very possible.
« Last Edit: May 08, 2014, 06:07:10 pm by Graknorke »
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #28 on: May 08, 2014, 07:16:02 pm »

File size, dammit >:I
Region files.


( I realized I didn't explicitly say that. Typo'd region file as region siles)
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #29 on: May 09, 2014, 01:39:31 am »

File size, dammit >:I
Region files.


( I realized I didn't explicitly say that. Typo'd region file as region siles)
Ah okay. Well, it's done now.
4.06GB
Logged
Cultural status:
Depleted          ☐
Enriched          ☑
Pages: 1 [2] 3 4 ... 15