Chapter 2: Exploration
~Day 1~
May 5th, 2018
Time: Morning
"This is looking good so far. Check for signs of life, guys."
Is there a well around? Does the house or the surrounding area look in any way inhabited? Can corpses be seen anywhere?
"Signs of life, sure."
Unless it's obviously dangerous, walk up to the barn and knock on the door. If nobody answers, slowly open the door and look inside.
"This here's lush, fertile lan'. Ah think we c'n make a houm here. Firs', we may wanna check th' house, t'make sure no one else has. Not likely, giv'n the fields' state, but can' hurt, righ'?"
Help check the barn.
Majikthise heads down to look at the surrounding area. She looks to see if there's a well nearby, and the closest thing she can find is a rusty pump situated in the ground a few dozen meters away from the barn, though it looks dry and ready to fall apart at the slightest touch. From there she looks down upon the house. It's a simple two-story structure, and it looks like it hasn't been occupied in recently. The back door swings ajar, constantly straddling the rear of the house with every breeze. The surrounding area is populated by a few corpses, ones that remain down naturally, but dead people nonetheless. They are not in a compact pattern, a couple by the west side of the house, a few on the east south, one to the north, all spread out with a good few meters between each body and the nearest one.
Alejandro and William go the barn door, the red paint of the barn peeling off in several places leaving it an off-pink, or even white. Alejandro knocks on the door, which merits no response besides an echo. The two of them open the door to see what's inside.
[Alejandro Will: 3+2]
[William Will: 5]
Both of them immediately have to cover their mouths with their shirts to stay standing. The first thing that hits them, before they can see anything, is the stench. The putrid potent combo of rotting flesh and animal feces would be enough to drive even the sturdiest of men to lose his lunch, but William is familiar with these scents (if not to this extent) and Alejandro is able to simply force himself to bear it. The interior is dim and dusty, preventing either of them from seeing inside. After a few seconds, they are forced to shut the door to prevent the odor from permeating the air, and walk away before lowering their shirts in order to get in fresh air. Even Majikthise, standing a good distance away, gets a whiff of the toxin and wrinkles her face in disgust.
Walk toward the low-income houses
Follow them along, pick up a data tablet if I spot one in the wreckage and tinker with it to try and fix it so I can use it to design things. Or look for any scrap I could use in building one myself.
Anyways, Follow main group, suggesting we checkout the gunshop at some point.
Explore.
Stay with the group.
The other survivors take their next allocation of time to explore the housing area. The squat, beige homes seem to huddle together, like they were somehow actively trying to form some sort of conscious defensive perimeter against the ravages of the outside world. Their structure and flawless similarity emit the feeling that whoever constructed these houses had no taste for for aesthetic, but did manage to provide whoever lived here with a practical, survivable shelter.
Decado meanders off, taking more interest in the ruined cars laying in the road than the housing. As he viewed the wreckage, he felt a pang of internal pain, surveying what once were the forefront innovations of the engineering and design world. One in particular, a Lexxon Firewheel 2014 Model, strikes home in particular. They said it could achieve 37 miles a gallon, now it held its place as a dilapidated mess. The only remotely intact piece of the car is the rear left seat, and even that has some sort of fungus growing on what was once brilliant leather. Some of the raw materials, the remaining glass and non-rusted metals, could be cultivated, though he lacked any tools for that job at the moment.
Charles heads into the center of the housing development, casually spinning to eye the surrounding area, his lower lip tucked slightly under his top. He looks at the paint-job of the handle of his machinegun, prompting him to remind his group of the gun-shop not too far up the road.
Big Joe and Jane walk in the spaces provided between each of the houses, their shoes matting down the dewy grass surface. When Joe discovers a corpse laying in the dirt, he instinctively snaps forward, slamming the sole of his foot upon its skull, compacting its face into the ground. He draws his foot back, almost stomping again before he realizes that this once vital technique of attacking the undead before they could rise, was no longer necessary. He steps back as Jane runs over at the noise of commotion. Her eyes are drawn to the prone body, and then to Joe. He merely gives her a shrug.
Kyle begins moving through the buildings, investigating them for signs of anything. These homes are barren, except for trash such as discarded snack bags and soda tabs, everything has been taken. These people must have had time to evacuate, unlike the similar compound that Kyle had wandered into five years earlier. Even though their building style was similar, they were both different places. Very different in Kyle's mind...
[Kyle Will: 5-1]
Kyle kicks the edge of a counter in one of the rooms before composing himself. Reminiscing on the past will get him and the rest of the party nowhere. It's simply a matter of moving on. He distracts himself by investigating all the covers, and comes across an unopened Package of Instant Macaroni. Ah, the Italian delicacy still standing and, besides a light dust coating, looks to be as good as ever.
Player Survivors: 10
NPC Survivors: 0
Group Needs: None for now.
Clouds: Light Coverage
Temperature: Moderately Chilly
FS: 60
WS: 60
Base: None
Colors:
Kyle
Charles
Name: Kyle Johnson
Gender: Male
Age: 21
Occupation: Writer
Attributes:
Strength:-
Perception:+
Agility:
Endurance:-
Stealth:
Dexterity:+
Constitution:
Will: --
Intelligence:+
Charisma:
Luck: +
Skills:
Storytelling[4]
Spanish, French & German[2]
Long Guns[2]
Equipment:
Upgraded 870 Remington Pump-Action Shotgun (8/8) (Flashlight: 100&) - A military-grade pump-shotgun outfitted with a grip, reinforced butt and underhand flashlight.
Box of 20 Matches - Matchbox, partially-full. Matches can be struck across the box's rough exterior parts to ignite them.
Physical Health: Normal
Mental Health: Normal
Name: Charles
Gender: Male
Age: 20
Occupation: Student, computer repairman
Attributes:
Strength:--
Perception:+
Agility:
Endurance:+
Stealth:
Dexterity:
Constitution:
Will:
Intelligence:++
Charisma: -
Luck:-
Skills:
Build Electronics[4]
Hacking[2]
WW2-Era Weaponry [2]
Equipment:
Thompson Submachine Gun (50/50) - Submachine gun made famous by gangsters and soldiers alike with its high firing rate lethality.
Walkie Talkie (100%) - Electronic devices that allow for communications across long distances. Can communicate with other Walkie Talkies on the same frequency.
Physical Health: Normal
Mental Health: Normal
Name: Jane Stone
Gender: Female
Age: 27
Occupation: Lumberjack
Color: Red
Attributes:
Strength:++
Perception:
Agility:--
Endurance:+++
Stealth:----
Dexterity:--
Constitution:++
Will:++
Intelligence:-
Charisma:+
Luck:-
Equipment:
Jäger Chainsaw - Custom German chainsaw equipped with razor-sharp metal teeth. Gas-powered.
Pair of Tough Leather Gloves - Leather gloves worn by members of the logging community, toughened to withstand daily lumberjack activities.
Skills:
Woodworking[4]
Axe Combat[2]
Forest Survival[2]
Physical Health: Normal
Mental Health: Normal
Gender: Male
Age: 59
Occupation: Farmer
Attributes:
Strength: +
Perception: +
Agility: -
Endurance: ++
Stealth: +
Dexterity: -
Constitution: ++
Will:
Intelligence: -
Charisma: ---
Luck: -
Skills:
Horticulture[4]
Animal Husbandry[2]
Hunting Weapons[2]
Equipment:
.22 Hunting Rifle (10/20) - Low-caliber rifle used originally for hunting small game. Low power, but highly accurate and reliable.
Sickle - Crescent-shaped farming tool with a metal blade used for cutting down crops.
Physical Health: Normal
Mental Health: Normal
Name : Decado Bison ( The Prince in the Shadows. )
Gender : Male
Age : 29
Occupation : Entrepreneur. ( To lazy to work. )
Color : Blue
Attributes:
Strength: -
Perception: -
Agility: -
Endurance:
Stealth: ---
Dexterity: ++
Constitution: -
Will:
Intelligence: ++
Charisma: +++
Luck:
Skills:
Mechanics[4]
Logistics[2]
Persuasion[2]
Equipment:
Skateboard - An expensive, custom-designed board made for the purpose of performing crazy tricks.
Tanto Knife - A sharp Japanese blade, historically a weapon carried by Samurai.
Name: Alejandro Cuéllar
Gender: Male
Age: 32
Occupation: Tech support call center of a computer manufacturer
Color: Bold teal
Strength: --
Perception: -
Agility:
Endurance: +
Stealth: --
Dexterity: -
Constitution: --
Will: ++++
Intelligence: ++
Charisma: +
Luck:
Skills:
Computers[4]
Pacification[2]
Gambling[2]
Equipment:
20 100mg Caffeine Pills - Nabbed from a pharmacy post-apocalypse, Alejandro forgot he was carrying these. Gives a stimulant boost to energize and heighten awareness.
Deck of Cards - A full deck of cards for play. Claimed to be lucky by Alejandro.
Physical Health: Normal
Mental Health: Normal
Name: Big Joe Davidson
Gender: Male
Age: 29
Occupation: Construction worker
Color: Orange
Attributes:
Strength:++
Perception:+
Agility:-
Endurance:++
Stealth:--
Dexterity:+
Constitution:+
Will:++
Intelligence:-
Charisma:--
Luck:--
Skills:
Construction[4]
Throwing[2]
Vehicle Repair[2]
Equipment:
Claw Hammer - A construction item for slamming in nails, among other duties. The head has both a hammer-end a claw, used to pry nails off.
Tire Iron - Tool used to replace tires. It curves near the end into an opening used to shift tires off and on a vehicle.
Physical Health: Normal
Mental Health: Normal
Name: Majikthise
Gender: Female
Age: 29
Occupation: before the plague - middle school geography teacher. After the plague - scholar.
Color: yellow-green
Attributes:
Strength:
Perception: -
Agility:
Endurance:
Stealth: -
Dexterity:
Constitution:
Will: +
Intelligence: +
Charisma: +
Luck: -
Skills:
Teaching[4]
Scouting[2]
Reading[2]
Equipment:
Whistle - A metal whistle that emits a high-pitched noise when blown into, a shrill sound that can be heard over quite a long distance.
Compass - A navigational instrument that shows direction relative to the surface of the Earth, utilizing the cardinal directions to point the way.
Walkie Talkie (100%) - Electronic devices that allow for communications across long distances. Can communicate with other Walkie Talkies on the same frequency.
Physical Health: Normal
Mental Health: Normal