A bit of background info first: Last year I did a fundraiser in the MDF community. I offered to mod a month fulltime on a race of your choice, and the Warlocks are the result. 750$ had been collected and a few months later I made a poll to see if interest on a second project like this exists.
The poll was very favourable, and this year I will do my second Df modding fundraiser. I have been away from my PC for a total of three months, but I have read all reports and suggestions in the meantime. In one month from today I should be back in business, and regardless of any fundraising or not, will sink a lot of time in modding projects. I plan to buy a new PC as well, and I assume that I will finish 1-2 projects before the fundraiser finishes, and with it I will be able to put another month into this and finish 1-2 more projects. One way or another, I do have a long list of wanted features for MDF.
The rules of the fundraiser are simple: I will post all incoming donations periodically on Facebook/Reddit, and offer a poll with projects anyone can vote on. It has a starting and end date, will probably be open for 2-3 months (?), and will use Paypal to donate. The last time I also got one direct bank transfer and one bitcoin transaction, but please let me know by PM of such things.
I know that money is a touchy matter on this board. I will just use it to cover my living expenses, as I am a freelance worker and if I put a month into DF, I cant work otherwise. Toady One/Tarn Adams himself is ok with this idea, as long as I keep the actual process not on Bay12. Thats why all infos on the donations will appear on Facebook and Reddit.
For those that are still sceptical: I am honestly not making any profit from this. The last month I got 25$, the month before 10$ and the month before 20$. Minus the Paypal fee and the conversion into Euros. The goal of this is not to become rich, but allow a way faster modding process. It is quite unique in PC Gaming Modding and I want to thank you for the opportunity and the support.
The links:
Donate on Paypal
The fundraiser:
Open from today, 5th May - 750$ Goal - till 5th July. (2 months were the time the goal was reached in the first fundraiser.)
The proposed projects:
- Merging all Raw-sets into one.
- The mod has 15 tilesets and raw sets. It makes it larger, the launcher slower and invites bugs, due to some sets being edited and the others not. Merging them will allow a smaller filesize, several hundret files less for the GUI to search through and less bug, as well as an easier way to install new tilesets.
- Cleanup of Raws.
- Urist McTeellox has a nice script that finds unused entries, and Splinterz altered the GUI in a way that allows more freedom in naming schemes and raw order. With more and more other modders, like Boltgun and IndigoFenix, modding plugins for MDF, it is almost a necessity to remove modding leftovers from the last 2,5 years and experiments, as well as sort and properly name the rest. It will reduce the chance for bugs, makes the game slightly faster, stockpile lists shorter and eases the way for other modders to contribute. (Putnam for example had to abandon the playable Drow plugin, because of the chaos in the current raws.)
- Multi-ethical playable Human Civ
- A new playable race aimed at newer players. Warlocks and Gnomes are interesting, but so alien to normal DF that they are hard to learn and master. For the humans I plan an easier approach with well known features, lots of trading and a basis that lies in RL cultures. The forum discussion is ongoing about it, but my current idea are 4 sub-groups: Northerners (Celtic/Vikings), Easterners (Arabic/Ottoman Empire), Southerners (Greek/Roman Legion) and Westerners (Medieval Knights/Castles, Frech/Briton/German style). All four civs would use the same basis, and only one will be active by default, but people could play as whichever they like best. More details about this can be found in the other forum threads about the idea.
- A large Warlock Update
- Warlocks have seen the most player feedback of all races lately, and many suggestions have been collected. Dozens of new castes, features and possibly workshops are planned, as well as rebalancing existing features based on player feedback. Not as large as the other projects, but more complex.
- Manual Improvements
- Always high on the wanted-lists by the community, the current manual is yet again partly outdated and needs more love. While I personally see this more as a chore than anything else, if you think this warrants more attention than other points, vote for it and I will work on it. Community feedback is extremely important on this topic, as I often misjudge what should warrant an entry in the manual and which parts are obvious.
- Online Presentation
- Yes, this takes work as well. The sub-forum is quite full, the release post outdated, the content repository needs more links to fitting threads, there is no clear rule on Community forts (they are randimly posted in the MDF board and/or the CommunityFort board, and the Gnomes certainly should get more attention than they currently have. The same is true for the Succubi, which are awaiting the officisl transition into the mod... which requires new threads, logos, html-manual. All in all not as large a project as others, but several days of work for sure.
- Overhaul of MDF races
- Similar to the Fortress Defence races, I would like to add more MDF races. 6 groups with 3 civs each are planned. Civilized (Dwarves, Elves, Humans), Warmongers (Goblins, Orcs, Drow), Wild (Centauren, Naga, Werewolves), Evil (Automatons, Frost Giants, Succubi), Caverns (Xelics/Insectrace, Blind Troglodytes, Elementalmen), and Skulking (Kobolds, Shades, Nightcreatures). Gnomes and Warlocks stand outside these groups as they are inactive and only interact with other races by choice. For example Dwarves will never get a Gnome caravan, except if the specifically call for one.
I want to note that this will be less work than it might seem, as the proposed races are non-playable. Only graphics, creatures and entity file needs to be done, similar to how Fortress Defense works. (Evil twins, Chaos dwarves, Ashlander elves, deep drow and human bandits would be removed. We wouldnt need cheap copies if we replace them with more unique civs.
A bit more info on the new races:
- Naga are early-level siegers Snakemen, with natural scale-armor and poisonous bite.
- Centaures are grazing mid-level siegers, fast but only use wooden weapons.
- Werewolves are late-level ambushers/siegers, with natural claws and healing through transformation. They are weak against silver.
- Blind Trogs are early-level cavern ambushers, with rusty metal gear. With no eyesight they allow dwarves to sneak by.
- Elementalmen are mid-level cavern siegers with natural armor and a few combat interactions. :-
- Xelics are a late-level cavern sieger with natural chitin armor and many different insect types as castes. Essentially an upgrade to Antmen, that allows more different insects in one civ.
- Shades are late-level thieves like kobolds (only arrive one at a time), but either insta-kill units and disappear, or possess units. The friendly possessed unit would summon a larger shade army inside your fort at a later time, if not stopped. (for example by high-priests or shamans)
- Nightcreatures are mid-level thieves like kobolds (only arrive one at a time), but would be strong fighters and represent all kinds of monsters. The current fort mode never shows any Nightcreatures, so I would use this way to get them into fort mode. Night hags and Shade trolls could finally arrive at the fort and steal, kill or kidnap children.
Feedback on these are more than welcome, as these have not been discussed by the community. Many races use natural weapons and armor as you might have noticed, to keep the overall item amount low, to help FPS.
- Playable Xelix Race
- Personal pipedream of me: A complex mixed insect swarm race. Antmen plus Tyranids plus Zerg Swarm plus Anything creepy crawley. Not much thought spend on it so far. Just putting it out there.
- Other
- Obviously everyone will have specific things he would like to see more than other things, so if you have something very specific, please post it. It might as well find its way into my to-do list.