V.5.01.
Any particular reason we switched to 5.01, 5.1 and numbers instead of 5a, 5b and letters?
Yes, because 4 people are doing stuff on the mod atm, and the many release would go through the abc rather quickly. I rather do many small releases, to bring people updates and bugfixes quickly. Comes from watching the same bugreports for three months helplessly from a phone, thinking: "I know how to fix that, but I cant atm"
bla - good race -bla
bla - manual stuff - bla
The first one completely slipped my mind, thats a good idea. We only have civilized/neutral, wild/nature (curiously enough without elves, otherwise we get elven sieges be default, which most people would find weird), warlike/opportunistic and downright evil/unliving.
I cant add another team, but I will collect some ideas about a good race. Considering that they will most likely be enemies of the dwarves, lets make it lawful/good, that gives them an excuse to smite the not-so-good races.
Second part: Manual work would be extremely welcome. But I wouldnt know how you could do that. Except reading through the not-so-well-designed html files and do it by hand. I was thinking about separating the reaction files into one file per building (reaction_slaughterhouse, reaction_tanner, etc) and link directly to them from the manual, but most people cant read raws. And no program is smart enough to understand what they do. I would be thankful for help, I have one large thing on the manual todo list anyway: Separate the dwarf mode manual from the main manual.
Currently each race has a manual. But the dwarf manual includes things like general changes, the settings, dfhack, utilities, worldgens, etc. It has everything dwarf mode and everything generic, because it was the first manual to write, before there were different races.
By now it would make most sense to design a "mdf manual" that explains all the extra fluff, and links to all the races - while making a new dwarf manual, which is really only about the dwarves.