May of 1945, Making Money
ResearchYour scientists truly impress you as they produce designs, and prototypes of the desired pistol barrels long before the month, all told their progress was grand. At this rate you may well become one of the most advanced weapons manufacturers and defense contractors in the entire nation, that is assuming your personnel can keep such a pace going for a reasonable length of time.
ProductionYour workers do some outstanding work that matches the prowess of your research division as they produce a grand total of fifteen M-3 Semis, and ten of those in time to make the first shipment of M-3s to the 1st Advance Recon giving you your first payment on a contract. A transport comes along escorted by four of the Royal Army's soldiers to take the guns to their needed destination and to deliver the payment directly to you, a few of them remark about the lack of security Jormugandr Industries currently has in these rather harsh times.
AdministrativeTowards the end of the month some workmen approach you to inform that the offices have been completely finished, and furnished for your use along with secure lines running to the major bureaus and groups within the Empire of Britannia. With these renovations complete you can truly begin to expand your operations!
Unlocked Administrative Actions!Jormugandr IndustriesCompany Head: Baron Victor Von Simons,(supposed) ruler of Tuscany
Funds: $4,575 (- $200 per Month & - $325 for 15 M-3s + $800 for First Shipment of M-3s to Contract 1)
Relations: Empire of Britannia - 5Contracts: The Scout Units of the 1st Advance Recon in His Majesty's Royal Army require a service pistol.Personnel:8 Scientists
10 Workers
Arms Stockpile: (5 out of 30)
5 M-3 Semi aka Ol' Glories
Basic Laboratory
Working Capacity - 10
Max Research Projects at a Time - 1
Highest Research Tier Available - 3
Upkeep - $100 per Month
Small Foundry
Working Capacity - 10
Max Production Projects at a Time - 2
Upkeep - $100 per Month
Small Office
Personnel Limit - 20
Contract Limit - 2
Administrative Points - 1
M-3 Semi aka Ol' GloryClassification: Pistol
Fire Mode: Semi-Auto
Caliber: 9mm
Clip Size: 7
Firepower: 2
Accuracy: 2
Note: 3
Complexity: 5
Weight: 4
Tier 1
Basic Pistol Frame - The most basic, and uninventive of pistol frames. (Classification: Pistol, Complexity +2, Weight +2)
Smoothbore Pistol Barrel - The basic Pistol barrel. (Firepower +1, Note +2, Accuracy +1, Complexity +1, Weight +1)
9mm Ammunition - (Firepower +1, Note +1, Complexity +1)
Basic Iron Sights - Bog standard iron sights that are of little use but still some improvement over firing from the hip. (Accuracy +1, Complexity +1, Weight +1)
Semi-Auto - Hammer only need to be pulled back one time and fires every time the trigger is pulled. (Allows the Semi-Auto Fire Mode)
Full-Auto - Continues to fire until out of ammunition or the trigger is released. (Allows the Full Auto Fire Mode)
Rifled Pistol Barrel - A rifled pistol barrel. (Firepower +2, Note +3, Accuracy, +2, Complexity +2, Weight +1)
Tier 1
Bolt-Action - A gun that requires a bolt to be pulled back and then pushed forward to load the bullet. (Firepower +2, Note +1, Complexity +1, Weight +1)
Basic Rifle Stock - Bog standard rifle stock (Classification: Rifle, Firepower +3, Note +1, Accuracy +1, Complexity +4, Weight +4)
Rifle Barrel - A barrel made for a rifle, the barrel itself is rifled. (Firepower +2, Note +2, Accuracy +2, Complexity +3, Weight +1, Unlocks: Rifle Slug Barrel)
Basic Carbine Stock - Bog standard carbine stock (Classification: Carbine, Firepower +2, Note +2, Accuracy +1, Complexity +3, Weight +4)
Basic Machinegun Frame - Bog standard MG frame (Classification: Machinegun, Firepower +4, Note +2, Accuracy -1, Complexity +5, Weight +8)
Smoothbore Carbine Barrel - A barrel for the carbine that has been rifled. (Firepower +2, Note +1, Accuracy +1, Complexity +1, Weight +1, Unlocks: Rifled Carbine Barrel)
Rifled Machinegun Barrel - A barrel for the machinegun that has been rifled. (Firepower +2, Note +1, Accuracy +1, Complexity +2, Weight +2)
Underslung Rail - An add-on for carbines and rifles that allows attachments to the underside of the barrel. (Allows attachments)
5.56 Ammunition - (Firepower +1, Note +2, Complexity +1)
.32 Ammunition - (Accuracy +1, Note +1, Complexity +1)
Administrative Actions are a rather large part of the game and are what you'll use to get prospects, and such for your company.
Types of Administrative Actions
National Prospecting - This admin action is used to get larger contracts from the nation you reside in, they will be major sources of income but will have high requirements.
Organization Prospecting - This will generate contracts that will be paying moderate amounts with rather loose requirements and smaller shipment amounts. -
Foreign Prospecting - This will generate extremely high paying requirements with moderate requirements, they will almost always only be one rather large shipment with very high pay for that shipment.
Investment - You set aside a certain amount of funds and then use that to invest in the economy of the nation giving you a more solid income.
Recruitment - This is the only way to recruit personnel.
Information Gathering - This is used when you want to gather information on specific nations, groups, or occurrences and will cost you varying amounts of cash.