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Author Topic: Defense Contractor: Research, Design, & Create Weapons of War  (Read 6789 times)

Funk

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #30 on: May 05, 2014, 06:01:41 pm »

Ok lets start on the pistol.
Research Full-Auto as we are going to need to make a fully automatic weapon at some point.
Do we know what there judgeing on? fire power? ease of use?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Playergamer

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #31 on: May 05, 2014, 06:02:58 pm »

((Below 10 Complexity (How likely it is to break down in the field, and how easy it is to use, I'd imagine,) and below 4 Weight (self-explanatory.) Firepower and Accuracy are probably judged, but optional for the initial reward.))
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stabbymcstabstab

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #32 on: May 05, 2014, 07:22:16 pm »

The pistol will be Five Complexity and four weight with all pistol parts or 4/3 without Iron Sights

Start researching the rifled pistol barrel.
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Playergamer

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #33 on: May 05, 2014, 07:28:04 pm »

((So just barely on the weight, then.))
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Remuthra

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #34 on: May 05, 2014, 07:30:24 pm »

Ok lets start on the pistol.
Research Full-Auto as we are going to need to make a fully automatic weapon at some point.
Do we know what there judgeing on? fire power? ease of use?
+1 Dakka.

Chiefwaffles

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #35 on: May 05, 2014, 07:34:46 pm »

Ok lets start on the pistol.
Research Full-Auto as we are going to need to make a fully automatic weapon at some point.
Do we know what there judgeing on? fire power? ease of use?
+1
We'd be disgraced if we had no automatic weapons in the near future.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Yourmaster

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #36 on: May 05, 2014, 09:19:11 pm »

Ok lets start on the pistol.
Research Full-Auto as we are going to need to make a fully automatic weapon at some point.
Do we know what there judgeing on? fire power? ease of use?
+1
We'd be disgraced if we had no automatic weapons in the near future[
+1
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10ebbor10

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #37 on: May 06, 2014, 12:49:08 am »

We can do 2 contracts at a time.

The pistol will be Five Complexity and four weight with all pistol parts or 4/3 without Iron Sights

Start researching the rifled pistol barrel.
This will aid us massively, I suppose. We won't make non pistol weapons for at least 2 turns.
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RulerOfNothing

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #38 on: May 06, 2014, 02:30:03 am »

One question: what exactly does 'Note' mean? I notice it popping up a lot in the tech descriptions.
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adwarf

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #39 on: May 06, 2014, 02:51:36 pm »

One question: what exactly does 'Note' mean? I notice it popping up a lot in the tech descriptions.
Note is what I use as a catchall in this system for the sound the gun makes while firing, the flash it makes, the sounds the parts make while moving, etc. and just means how noticeable the weapon is in general.
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~Neri

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #40 on: May 06, 2014, 02:53:33 pm »

So a higher Note means it's easier to notice in combat and lower Note means quieter and less bright?
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Remuthra

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #41 on: May 06, 2014, 02:53:58 pm »

Can it be used to combat effect? Distraction purposes and all that.

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #42 on: May 06, 2014, 03:01:11 pm »

I guess, however if the weapon is for police, or snipers, or spec ops, they probably want it much less noticeable.
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adwarf

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #43 on: May 06, 2014, 03:05:44 pm »

So a higher Note means it's easier to notice in combat and lower Note means quieter and less bright?
Yep.
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Worldmaster27

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Re: Defense Contractor: Research, Design, & Create Weapons of War
« Reply #44 on: May 06, 2014, 03:22:40 pm »

Ok lets start on the pistol.
Research Full-Auto as we are going to need to make a fully automatic weapon at some point.
Do we know what there judgeing on? fire power? ease of use?
+1
We'd be disgraced if we had no automatic weapons in the near future
+1
+1 Take the pistol contract and the rifle contract for now.
« Last Edit: May 06, 2014, 03:25:04 pm by Worldmaster27 »
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