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Author Topic: [TSG] Bioterrorism Security Assessment Alliance  (Read 53113 times)

GiglameshDespair

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #345 on: May 25, 2014, 12:17:03 pm »

Damnit really? The flamethrower guys must be nigh-invulnerable.

We need some of those suits, because if nothing else they make your soldiers immune to all conventional weaponry.
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3man75

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #346 on: May 25, 2014, 12:18:13 pm »

Alpha (whatever left) is to toss 2 more frags at the terrorist to try and bring him down. If they fail at that then they are to withdraw and evade the terrorist. Inform the CBDC who although might look down on us, we honestly can't do anything about it.

Negative. Those sent to the other build are to continue to look at there floor. If still clear breech the factory quickly and expect resistance. We need some kind of success here dammit.
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Worldmaster27

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #347 on: May 25, 2014, 01:09:23 pm »

Alpha has 1 grenade left. Besides, the previous grenade didn't even scratch the guy.

Alpha, retreat to street level and try to head to where Bravo and Charlie left the truck.
Bravo, keep your heads down and be ready to resume firing.
Charlie, attempt to regroup with the breach team.
Breach team, sweep the current floor but leave those vans alone for the moment.


I wonder if that guy's suit is capable of shielding him from getting run over. Assuming he follows us, of course.
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #348 on: May 25, 2014, 11:24:36 pm »

Breach team has already confirmed that the ground floor is clear during their check of the entrances, except for the vans, which they decided not to open.

---

Damnit really? The flamethrower guys must be nigh-invulnerable.
On a conventional battlefield a man with a flamethrower is very vulnerable, not because his fuel might explode (you need magnesium igniters to light most kinds of flamethrower fuel; that's REALLY hot), but because the weapon is large, making him an obvious target as well as incredibly slow.

Does cause fuel leaks through, and way shoot in his face so he can't see us retreating.
They're self-sealing. Most modern fuel tanks, especially of the kind for aviation, have an inner lining of vulcanised rubber, so when the tank is punctured by say, gunfire, the material absorbs the oil and swells up, plugging the hole. Unless there's a very large tear in the metal he's not going to be leaking fuel.
« Last Edit: May 25, 2014, 11:32:36 pm by GUNINANRUNIN »
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ttlovepie

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #349 on: May 26, 2014, 01:09:11 am »

Well shouldn't a bullet to the face knock him unconscious, in the very least, due to the shock?
Edit: Or many bullets for that matter.
Edit: We should also have Shotel take off anything that is on fire, preferably avoiding amputation.
« Last Edit: May 26, 2014, 01:16:27 am by ttlovepie »
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #350 on: May 26, 2014, 01:16:53 am »

The helm is attached to the torso. One would have to pull the whole thing over one's head as a single piece. He has to turn his whole upper body to look around, but it also means there's no seams around the collar to get at with a lucky shot, and the force of gunfire on the helm won't be exerted directly on his skull or neck, but instead spread out along the shoulder area, which would normally knock you the hell out, yes.

There's also padding to mitigate the discomfort from noise and vibration that occur from the impacts. Naturally the owner would still have a hell of a time getting shot that much.
« Last Edit: May 26, 2014, 01:18:49 am by GUNINANRUNIN »
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ttlovepie

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #351 on: May 26, 2014, 01:20:17 am »

Well what is he seeing out of? Is the material possibly broken, or able to be distorted to the point of blinding him?
Edit: Also is this a Commercial grade or Military grade flamethrower?
Edit: Can I get a name of the suit? I don't really know what we're up against exactly.
« Last Edit: May 26, 2014, 01:31:37 am by ttlovepie »
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #352 on: May 26, 2014, 01:35:49 am »

He's got a thin metal slit with layered glass, about as wide as two of your fingers, on the front of the mask to see from. It protrudes, so it's impossible to damage without a direct hit from something high calibre. The rifles would do, but he's moving and that's quite a small target. The suit clearly has no kind of special electronic imaging, he's relying on his own eyes, so it would be very easy to obscure his vision.

Keep in mind that while you're in a tunnel even if he can't see he still knows exactly where all of you are.

EDIT:
Edit: Also is this a Commercial grade or Military grade flamethrower?
Edit: Can I get a name of the suit? I don't really know what we're up against exactly.
Based on the type of fuel, likely military. Commercial flamethrowers don't use napalm.

HQ can't identify it. It's nothing improvised, it looks manufactured, but there's no trace of this kind of equipment ever being officially produced.
« Last Edit: May 26, 2014, 01:40:06 am by GUNINANRUNIN »
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ttlovepie

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #353 on: May 26, 2014, 01:41:43 am »

I'd recommend aiming for his face in general with the rifles while running away, preferably watching where he's aiming and the trajectory of his aim, keeping in mind flame throwers propel liquids that can bounce of walls. Assuming the french veteran instructors came from the Vietnam war, they should have enough experience to tell them this.  Also noting that having a flame thrower in general extremely reduces mobility, as well as the suit probably not adding to his mobility.
Edit: Can we identify what materials we're dealing with, and how the suit inhibits mobility?
« Last Edit: May 26, 2014, 01:44:52 am by ttlovepie »
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #354 on: May 26, 2014, 01:50:53 am »

Assuming the french veteran instructors came from the Vietnam war, they should have enough experience to tell them this.
This takes place in the 90's and they're all a too young for that, but by default Chris Redfield and the HQ analysts are the only ones advising right now. They'll be brought in as well if there aren't any objections.

EDIT: The materials of the armor, right? It's metallic, that's all you know.

The armor looks quite heavy, and there's a lot of extra plating around the ankle, knee and hip joints, which makes it tough to move one's legs. The flamethrower doesn't help much either.
« Last Edit: May 26, 2014, 01:54:59 am by GUNINANRUNIN »
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ttlovepie

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #355 on: May 26, 2014, 01:52:57 am »

Assuming the french veteran instructors came from the Vietnam war, they should have enough experience to tell them this.
This takes place in the 90's and they're all a too young for that, but by default Chris Redfield and the HQ analysts are the only ones advising right now. They'll be brought in as well if there aren't any objections.
What do you mean by brought in?
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #356 on: May 26, 2014, 01:57:27 am »

What do you mean by brought in?
It's the middle of the day back at base and they're training the recruits as was asked of them out on the grounds. You can bring a few of them into the admin building where the command is being hosted by Chris and the Commander if you want them to advise. It won't affect the training.

Now that I think about it, I never mentioned that this was a night mission, did I?
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ttlovepie

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #357 on: May 26, 2014, 02:06:02 am »

I don't believe you told us it was a night mission, but so far I've been racking my brain for some kind of weakness, and I really can't find any. Can we ave HQ analytics try to decipher a weakness? Because at the rate things are going, we aren't going to have a squad alpha. So is Alpha behind any sort of cover at the moment?
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #358 on: May 26, 2014, 02:15:51 am »

Can we have HQ analytics try to decipher a weakness?

So is Alpha behind any sort of cover at the moment?
They've got no video, and no clue as to where this thing came from, so nope.

It's a subway tunnel, so absolutely not. It stands to reason that there might be some recessed maintenance passages along the tunnel but Alpha found none on the way here.
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ttlovepie

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #359 on: May 26, 2014, 02:19:58 am »

Note for future, give troops video feed, could they give us something if we described it verbally? Because retreating would most likely get us killed with a range of 50–80 meters and its either that or rushing towards him, which I imagine won't end well. Besides the fact that the troops probably lack the morale to do something so daring anyway. I mean they watched multiple people get burned alive.
Edit: Also noting it takes 6-9 sec for the average non-olympic athlete to run 50 m if standing up, given the best odds, 6 sec should be more than enough time to light most if not all up. Noting that I could not find how long it would take for Napalm to travel 50 m if propelled. So I used a Youtube video, and the Napalm reached maximum distance out in under a second, and ignited after about 3.
Edit: This may not be the case if they know Parkour, being as these instructors are French, but I'm having trouble finding data on Parkour's effect on speed especially in this particular environment. Being as Parkour started during the late 1980s it really depends on what wars the French Veterans were in and when they were relieved of duty.
« Last Edit: May 26, 2014, 03:42:43 am by ttlovepie »
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