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Author Topic: [TSG] Bioterrorism Security Assessment Alliance  (Read 52991 times)

ttlovepie

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #495 on: July 21, 2014, 04:12:41 pm »

Charlie: Attempt to eavesdrop, if efforts are fruitless, or dangerous, open fire.
Alpha+Bravo: Put Sar.1 behind the coffin, and make it look like a bench, put it in the left corner farthest from the door. Look for materials to keep to from moving.
« Last Edit: July 21, 2014, 05:12:20 pm by ttlovepie »
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3man75

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #496 on: July 21, 2014, 05:08:23 pm »

Charlie: Attempt to eavesdrop, if efforts are fruitless, or dangerous, open fire.
Alpha+Bravo: Put Sar.1 behind the coffin, and make it look like a bench, put it in the left corner farthest from the door. Look for materials to keep t from moving.

+1
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #497 on: July 21, 2014, 08:53:53 pm »

Alpha+Bravo: Put Sar.1 behind the coffin, and make it look like a bench, put it in the left corner farthest from the door. Look for materials to keep to from moving.
I'm not completely sure what you're trying to do here.
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Funk

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #498 on: July 21, 2014, 09:41:43 pm »

i have no ideas as well but +1 to the evedroping.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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ttlovepie

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #499 on: July 22, 2014, 07:24:15 pm »

I'm saying to move the coffin into the corner try to fasten it down, and put the sick guy behind it, and have the others sit on it to make it look like a bench,.
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #500 on: July 22, 2014, 07:39:36 pm »

There's nothing in here that you could use to fasten it down. It's pretty heavy and it hasn't been sliding around. You can have them sit on it anyways if you like.
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ttlovepie

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #501 on: July 22, 2014, 07:43:20 pm »

Can we move it to the far left corner?
Like this:
_
l/
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #502 on: July 22, 2014, 08:06:58 pm »

They push it into the corner.

(You're making a tiny wall to put the sick guy behind?)
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ttlovepie

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #503 on: July 22, 2014, 08:30:43 pm »

((I'm trying to make the coffin look like some sort of bench, and then put the man behind it.))
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #504 on: July 23, 2014, 07:39:33 pm »

Oh I see, you're trying to hide him in case someone looks inside the van. Why didn't you just say so? :p I was pretty confused.
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Morrigi

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #505 on: July 24, 2014, 03:34:12 am »

Does everyone in Alpha except for the sick guy still have their gas masks and stuff on? Enclosed spaces + guy infected with God knows what = no bueno.

Anyway, +1 to the attempted eavesdropping. If there wasn't a probable bomb nearby and we had flashbangs, I'd suggest using them to capture those guys, but...
« Last Edit: July 24, 2014, 03:37:13 am by Morrigi »
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #506 on: July 24, 2014, 04:02:13 am »

Does everyone in Alpha except for the sick guy still have their gas masks and stuff on? Enclosed spaces + guy infected with God knows what = no bueno.
No one else was ordered to remove their hoods, so yes.
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Morrigi

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #507 on: July 24, 2014, 05:05:52 am »

...Can we order a few crates of flashbang grenades and give them to a few people in each squad next time? They could be useful. Also, having a couple guys carry AT weapons like LAWs would be a good idea if we run into another one of those armored guys. Yes, we might get some funny looks carrying rocket-propelled grenades around on a mission against "bio-terrorism", but it could certainly save lives.
« Last Edit: July 24, 2014, 05:12:58 am by Morrigi »
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Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #508 on: July 24, 2014, 05:16:09 am »

I don't care. That sounds perfectly reasonable so I don't see any reason why you couldn't order some once the mission is over.
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #509 on: July 25, 2014, 06:52:56 am »

I had scary dreams (relevant). I think I'm ready to move on from this mission since it's pretty boring, if you guys are okay with that. I'm fine with wrapping this one up with some quick deus ex machina if it means I can regain some momentum. I want to give you guys more manpower. This operation was too big with too few men to be fun.
« Last Edit: July 25, 2014, 11:50:09 pm by GUNINANRUNIN »
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