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Author Topic: [TSG] Bioterrorism Security Assessment Alliance  (Read 53093 times)

Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #360 on: May 26, 2014, 02:26:58 am »

Could they give us something if we described it verbally?
I tried to imply that they loosely described it during the initial encounter. The troops haven't heard any of this of course, but the verdict at HQ is that Alpha has a low probability of stopping this man with their current load.

Yeah they're all terrified right now.
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ttlovepie

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #361 on: May 26, 2014, 02:31:27 am »

Sorry, I made some calculations in my last post, not realizing you already made this one due to its being on a separate page.
Edit: Would you agree with these calculations? If so I suggest Telling Alpha the statistics of retreating, and telling them they're best chance of survival is tackling the suited man, taking causalities, but not causing everyone to get decimated, if we can successfully do this, proceed to aim flamethrower away from everyone. In fact aiming the flamethrower away is a priority, we can go from there.
Edit: Also how would a bullet affect the leg joints through the armor? I imagine since the ankle isn't that big, so it shouldn't be too difficult to break it via shock with enough high caliber bullets.
« Last Edit: May 26, 2014, 03:48:53 am by ttlovepie »
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #362 on: May 26, 2014, 04:08:55 am »

Edit: Would you agree with these calculations?

Edit: Also how would a bullet affect the leg joints through the armor? I imagine since the ankle isn't that big, so it shouldn't be too difficult to break it via shock with enough high caliber bullets.
I'd imagine they wouldn't be as accurate as you'd like given the amount of factors involved, so I'd say it's very uncertain exactly how fast a man under pressure could move. Your Alphas are at the edge of the flamethrower's range by the way, so they've got good chances of retreating without sustaining any more casualties if they move now, though I don't know how the two men other than Shotel who are on fire will react. Whether they will be able to remain calm long enough to run away that is.

The range on his thrower is more like 20-30m. One meter is approximately one exaggerated adult stride, for reference.

Well again, like with the helm you're not striking a piece of armor resting directly on his ankle, rather an overlapping plate that protects the join.
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Worldmaster27

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #363 on: May 26, 2014, 08:52:57 am »

I believe I had a suggestion earlier for Alpha to go back to street level and hope the flamethrower guy follows. Alpha will move to get the truck from Bravo and Charlie's location. I don't think the suit could protect against getting hit by a truck at high speeds.
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GiglameshDespair

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #364 on: May 26, 2014, 09:17:07 am »

Quite frankly I'm kind of unsure at the sheer defensive power of his armour. If nothing else, at this range, multiple hits should go through, not to mention the grenade. Top armour - the kind of stuff that stops even AP - is generally ceramic and resists one shot.

But the grenade did nothing, right at ground zero? It didmn't even knock him over? Man must be the Hulk.

Anyway, Alpha should bug out.
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Baffler

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #365 on: May 26, 2014, 09:28:58 am »

How far is Alpha down the tunnel? If Rico (now that we can talk to him again) can get a subway train headed our way, we are FAR more likely to be able to get off the tracks than he is. Could he even climb up to the platform in that heavy armor in the first place?

And can Charlie hit the guys pinning down Bravo? The big windows probably open up to the factory floor, and if they're above our guys on the street they're probably on some kind of platform or even a catwalk with little to no cover facing inside.
« Last Edit: May 26, 2014, 09:31:49 am by Baffler »
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USEC_OFFICER

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #366 on: May 26, 2014, 12:45:30 pm »

Guys, you're obviously going about this the wrong way. This is a Resident Evil Boss. We either gotta shoot the glowing weak point, or utilize environmental hazards. Isn't it obvious?

How far is Alpha down the tunnel? If Rico (now that we can talk to him again) can get a subway train headed our way, we are FAR more likely to be able to get off the tracks than he is.

+1 to this idea. It's the only thing that makes logical sense after all.

But the grenade did nothing, right at ground zero? It didmn't even knock him over? Man must be the Hulk.

The man's obviously a zombie/fanatic/BOW/infected with the T/G/TG-virus/La Plagas/Two monkeys in a man suit. Of course he can take a lot of damage, geez.
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Worldmaster27

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #367 on: May 26, 2014, 12:48:00 pm »

Do we know the train schedule, per chance?
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #368 on: May 26, 2014, 12:48:46 pm »

...
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Lyeos

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #369 on: May 26, 2014, 12:50:56 pm »

Do we know the train schedule, per chance?
Are you suggesting hitting it with a train? I like the way you think  sir.

Bonus points if someone says "I like trains" before it hits.
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USEC_OFFICER

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #370 on: May 26, 2014, 12:50:56 pm »

Is that a good ..., or a 'These guys are all retarded' ...? 

((:P))
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Worldmaster27

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #371 on: May 26, 2014, 12:58:50 pm »

Alpha, keep shouting 'I like trains' as you retreat off the tracks!
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Lyeos

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #372 on: May 26, 2014, 01:08:36 pm »

So... Run away?

Spoiler (click to show/hide)
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #373 on: May 26, 2014, 01:10:57 pm »

Why would you think we have a turtle?

@USEC ((:3))

And can Charlie hit the guys pinning down Bravo?
First, the squads are not complete so when you refer to a whole squad you're referring to people in two different places.

Second, if you reread the last paragraph in the D.C. Streets part of the turn you'll know that the guys on street aren't being fired on anymore, and that the enemy on the second floor have moved away from the windows.

Quite frankly I'm kind of unsure at the sheer defensive power of his armour. If nothing else, at this range, multiple hits should go through, not to mention the grenade. Top armour - the kind of stuff that stops even AP - is generally ceramic and resists one shot.
You're assuming it's anything you'd be able to find in real life. This is fictional, after all.

---

The consensus for the Subway team seems to be fall back, call Rico.

What are your orders for the Streets team?
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Lyeos

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #374 on: May 26, 2014, 01:14:10 pm »

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