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Author Topic: [TSG] Bioterrorism Security Assessment Alliance  (Read 53062 times)

Worldmaster27

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #180 on: May 16, 2014, 10:13:02 am »

Good enough. Are there any other suggestions for renaming?
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3man75

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #181 on: May 16, 2014, 11:04:50 am »

Reserve

Tell the trainers to train for the extra month to get maybe one more dude to pass.

The rest should go home seeing as despite they being Military, are not usable. Thank them for their time and start organizing our dudes.
« Last Edit: May 16, 2014, 11:13:52 am by 3man75 »
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~Neri

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #182 on: May 16, 2014, 01:52:09 pm »

I didn't think we could just hire others.
You can't buy personnel.
Besides as a game mechanic, what reason is there for why we can't just find a bunch of mercenaries and hire them? I suppose keeping this a top-secret base, and mercenaries run the risk of talking, but we could try to convert them into the standard rank-and-file.

Otherwise, +1 to keeping all the washouts as base security if they want the job. They can also be just regular drivers for our cars and trucks and stuff.
This, also maybe support units? Field medics and ammo carriers?
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3man75

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #183 on: May 16, 2014, 03:14:25 pm »

I didn't think we could just hire others.
You can't buy personnel.
Besides as a game mechanic, what reason is there for why we can't just find a bunch of mercenaries and hire them? I suppose keeping this a top-secret base, and mercenaries run the risk of talking, but we could try to convert them into the standard rank-and-file.

Otherwise, +1 to keeping all the washouts as base security if they want the job. They can also be just regular drivers for our cars and trucks and stuff.
This, also maybe support units? Field medics and ammo carriers?

Field medics that can't defend themselves are a big liability.

Also...what soldier dosent have their own Ammon in clips?

However, what about driver's? Or is that covered?
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Worldmaster27

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #184 on: May 16, 2014, 03:50:44 pm »

Ammo carriers for, I don't know, when our guys shoot all of the ammo they have with them? And field medics would, obviously, be armed. Drivers might be covered, but we'll hire washouts for that if need be.
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #185 on: May 16, 2014, 06:05:59 pm »

Quote from: Heavy Weapons
1x Bolt Light Mortar [can be carried, deployed and operated by one man]
2x Quarterback Support Grenade Launcher [single-tube grenade launcher; very compact and light; compatible with most handheld explosives]
200x Fruit Fragmentation Grenade
100x Needle High Explosive Piton [thrown as grenades or driven into obstacles units wish to demolish]
2x Turban Shoulder-Fired Rocket Launcher [rear-loading two-man launcher; large and heavy, can fire various payloads]
 - 100x AP Rocket
 - 100x AT Rocket
Added the above to the previous update.

---

Okay, so are you guys actually doing anything this turn? Not completely sure because no one's bolded anything (except the barbed wire suggestion) or +1'd any posts. So I've no idea who's actually suggesting and who's just discussing and who actually supports what ideas.
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Worldmaster27

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #186 on: May 16, 2014, 06:34:39 pm »

Rename Special Operations One to Threat Response Team Alpha
Rename HQ West Africa to BSAA Command Station


Begin construction of a building dedicated to be used in the soldier's free time.
I'm pretty sure I bolded this suggestion.
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~Neri

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #187 on: May 16, 2014, 06:37:19 pm »

Keep the trainees for anything possible.
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #188 on: May 16, 2014, 06:43:25 pm »

Rename Special Operations One to Threat Response Team Alpha
Rename HQ West Africa to BSAA Command Station


Begin construction of a building dedicated to be used in the soldier's free time.
I'm pretty sure I bolded this suggestion.
Yeah, that one too. But no one +1'd it or quoted the post or repeated the same suggestion. The point is: I'm not going to go through with an action if it's not the wish of the community, as opposed to just a single player. I don't want to make assumptions or presume that I know what the other players would want to do, because that would be unfair. Can you dig it? :l
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~Neri

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #189 on: May 16, 2014, 06:44:37 pm »

If it's sensible and I don't directly veto it, assume a blanket +1.
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #190 on: May 16, 2014, 06:53:10 pm »

If it's sensible and I don't directly veto it, assume a blanket +1.
How can I know what you think is "sensible," or that you've even seen the update at all? Some people can't get online every single day.
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~Neri

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #191 on: May 16, 2014, 06:59:37 pm »

I am on every day unless otherwise stated beforehand, I have internet access 24/7 provided I am not asleep. How about this:

Provided I have posted after the time that someone has posted a suggestion and I didn't veto it, assume blanket +1.
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3man75

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #192 on: May 16, 2014, 07:03:40 pm »

Rename Special Operations One to Threat Response Team Alpha
Rename HQ West Africa to BSAA Command Station


Begin construction of a building dedicated to be used in the soldier's free time.
I'm pretty sure I bolded this suggestion.
Yeah, that one too. But no one +1'd it or quoted the post or repeated the same suggestion. The point is: I'm not going to go through with an action if it's not the wish of the community, as opposed to just a single player. I don't want to make assumptions or presume that I know what the other players would want to do, because that would be unfair. Can you dig it? :l

Mines is probably not going to get a +1..

So + 1 to wordmaster since at least we're not having a too cliche named special forces group.
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Parsely

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #193 on: May 16, 2014, 07:11:09 pm »

I am on every day unless otherwise stated beforehand, I have internet access 24/7 provided I am not asleep. How about this:

Provided I have posted after the time that someone has posted a suggestion and I didn't veto it, assume blanket +1.
Right.. Or you could just do what everyone else does, and what all GMs ever running suggestion games expect of their players, and +1 things. Would make my job a hell of a lot easier.

Anyways: Forgot to mention that you guys can totally use private channels to get your men to places. Public airlines, rented vehicles, etc. It's also worth mentioning that your men have no authority over nations you're visiting (including Nigeria) unless they grant it to you. Three cheers for bureaucracy!
« Last Edit: May 16, 2014, 07:12:56 pm by GUNINANRUNIN »
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~Neri

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Re: [TSG] Bioterrorism Security Assessment Alliance
« Reply #194 on: May 16, 2014, 07:22:15 pm »

Lets ask for authority then!
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