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Author Topic: [ITSG] You are Bydo: Ep. 1.5 - Code RED [LOCKED]  (Read 4760 times)

The Froggy Ninja

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So we can use this turn's Bydogen production on this turn?

Build Bydogen Pit on core
Infestor Fleet Gamma harvest asteroids
Infestor Fleet Alpha move to (-3,0)
Infestor Fleet Beta move to (-2,0)
Build Pata-Para squadron on Core
Build Genepool on infested planets (no cost, I assume it's free)


We can use the Pata-Pata to investigate that purple thing.
Infested Planet (Alpha): Harvest Bydogen

Sheb

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Don't act rash like that, we might want some other ressource.
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The Froggy Ninja

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Was it said that Planet Harvesting was a permanent choice?

Trapezohedron

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No, it isn't permanent. It is kind of like a toggle switch.
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Sheb

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Ok, go for Bydogen then. What happens if we build pits and then switch back?
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Trapezohedron

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Well, the pits stop working until you activate Harvest Bydogen again.

I'll be updating a bit later though, need to rest for a bit (haven't slept xD).
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Rolepgeek

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Posting to watch and play later.
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Trapezohedron

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Turn 9.


* The Bydo Core grows and reserves space for Bydogen production.
* Infestor Fleet (Gamma) harvests the asteroid for 15 Mineral and 12 Bydogen. Unit is consumed on harvest.
* Bydo Core constructs Pata-Pata squad at (1,0).
* The remaining Infestor Fleets move to the left one tile (-3,0),(-2,0).
* Infested Planet (Alpha) cultivates a gene pool. It can now construct various Bydo using Larvae.
* Infested Planet dedicates its harvesting operations on Bydogen. (+10/turn) on next turn

Spoiler: Current Situation (click to show/hide)

Spoiler: General (click to show/hide)

Spoiler: Researched Abilities (click to show/hide)

Spoiler: Units on Map (click to show/hide)

Spoiler: GM notes (click to show/hide)
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Rolepgeek

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Bydo Core - Create Unit: Breams Squadron
Infestor Fleet Alpha - Harvest Asteroids
Infestor Fleet Beta - Move to (-2, 1)
Infested Planet Alpha - Harvest Bydogen
Pata-Para Squadron Alpha - Move to (2, 1)
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Sheb

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Bydo Core - Create Unit: Infestor Fleet at (0,1)
Infestor Fleet Alpha - Harvest Asteroids
Infestor Fleet Beta - Move to (-2, 0)
Infested Planet Alpha - Build Bydogen Pit
Bydo Core - Build Bydogen Pit
Pata-Para Squadron Alpha - Move to (2, 1)


Here. Much better that way, we had 10/turn of Bydogen production. No need to build more units yet, enemies won't be coming until next turn, and only on a pretty bad roll.
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TopHat

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- Bydo Core - create infestor fleet at (0,1)
- Infestor Fleet (Alpha) - Hervest asteroids
- Infestor Fleet (Beta) - move to (-3, 0)
- Pata-Pata Squadron (Alpha) - move to (2,1)
- Infested Planet Alpha - create Hatchery
- Bydo Core - Build Bydogen pit

The hatchery is basically a free unit per turn. (assuming it's +5 larvae like the Core one). More Bydogen can wait a turn.
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escaped lurker

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- Bydo Core - create infestor fleet at (0,1)
- Infestor Fleet (Alpha) - Hervest asteroids
- Infestor Fleet (Beta) - move to (-3, 0)
- Pata-Pata Squadron (Alpha) - move to (2,1)
- Infested Planet Alpha - create Hatchery
- Bydo Core - Build Bydogen pit

The hatchery is basically a free unit per turn. (assuming it's +5 larvae like the Core one). More Bydogen can wait a turn.

Since we have over 10 infestors to spawn - based on the asteroids taking two of them each - I agree to this suggestion. Either way, more unit capacity is never a bad idea.

+1
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Trapezohedron

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Turn 10. 18/20.


* The Bydo Core grows and reserves space for Bydogen production. Bydogen Pit (Core) costs have increased by 5 Bydogen.
* Infestor Fleet (Alpha) harvests the asteroid at (-3,0) for 5 Minerals and 3 Bydogen. Unit is consumed on harvest.
* Bydo Core spawns Infestor Fleet (Gamma) at (0,1). Infestor Fleet reassigned to (Alpha).
* Infestor Fleet (Beta) moves to the left one tile (-3,0).
* Infested Planet (Alpha) cultivates a hatchery. It now has reliable larva production rates.
* Pata-Pata Squadron (Alpha) moves closer to the unidentified object (2,1).

Spoiler: Current Situation (click to show/hide)

Spoiler: General (click to show/hide)

Spoiler: Researched Abilities (click to show/hide)

Spoiler: Units on Map (click to show/hide)
« Last Edit: May 05, 2014, 04:52:11 am by New Guy »
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Sheb

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Units:
-Infestor Fleet Beta Harvest
-Infestor Fleet Alpha move to (0,2)
-Pata-Pata Squadron Alpha move to (3,2)

Unit Building: (10 Larvae, 10 Bydogen)
-Infestor Fleet Beta at (-1,0)
-Infestor Fleet Gamma at (0,-2)

Building Construction: (30 Bydogen)
-Bydogen Pit on Infested planet
-Bydogen Pit on Bydo Core

Research (30 Bydogen)
-Carapace Lvl 1
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TopHat

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Units:
-Infestor Fleet Beta Harvest
-Infestor Fleet Alpha move to (0,2)
-Pata-Pata Squadron Alpha move to (3,2)

Unit Building: (10 Larvae)
-Infestor Fleet Beta at (-1,0)
-Infestor Fleet Gamma at (0,-2)

Building Construction: (35 Bydogen)
-Bydogen Pit on Infested planet
-Bydogen Pit on Bydo Core

Research (30 Bydogen)
-Carapace Lvl 1
+1. I'd also say get Evolve II instead of Carapace if we get enough Bydogen. Also, building costs were slightly off (Infestor fleets don't use Bydogen, and the Core Bydogen pit costs 20 now), so I've fixed that.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
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