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Poll

What do you want for next game?

Team Deathmatch
- 8 (21.1%)
Deathmatch
- 1 (2.6%)
Capture the Flag
- 8 (21.1%)
King of the Hill (has to hold a point for some time)
- 9 (23.7%)
Other (comment in thread)
- 4 (10.5%)
Reverse Capture the Flag (You have to deliver a bomb to the enemy camp)
- 8 (21.1%)

Total Members Voted: 17


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Author Topic: The Battle for Statisgrad  (Read 14768 times)

Sheb

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Re: The Battle for Statisgrad
« Reply #90 on: May 06, 2014, 02:31:11 am »

Perhaps attacks could have priority then? So attacks all occur first, and then movement later.

But then you could never move up and attack someone in the same turn.
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Quote from: Paul-Henry Spaak
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IcyTea31

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Re: The Battle for Statisgrad
« Reply #91 on: May 06, 2014, 02:49:02 am »

One solution would be to divide the turns to a movement phase and an action phase. APs are only regained in the beginning of the movement phase. In action phase, all actions are assumed simultaneous, so there could even happen mutual destruction. Of course, this could cause confusion as to what phase it currently is.
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Helgoland

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Re: The Battle for Statisgrad
« Reply #92 on: May 06, 2014, 03:30:09 am »

PTW.
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Sheb

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Re: The Battle for Statisgrad
« Reply #93 on: May 06, 2014, 09:35:15 am »

Okay, so players that die can come back after a 1 turn waiting time, starting again at level 1.
Also, something that wasn't clear: you cannot cross an hex occupied by another player. I changed Lordslowpoke's orders so he could still attack.

Finally, I realized there was some confusion about the cardinal directions, since the real, Stalingrad North actually is to the right of the map. Never mind this, north is now up.



Turn 3



Lordslowpoke bite IcyTea for [3] damages! IcyTea gets furious and unleash a torrent of attacks, [4] killing TCM and [4][4] seriously wounding Lordslowpoke! The amazing comba nets him a level! He can choose between two abilities:
Regeneration:You regain 2HP/turn.
Berserk:You gain one free attack per turn when you have less than 50% HP.

NewGuy rush at GlyphGryph, but didn't count his AP right and cannot attack him this turn.
Zanzetkuken The Great bitch-slap GlyphGryph for [6] damages!
stabbymcstabstab tries teleporting outside the game map and fails!
PlayerGamer reads the rules regarding the use of the Flight School and learn that he cannot use it anymore!r



Spoiler: Graveyard (click to show/hide)

Spoiler: Players (click to show/hide)

Spoiler: Map (click to show/hide)


« Last Edit: May 06, 2014, 10:17:14 am by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Zanzetkuken The Great

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Re: The Battle for Statisgrad
« Reply #94 on: May 06, 2014, 09:36:35 am »

Grab the stone and run on the fastest path back to our lines!
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stabbymcstabstab

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Re: The Battle for Statisgrad
« Reply #95 on: May 06, 2014, 09:44:44 am »

I will charge towards the gem, seeing as my flanking plan has failed!
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Sheb

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Re: The Battle for Statisgrad
« Reply #96 on: May 06, 2014, 09:50:45 am »

More seriously stabby, I think you just made a typo in your move order. Tell me where you wanted to move and we'll retcon it.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

IcyTea31

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Re: The Battle for Statisgrad
« Reply #97 on: May 06, 2014, 09:52:43 am »

Gain Regeneration. Attack LordSlowpoke twice. Move to B1708.

((Did LordSlowpoke gain health from somewhere, as his stats still show 10 hp?))
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Sheb

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Re: The Battle for Statisgrad
« Reply #98 on: May 06, 2014, 09:55:59 am »

((Did LordSlowpoke gain health from somewhere, as his stats still show 10 hp?))

Ooops, no. Oversight of mine, sorry.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Lyeos

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Re: The Battle for Statisgrad
« Reply #99 on: May 06, 2014, 10:01:48 am »

Move to that hex just to Darkpaladin's left. I can't read the number,
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Kadzar

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Re: The Battle for Statisgrad
« Reply #100 on: May 06, 2014, 10:08:04 am »

I shall move to B0608, the Spirit Works, and land.
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GlyphGryph

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Re: The Battle for Statisgrad
« Reply #101 on: May 06, 2014, 10:10:16 am »

Move north one space to barracks. Use barracks. What do? If do nothing, move on to flying school. If it proves useful in some way, head due Southeast with any remaining AP.
« Last Edit: May 06, 2014, 02:18:19 pm by GlyphGryph »
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stabbymcstabstab

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Re: The Battle for Statisgrad
« Reply #102 on: May 06, 2014, 10:12:49 am »

More seriously stabby, I think you just made a typo in your move order. Tell me where you wanted to move and we'll retcon it.
It's the.space with the meat packing plant.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Comrade P.

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Re: The Battle for Statisgrad
« Reply #103 on: May 06, 2014, 10:14:45 am »

Comrades!

The heart of Statisgrad is secured by blood of our friends and the very soil has tasted the blood of descanites. The Descan Fad is over. This battle is no use for both of sides. I now call to cease fire from both sides.
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Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

stabbymcstabstab

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Re: The Battle for Statisgrad
« Reply #104 on: May 06, 2014, 10:16:56 am »

Can we still execute prisoners?
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.
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