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Poll

What do you want for next game?

Team Deathmatch
- 8 (21.1%)
Deathmatch
- 1 (2.6%)
Capture the Flag
- 8 (21.1%)
King of the Hill (has to hold a point for some time)
- 9 (23.7%)
Other (comment in thread)
- 4 (10.5%)
Reverse Capture the Flag (You have to deliver a bomb to the enemy camp)
- 8 (21.1%)

Total Members Voted: 17


Pages: 1 2 [3] 4 5 ... 17

Author Topic: The Battle for Statisgrad  (Read 14978 times)

Comrade P.

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Re: The Battle for Statisgrad
« Reply #30 on: May 04, 2014, 02:45:10 pm »

Or if I give you that kind of power, I should give something similar to Descan.

NONONONONONONO.

Well then. Let the soldiers fight an honest battle.
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Sigs

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Zanzetkuken The Great

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Re: The Battle for Statisgrad
« Reply #31 on: May 04, 2014, 03:01:52 pm »

Curious, would Descan and Comrade P. have an area of effect that causes bonuses to be given to troops on their side within it, since they are both the de facto leaders of their faction?
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IcyTea31

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Re: The Battle for Statisgrad
« Reply #32 on: May 04, 2014, 03:12:12 pm »

Move to B2309.
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TCM

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Re: The Battle for Statisgrad
« Reply #33 on: May 04, 2014, 03:21:05 pm »

Head to B1406.

Can we only attack people adjacent to us? What's the rule on that?

Really cool what you've done with the avatars Sheb. I like it, mainly because I'm represented by Chuckling Tupac, the most elite of soldiers.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

The Froggy Ninja

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Re: The Battle for Statisgrad
« Reply #34 on: May 04, 2014, 03:26:55 pm »

((Changed my move.))

Sheb

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Re: The Battle for Statisgrad
« Reply #35 on: May 04, 2014, 03:47:59 pm »

If you want to know what Descan/Comrade P.'s bonuses would be, you need to get them to sign up and I'll make up their power on the spots.

Also, at lvl 1 you can only attack neighboring players. I'm trying not to think about how to handle attacking a player that is moving away.



Turn 2

Spoiler: Players (click to show/hide)

Spoiler: Map (click to show/hide)




I'm nerfing to 6 AP/turns, I feel you guys are moving too fast. To keep things fair, new players gets an extra 2 AP on their first turn.

Also, the Heart of the City apparently rolled down a bit, because I didn't notice it wasn't centered.
« Last Edit: May 04, 2014, 03:56:23 pm by Sheb »
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kj1225

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Re: The Battle for Statisgrad
« Reply #36 on: May 04, 2014, 03:49:22 pm »

Move to B2814
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LordSlowpoke

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Re: The Battle for Statisgrad
« Reply #37 on: May 04, 2014, 04:03:49 pm »

B1708
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Taricus

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Re: The Battle for Statisgrad
« Reply #38 on: May 04, 2014, 04:05:57 pm »

Move to B2305
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Kadzar

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Re: The Battle for Statisgrad
« Reply #39 on: May 04, 2014, 04:12:46 pm »

I will spend my turn learning to fly or searching the school for tomes or carvings that give hints about how one might achieve flight.
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Lyeos

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Re: The Battle for Statisgrad
« Reply #40 on: May 04, 2014, 04:15:30 pm »

Move to B0210

Hopefully I'll find something useful in the hospital.
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The Froggy Ninja

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Re: The Battle for Statisgrad
« Reply #41 on: May 04, 2014, 04:16:44 pm »

((Can we grab the Heart from adjacent tiles or do we have to be on the same tile?))

Playergamer

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Re: The Battle for Statisgrad
« Reply #42 on: May 04, 2014, 04:17:08 pm »

Learn to fly.
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Zanzetkuken The Great

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Re: The Battle for Statisgrad
« Reply #43 on: May 04, 2014, 04:38:10 pm »

Move towards the Gem on the fastest available pathway.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Sheb

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Re: The Battle for Statisgrad
« Reply #44 on: May 04, 2014, 04:39:47 pm »

You have to be on the gem's tile to grab it.
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Quote from: Paul-Henry Spaak
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Pages: 1 2 [3] 4 5 ... 17