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Author Topic: Flailing Moshpit: The Ravencrest Chronicles  (Read 34817 times)

My Name is Immaterial

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #75 on: May 04, 2014, 11:17:01 pm »

Weapon Shift changes a weapon into another weapon.
Persistent Blade materializes a dagger that can attack (independent from you) for 1d4 at a 1/2 Wisdom Bonus attack bonus and can flank for 1 round/level.
Flame Dagger materializes a dagger of fire (that you wield) that deals 1d4 fire damage +1 per CL (with no STR bonus) on a melee touch attack for 1 minute/level.

mastahcheese

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #76 on: May 04, 2014, 11:20:51 pm »

Hmm, ok.

I'll allow that.
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The Derail Thread

highmax28

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #77 on: May 04, 2014, 11:21:25 pm »

I love how basic I am; just find some armor, a shield and some weapon like a stick and take hits and heal people
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just shot him with a balistic arrow, i think he will get stuned from that >.>

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Yoink

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #78 on: May 04, 2014, 11:21:31 pm »

I don't know jack about bards or sorcerers in Dnd.
I'll probably procrastinate for a long time before getting my Mythweavers sheet done, since the SRD is such a pain in the arse to make a character with. :P Here's what I have so far, anyway.
For hit points, you just roll the relevant hit die and add your Con bonus, right? I am gonna die in a stiff breeze.
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mastahcheese

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #79 on: May 04, 2014, 11:33:13 pm »

For first level, use the full die and add CON, for second level, use half your hit die + CON, so you don't have to roll.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

sjm9876

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #80 on: May 05, 2014, 04:51:59 am »

Could I takre the half level animal companion instead of familiar variant for wizard?

Second from the bottom, but you basically lose the familiar and gain an animal companion with an effective druid level = 1/2 your wizard level.
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darkpaladin109

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #81 on: May 05, 2014, 05:42:41 am »

MASTAHCHEESE you still didn't explain what I gotta do now. :P
For your information, I already have a Mythweaver acount.
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GiglameshDespair

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #82 on: May 05, 2014, 07:50:34 am »

I can just imagine we'll all some long-suffering wizard's apprentices, pissing about with his magic stuff, when suddenly, dungeon.

He'd probably be relieved, actually.
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darkpaladin109

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #83 on: May 05, 2014, 09:07:00 am »

I can just imagine we'll all some long-suffering wizard's apprentices, pissing about with his magic stuff, when suddenly, dungeon.

He'd probably be relieved, actually.
Some long suffering SPACE WIZARD!
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My Name is Immaterial

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #84 on: May 05, 2014, 09:38:30 am »

* My Name is Immaterial is struck with indecision!
I think I'll drop the FSM/Culinary and go with War/Armoury. Battle/buffer cleric time.

MASTAHCHEESE you still didn't explain what I gotta do now. :P
For your information, I already have a Mythweaver account.
I can help! What do you need help with?

I can just imagine we'll all some long-suffering wizard's apprentices, pissing about with his magic stuff, when suddenly, dungeon.

He'd probably be relieved, actually.
Some long suffering SPACE WIZARD!
Please, no. Don't spread the infection.

darkpaladin109

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #85 on: May 05, 2014, 09:51:16 am »

MASTAHCHEESE you still didn't explain what I gotta do now. :P
For your information, I already have a Mythweaver account.
I can help! What do you need help with?

I can just imagine we'll all some long-suffering wizard's apprentices, pissing about with his magic stuff, when suddenly, dungeon.

He'd probably be relieved, actually.
Some long suffering SPACE WIZARD!
Please, no. Don't spread the infection.
I need help with anything I need to after this, since I'm clueless as what to do right now. I have played in a 3,5 game before, but it was back in like, summer, so I kinda forgot. :P
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Scotsmen

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #86 on: May 05, 2014, 12:14:47 pm »

Ok, so I've gotten all the class-specific stuff filled in, with the help of MNII. Now I have a few questions.

First, how much HP do I start with?
Second, what is my "size"?
Third, what are "action points," and how many do I get?

Here is my sheet as it stands at the moment.
Tell me if I've done anything wrong.
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GiglameshDespair

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #87 on: May 05, 2014, 12:24:28 pm »

Ok, so I've gotten all the class-specific stuff filled in, with the help of MNII. Now I have a few questions.

First, how much HP do I start with?
Second, what is my "size"?
Third, what are "action points," and how many do I get?

Here is my sheet as it stands at the moment.
Tell me if I've done anything wrong.

Every class has a dice allocated to their health. eg a wizard has d4 health - for first level, they have 4 hitpoints plus their CON modifier.
So rangers have d8 hit dies. For levels other than first, you either take the average (as in this game, i think) so you get the middle value, or you roll a dice for it.

Sorcerers have d4 hit die. half a d4 is 2.5 round to 3, add your con modifier = 2

You'll have
1st level   8-1 = 7
2nd level 3-1 = 2

7+2 = 9 hit points.

That make sense?
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Cthulufaic

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #88 on: May 05, 2014, 02:27:53 pm »

That make sense?
So what you're saying is that we take the number of our hit die(take 4 if d4, take 6 if d6, etc.) and add our CON modifier for first level, but THEN we take half of our hit die and add our modifier again for each HP gain per level?

As a wizard with a CON modifier of +1, I would normally get 5 starting health and then 3 for my second level, making it 8, right?
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GiglameshDespair

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Re: D&D 3.5 : Flailing Moshpit edition.
« Reply #89 on: May 05, 2014, 02:39:49 pm »

I think so, yeah.
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