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Author Topic: Orichalcum and weapon moods  (Read 3062 times)

Frostea

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Orichalcum and weapon moods
« on: May 02, 2014, 02:13:09 pm »

For some reason, all my weaponsmithing moods insist on using orichalcum even though I have bifrost and adamantine available. Inspecting with showmood in dfhack shows this to be the case. I have purposely made all my peasants weaponsmiths to mood some artifact weapons, and all I'm getting are crappy orichalcum weapons when I got candy at the ready.

Any way to fix this?
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Tirion

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Re: Orichalcum and weapon moods
« Reply #1 on: May 02, 2014, 03:28:06 pm »

If they have a personal preference for orichalcum, it's a vanilla issue. Or would they use adamantine in that case?
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tj333

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Re: Orichalcum and weapon moods
« Reply #2 on: May 02, 2014, 03:41:16 pm »

Have you tried forbidding all metals but the ones you want them to use?
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Isngrim

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Re: Orichalcum and weapon moods
« Reply #3 on: May 02, 2014, 03:51:57 pm »

if showmood says they want orichalcum they will still demand the metal,even if its forbidden or not in the fort.if they're insisting on orichalcum,it might have to do with preferences,if they are asking for any hard metal then,yea,forbid all others so they go grab what you want.


i wonder if the Job-Material script will let you change what they want?
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Frostea

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Re: Orichalcum and weapon moods
« Reply #4 on: May 02, 2014, 08:23:01 pm »

Nope, not the preference. Showmood tells that they specifically want orichalcum.
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Meph

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Re: Orichalcum and weapon moods
« Reply #5 on: May 04, 2014, 05:38:26 am »

Orichalcum is not crappy by any means.

It might be the SPECIAL tag on the inorganic that causes this, but both candy and bifrost have the same tag. My guess is that its random.
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Frostea

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Re: Orichalcum and weapon moods
« Reply #6 on: May 04, 2014, 10:38:32 am »

I was under the impression that orichalcum is worse than mithril, which is pretty easy to get. I sourced this info from the manual and not the raws, though, so please correct me if I am wrong.

Anyway, I just got another mood that specifically uses bifrost, so I figure you might be right on that, Meph.
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CptCrunchy

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Re: Orichalcum and weapon moods
« Reply #7 on: May 04, 2014, 01:56:28 pm »

I've never really used orichalcum, since by the time I have enough lying around that im not using in the magic system I usually have the capacity to make plenty of welded mithril and welded wolfram.  From my experience and from implications in the manual and wiki, welded mithril is better than orichalcum for edged weapons and armor (I can't say with any certainty that it is better or worse at fending off blows, but welded mithril is super super light), and welded wolfram is better for blunt weapons by far.  So orichalcum doesn't seem to have a real place in dwarf mode at the moment aside from making phylacteries for the wizard's school.
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Tarzanello

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Re: Orichalcum and weapon moods
« Reply #8 on: May 04, 2014, 02:51:56 pm »

If Orichalcum is worse than welded mithril, I guess why in orcfort the Welded Mithril Dai-katana is lower in the tech-tree (you can craft it at the Damascus Forge, which only needs blocks and anvils, no blueprint) than the Orichalcum Dai-katana, which is crafted in the Ancient Forge (you need a blue-print for that, which you get randomly from a reaction which needs the souls from sentient beings). Even material-wise, mithril is far more abudant (the orcs do not even need to convert it in welded mithril, you simply grind, put it in a sack and the output will be welded as part of the reaction). I'm asking because I have been trying to equip my swordorcs with Orichalcum blades for a while now, and I'd be a bummer to find that wasn't an upgrade but a downgrade. Looking at the raws Welded Mithril does look better, but it's hard to say without knowing the exact equations involved.
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AJC

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Re: Orichalcum and weapon moods
« Reply #9 on: May 04, 2014, 03:08:40 pm »

orichalcum is a decent all around metal it's about has dense as silver which make it a good blunt weapon material but it has steel like sheer values and a max edge twice as sharp as steel so you also have a good edged weapon mat too.
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Meph

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Re: Orichalcum and weapon moods
« Reply #10 on: May 04, 2014, 04:30:47 pm »

Essentially I wanted to have something rare that you get from workibg a lot with metals. I think ot works rather well, but yeah, outside the magic system and rare, very good items its not used anywhere.
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Tarzanello

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Re: Orichalcum and weapon moods
« Reply #11 on: May 05, 2014, 01:28:58 am »

Essentially I wanted to have something rare that you get from workibg a lot with metals. I think ot works rather well, but yeah, outside the magic system and rare, very good items its not used anywhere.

It does work quite well in my opinion, and it adds a nice atmospheric touch. I was just wondering though, maybe in this particular case (katanas in orcfort) it is not balanced? I noticed that when you craft Orichalcum axes in the same Ancient Foundry, it gives you "Superior Orichalcum Greataxe" or something like that, which I imagine is just that, a "superior" weapon. Could something like that be done for the blades? Where something like that would be to modify the weapon while retaining the material, thus assuring that an Orichalcum Dai-katana is at least a sidegrade from a Welded Mithril one. Just wondering, mind you, I actually do not know anything about modding.
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Meph

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Re: Orichalcum and weapon moods
« Reply #12 on: May 05, 2014, 01:45:33 am »

Superior in this case is the quality and depends on the craftsmans skill. Not the material.
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Tenderroast

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Re: Orichalcum and weapon moods
« Reply #13 on: May 05, 2014, 02:30:04 am »

i can confirm a dwarf requiring Orichalcum. Looking at his preferences, the ONLY thing i can think of that forced Orichalcum, is ".... the color iridescent"
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Tarzanello

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Re: Orichalcum and weapon moods
« Reply #14 on: May 05, 2014, 05:15:31 am »

Superior in this case is the quality and depends on the craftsmans skill. Not the material.

No, no. I mean crafting an ancient Orichalcum Great Axe in the Ancient Foundry actually gives you an item called "Superior Orichalcum Great Axe", which I think you inserted for moods and such. I believe that for every weapon there is a "superior" and "legendary" quality, which you can obtain mostly from strange moods and archeology (got a Legendary Rusty Iron something in a previous game from a relic). I did some testing in the arena, and the superior variety beats the common one every time. Testing was done on axes, with 8 member strong uruks teams, materials Orichalcum and Welded Mithril, and got these results, averaged on 3 tests each:
Superior Orichalcum vs Welded Mithril, Steel armor: 5,3 survivors for the Welded Mithril team.
Superior Orichalcum vs Welded Mithril, Iron armor: 6,6 survivors for the Orichalcum team.
Superior Orichalcum vs Superior WM, Steel armor: 6,9 survivors for the Welded Mithril team.
The "armor" was made by mail shirt, breastplate, shield, boots, greaves, gauntlets, helm and lupine mask, and a lamellar leather cloak thrown in for good measure. The Uruks were Professional Axeorcs and Fighters, and with five grades in Armor, Dodging, and Shield.
I'm thinking of seeing if Athlete makes thing different, and trying with different skill levels and armors. Of course I need to enlarge the pool, 3 tries are not even close to be sufficient. Suggestions are more than welcome, I will run the tests tonight and compile a spreadsheet so that I might give my contribute to Orcish !!SCIENCE!!.

PS: One tought I had is that some statistical monster may be lurking. If I remember correctly not ALL Uruks are able to wield a two-handed weapon and shield at the same time, it depends on size. If anyone might confirm this or point me in the right direction it would be greatly appreciated.
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