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Author Topic: 4X/Grand Strategy Game Alliance of the Sacred Suns - Soon On Steam!  (Read 102239 times)

Texashawk

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  • Strategy dreamer.
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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #480 on: August 08, 2015, 06:15:44 pm »

FYI, .415 is now posted on SourceForge. Fixes a lot of bugs, including the save/load issue that was described above, balances gameplay further, and adds significant UI functionality to the galaxy view!

Check it out!

-Steve
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

ollobrains

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #481 on: September 17, 2015, 05:20:28 am »

how is the game progressing seems to have slowed a bit
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Texashawk

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #482 on: September 20, 2015, 11:21:23 pm »

how is the game progressing seems to have slowed a bit

Actually, very well. I haven't had a lot of time to actually update the forum and blog, but we're getting close to .2 release. Here's a video update of what we've been working on: https://youtu.be/M9KqovKt-Rk

And here are some more recent pictures of what we've been doing:













More to come very soon - the forum and blog are about to be extensively updated. Just have been working a lot at my 'real' job - that extra work has ended and I can now get back to the normal development progress!

-Steve
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

ollobrains

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #483 on: September 21, 2015, 05:52:39 am »

ah cool thanks its looking like some good solid progress is being made
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Mephansteras

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #484 on: September 22, 2015, 04:47:14 pm »

Those are some nice looking screens!
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ollobrains

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #485 on: September 22, 2015, 07:22:42 pm »

looking forward to the next update
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silverskull39

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Re: 8.4.15 .2 WIP SCREENS POSTED! Imperia: New '5X' 4X Game I am designing
« Reply #486 on: October 06, 2015, 11:21:07 am »

PTW
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Texashawk

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Re: 3.29.16 GAME DESIGN UPDATE! Imperia: New '5X' 4X Game I am designing
« Reply #487 on: March 29, 2016, 09:25:25 pm »

It's been a while, but we've been refining the game design and working out all the systems on a unified game design document. With that completed, we are looking to have a functional alpha by September of this year, and we've started revamping the game, and especially the UI! If you haven't been to imperiagame.wordpress.com, we've been updating our progress significantly, putting out a new dev diary about 2 per week this month. I did want to post a few new screenshots to show what we're doing with the UI.... :-p

*note: all screens are considered WIP*







Check it out!

-Steve
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Aqma

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Re: 3.29.16 GAME DESIGN UPDATE! Imperia: New '5X' 4X Game I am designing
« Reply #488 on: March 30, 2016, 01:54:43 am »

PTW - the concept looks amazing, not sure how I missed this one so far :o
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Texashawk

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Re: 3.29.16 GAME DESIGN UPDATE! Imperia: New '5X' 4X Game I am designing
« Reply #489 on: March 30, 2016, 08:07:28 am »

PTW - the concept looks amazing, not sure how I missed this one so far :o

We're working on finding people like you who haven't heard about Imperia yet, trust me. Thanks for the watch!

-Steve
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Texashawk

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Re: 4.06.16 ALPHA RELEASE SCHEDULE! Imperia: New '5X' 4X Game I am designing
« Reply #490 on: April 06, 2016, 03:19:21 pm »

FYI - we have updated the web site, the What is Imperia page, and most importantly, we have posted our alpha milestone release schedule! Read about it here: https://imperiagame.wordpress.com/2016/04/04/the-updated-roadmap-when-will-the-first-playable-release-be-and-ea-notes/

Exciting times!

-Steve
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Retropunch

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Re: 4.06.16 ALPHA RELEASE SCHEDULE! Imperia: New '5X' 4X Game I am designing
« Reply #491 on: April 06, 2016, 04:49:46 pm »

FYI - we have updated the web site, the What is Imperia page, and most importantly, we have posted our alpha milestone release schedule! Read about it here: https://imperiagame.wordpress.com/2016/04/04/the-updated-roadmap-when-will-the-first-playable-release-be-and-ea-notes/

Exciting times!

-Steve

Hi Steve, great news!!!
I'm really excited, but I'd urge you to wait till 0.9 for launch (I don't seem to be able to see the poll?!).
My reasoning is that that's when all the major gameplay features are in, and I firmly believe that's when EA/anything like that should be released. As the Xyl seem to be a big part of the game, any release without them sounds a bit light on features. I mean from an outsiders perspective they'll think 'well it's not very complete if the main badguy isn't in it...' I know that's not the case, but I can see their reasoning.

In other words, it's 2 month and a half extra to wait, but you can launch it as pretty much 'this release has everything except balancing and AI tweaks' rather than 'this has everything except one of the main antagonists... or military research...or reforms or anything, but everything else is there!'


Just my two centipedes.



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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Texashawk

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Re: 4.06.16 ALPHA RELEASE SCHEDULE! Imperia: New '5X' 4X Game I am designing
« Reply #492 on: April 06, 2016, 05:38:42 pm »

Hey RP!

Thanks for the thoughts. That's exactly what we are trying to figure out. This is a pretty unique game and one thing that I've said since day 1 is that EA needs to be a viable product - that's one reason why I'm not generally a fan. Since we've been so open with our development, we finally thought 'Let's ask the people following the game and hear their voice!' So we did, and we are. Your points are well-taken, and you're right; the Xyl are an important part of the game! They provide the impetus to act proactively instead of just hang on for dear life if you're not going for the Lazarus victory.

-Steve
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Zireael

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Re: 4.06.16 ALPHA RELEASE SCHEDULE! Imperia: New '5X' 4X Game I am designing
« Reply #493 on: April 08, 2016, 08:51:07 am »

I need to get back to this. Am I still a tester?
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Retropunch

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Re: 4.06.16 ALPHA RELEASE SCHEDULE! Imperia: New '5X' 4X Game I am designing
« Reply #494 on: April 08, 2016, 12:56:01 pm »

Hey RP!

Thanks for the thoughts. That's exactly what we are trying to figure out. This is a pretty unique game and one thing that I've said since day 1 is that EA needs to be a viable product - that's one reason why I'm not generally a fan. Since we've been so open with our development, we finally thought 'Let's ask the people following the game and hear their voice!' So we did, and we are. Your points are well-taken, and you're right; the Xyl are an important part of the game! They provide the impetus to act proactively instead of just hang on for dear life if you're not going for the Lazarus victory.

-Steve

I can definitely imagine that, and I think that's an important driver to have. That sort of outside pressure pushes you out of your comfort zone and also forces you to take risks/make decisions you wouldn't normally do.

I definitely think it's fine (and can be helpful) to release it at beta when all the major mechanics are in place. The insight/balancing you get from players can be useful, especially when you're dealing with a game that can quickly become overwhelming, so I wouldn't leave it too long, but I'd definitely recommend getting all the major stuff in place.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.
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