i think the green arrow to scroll down available edicts in the planet screen might not work? res 1280x768
(after building a starbase2 more edict options appeared and i think one of the resource find edicts scrolled down too far so the green arrow to scroll appeared.)
also something might be "wrong" with the "imperial capital starbase IV" it should be version 4 or? so better than 2 that you need to terraform etc. but i.e. i didnt had any options for that on a uncolonized desert planet in the same system as the imperial capital with starbase IV.
i upgraded the starbase then and the IV actually disappeared no V version or so.
upgrading it again didnt seem to change much either... no VI and still no options for that desert planet.
didnt check if upgrading another planets starbase in the same system to I and II would give options for the desert planet though.
another game that had the imperial capital starbase IV and a III base on another planet did show the options to terraform etc.
it showed in another game with the IV and a II base too.
just when its the imperial capital IV and i.e. version I starbases in the system it doesnt show terraforming etc options as if the IV starbase doesnt exist.
not sure if IV is the max upgrade level for starbases but if yes shouldnt the edict to upgrade starbases disappear then? (as upgrading the imperial IV to V and VI made the number disappear i guess something bugged out there? didnt test it on a new build starbase I somewhere alone and then upgrading it to II III IV and then check if its possible to upgrade to V and VI and if the "letters" show to check if its just the imperial one or all after upgrading to V.)
i kind of want little 6 month and 12 month end turn buttons... just advancing 24 months for starbase upgrade tests is a bit clicky haha.
Hmm. Thanks for playing Nelia Hawk (great name BTW!) Let's break it down:
Arrows - I'll check their functionality at smaller resolutions. I tried to test the graphics layout through several resolutions and ratios, but as with the character screen issue earlier, it's hard to get all the combinations tested. I'll check it out at your resolution.
As for the starbases... yes, you can only build up to level V, but I forgot to program a cap for that! That will be fixed for the next update. Everything else as working as designed. Let me explain.
There are two types of planetary Edicts - terrestrial Edicts, which can be supported by your planet's ground ADM and materials, and space Edicts, which require space engineering support of some kind to perform. It takes at least a level II starbase IN YOUR SECTOR and within range of your empire's engine technology (shown in green on the Quadrant View when you hit 'M' for mission mode) to perform a space Edict. Space Edicts are terraforming, colonizing, building an outpost, and surveying non-inhabited planets. Your empire capital falls outside these parameters, since it's not a sector capital, it doesn't provide support to a certain sector, even though it may be located within a sector (think Washington, DC). This is why it is critical to build a smart starbase network as soon as it is practical. For now, maintenance is not tracked, but when you have more advanced financial tools and reports, it will be. You will also be able to research longer-ranged engines, and faster warp drives (this will cut down on the length of Edicts, as they are distance-based if support comes farther away than the same system).
As for your last point - Trust me, when I add everything into this game that I have planned, you'd never want to skip a turn.
Thanks so much for your feedback!