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Author Topic: 4X/Grand Strategy Game Alliance of the Sacred Suns - Soon On Steam!  (Read 102243 times)

GiglameshDespair

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #120 on: May 13, 2014, 06:46:42 pm »

A chunk of the planetary information is out of screen, and I can't seem to scroll to see that information.

So am I just missing something with this bit?
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Witty

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #121 on: May 13, 2014, 06:50:56 pm »

My best guess is that you don't meet the resolution requirements.
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forsaken1111

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #122 on: May 13, 2014, 07:47:20 pm »

Okay, I now have time to download this and I shall try it out.

As soon as the 119MB file finishes downloading at 22KB/s   :'(

Why so slow?
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GiglameshDespair

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #123 on: May 13, 2014, 09:10:50 pm »

Woops, yeah, that could be important.
My resolution is 1600x900.

That explains it.
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Sirus

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #124 on: May 14, 2014, 01:00:54 am »

Working for me, for a certain definition of "working". Escape closes the game instantly and I can't figure out how to save. A lot of the menus seem to be inaccessible (War, Science, Emperor Data, etc), all I can see is Astrographic and Intel. I can't figure out how to turn any sort of profit - while many planets can make a minor profit on their own, lots of others are heavily in the negative and my treasury tanks within seven turns or so. I'm not sure that being able to issue only one order per month is enough. Maybe one order per system or something, but there's so many things that seem to need doing ASAP and I can't keep up.

So I'm completely lost, which is how I feel trying to play most of Paradox's titles :P

Ha! I know the feeling. You can easily crash your budget because when you issue an Edict, you are spending the money EVERY TURN that the Edict is in planning. I recommend expanding economy for large planets, and not to overbuild star bases. They will suck small planets and systems dry. Have the Empire subsidize those if possible, and/or spend a lot of Influence to lower the time (and money) that an Edict is being planned. Also don't forget to interact with your governors and viceroys - if they like you, they will spend less time planning your Edict, not tying it up. In the next few versions you will have more control over Imperial taxes and sector taxes. I'm here to help. I will also be adding a 'start guide' to the wiki and the blog tonight. Thanks for playing! Don't give up! :-)
Now when you say influence, are you talking about those colored sections at the top of the screen? Tyrannical, Pragmatic, something else? And you expand economy by talking to the governors and viceroys, right?

I did discover one weird bug: A system called Eden Prime that was unexplored. I managed to figure out how to order it explored, but then my mouse began picking up a planet called Eden Prime that was inhabited. I could give edicts and stuff despite the system still showing as unexplored.
I went on to discover that the planet Eden Prime was actually in a different system near the Eden Prime system. This was confusing, to say the least. Plus the whole invisible-planet-from-another-system thing.
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Texashawk

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #125 on: May 14, 2014, 01:31:05 am »

Working for me, for a certain definition of "working". Escape closes the game instantly and I can't figure out how to save. A lot of the menus seem to be inaccessible (War, Science, Emperor Data, etc), all I can see is Astrographic and Intel. I can't figure out how to turn any sort of profit - while many planets can make a minor profit on their own, lots of others are heavily in the negative and my treasury tanks within seven turns or so. I'm not sure that being able to issue only one order per month is enough. Maybe one order per system or something, but there's so many things that seem to need doing ASAP and I can't keep up.

So I'm completely lost, which is how I feel trying to play most of Paradox's titles :P

Ha! I know the feeling. You can easily crash your budget because when you issue an Edict, you are spending the money EVERY TURN that the Edict is in planning. I recommend expanding economy for large planets, and not to overbuild star bases. They will suck small planets and systems dry. Have the Empire subsidize those if possible, and/or spend a lot of Influence to lower the time (and money) that an Edict is being planned. Also don't forget to interact with your governors and viceroys - if they like you, they will spend less time planning your Edict, not tying it up. In the next few versions you will have more control over Imperial taxes and sector taxes. I'm here to help. I will also be adding a 'start guide' to the wiki and the blog tonight. Thanks for playing! Don't give up! :-)
Now when you say influence, are you talking about those colored sections at the top of the screen? Tyrannical, Pragmatic, something else? And you expand economy by talking to the governors and viceroys, right?

I did discover one weird bug: A system called Eden Prime that was unexplored. I managed to figure out how to order it explored, but then my mouse began picking up a planet called Eden Prime that was inhabited. I could give edicts and stuff despite the system still showing as unexplored.
I went on to discover that the planet Eden Prime was actually in a different system near the Eden Prime system. This was confusing, to say the least. Plus the whole invisible-planet-from-another-system thing.

Yes, Influence. You spend it on certain character actions and also by adding one type of it to make your Edicts move faster. Nationalist works well when your Popular Support is high in a given system or planet, as it plays to the people's impression of you. Unfortunately, if your Viceroy/Governor doesn't like you very much, they won't appreciate your playing to the people, and their loyalty will probably drop. Pragmatic is your 'everyday' influence and is reliable (and won't piss anyone off). Tyrannical is by FAR the most effective, but it has nasty side effects (since you're basically threatening people left and right to bend them to your will; it'll work in the short run but can catch up to you fast if overused.

As far as the names thing, that's not so much a bug as me reusing planet and system names since I was too lazy to create 50 new system names just for testing. There may well be an Eden Prime system as well as an Eden Prime planet. And they may be even in the same system! I will create new system lists for the next release - it's on my to do. Thanks!
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Texashawk

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #126 on: May 14, 2014, 01:34:57 am »

Working for me, for a certain definition of "working". Escape closes the game instantly and I can't figure out how to save. A lot of the menus seem to be inaccessible (War, Science, Emperor Data, etc), all I can see is Astrographic and Intel. I can't figure out how to turn any sort of profit - while many planets can make a minor profit on their own, lots of others are heavily in the negative and my treasury tanks within seven turns or so. I'm not sure that being able to issue only one order per month is enough. Maybe one order per system or something, but there's so many things that seem to need doing ASAP and I can't keep up.

So I'm completely lost, which is how I feel trying to play most of Paradox's titles :P

Ha! I know the feeling. You can easily crash your budget because when you issue an Edict, you are spending the money EVERY TURN that the Edict is in planning. I recommend expanding economy for large planets, and not to overbuild star bases. They will suck small planets and systems dry. Have the Empire subsidize those if possible, and/or spend a lot of Influence to lower the time (and money) that an Edict is being planned. Also don't forget to interact with your governors and viceroys - if they like you, they will spend less time planning your Edict, not tying it up. In the next few versions you will have more control over Imperial taxes and sector taxes. I'm here to help. I will also be adding a 'start guide' to the wiki and the blog tonight. Thanks for playing! Don't give up! :-)
Now when you say influence, are you talking about those colored sections at the top of the screen? Tyrannical, Pragmatic, something else? And you expand economy by talking to the governors and viceroys, right?

I did discover one weird bug: A system called Eden Prime that was unexplored. I managed to figure out how to order it explored, but then my mouse began picking up a planet called Eden Prime that was inhabited. I could give edicts and stuff despite the system still showing as unexplored.
I went on to discover that the planet Eden Prime was actually in a different system near the Eden Prime system. This was confusing, to say the least. Plus the whole invisible-planet-from-another-system thing.

Two more points. You can give edicts on unexplored planets as long as you have a Level II starbase in range. They will be along the 'survey/terraform/scan' type edicts. Is that what you're talking about? The other point is that you can micro your economy somewhat by interacting with your viceroys to expand certain parts of your economy (if they agree to do so). In fact, this is the only way to expand and contract your government sector until I add the secondary designations to the mix. The heavy lifting comes from changing/adding designations (coming soon) and expanding your economy (already in as an Edict). Having good relations with the viceroy just makes the Edict more effective and complete faster, costing less money in the long run.
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Sirus

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #127 on: May 14, 2014, 01:42:04 am »

No, that's not what I meant. While examining a completely unexplored system, I was able to interact with an already-colonized planet in another system. The planet graphic itself was invisible, but the popups appeared and I was able to give edicts and speak with the viceroy. It might be because the system and the colony shared the same name, but it was still weird.

Also, how can you tell what level a starbase is?
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Texashawk

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #128 on: May 14, 2014, 01:45:04 am »

No, that's not what I meant. While examining a completely unexplored system, I was able to interact with an already-colonized planet in another system. The planet graphic itself was invisible, but the popups appeared and I was able to give edicts and speak with the viceroy. It might be because the system and the colony shared the same name, but it was still weird.

Also, how can you tell what level a starbase is?

Ah. Ok, I'll look into that. Probably the name-sharing thing. As far as starbases, 2 ways: On the system screen, you'll see a little icon of a starbase and the level (I-V) if it exists, and you will see a progressively larger starbase on the planet display orbiting the planet display on the left with the level as well.
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

forsaken1111

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #129 on: May 14, 2014, 05:40:04 am »

I've noticed that sometimes the influence I'm applying to an edict can go negative if I hold the left arrow down. I applied -0.1 influence to one and it actually gave me the 0.1 influence.

So how do I talk to viceroys and how do I know if they like me?

Edit: I figured out how to talk to them at least. Guessing I need an information network to get more information. :P
« Last Edit: May 14, 2014, 05:44:13 am by forsaken1111 »
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Zireael

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #130 on: May 14, 2014, 06:35:25 am »

Launches, reacts to SPACE/ESC properly generates a quadrant, shows the current date and then just crashes a moment or two later.
Actually, it crashes so fast that I have no chance to click on any screen.

1280x1024. Tried to change the graphic card it's supposed to use (I have a dual-card laptop), no dice.
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Hanzoku

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #131 on: May 14, 2014, 08:38:36 am »

Is there one central location where you we can go to report bugs, abnormalities, etc?

I've played around for a few in-game years, and it's pretty fun so far, despite my not knowing at all what I'm doing. A couple things that popped up:

-After adding Pragmatic influence to 0.4 or so, you can then adjust it down to -0.1. This doesn't happen to the other two influence types.
-From playing a few games, it almost seems like having level 2 starbases in range of each other does something to the economic values - perhaps trade income is being deducted instead of added? I know that my imperial funds crashed far harder when my empire was compact and all the hubs were together then when all the level 2 starbases were in the far corners of the sector.
- There should probably be a 'are you sure' dialogue when exiting with Esc. I lost the results of a game or two to that before I remembered I could right-click to go back from a sub-menu.
- Otherwise, the current release is pretty stable (as long as you have a resolution of 1920x1200 at least) - I didn't come across any bugs that caused the game to crash straight away at least. :)
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Texashawk

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #132 on: May 14, 2014, 11:19:17 am »

I've noticed that sometimes the influence I'm applying to an edict can go negative if I hold the left arrow down. I applied -0.1 influence to one and it actually gave me the 0.1 influence.

So how do I talk to viceroys and how do I know if they like me?

Edit: I figured out how to talk to them at least. Guessing I need an information network to get more information. :P

Yes. That's a rounding bug. Fixed for next version.

And yes, you have to create an informer network in other to more quickly increase your intel level. It will increase slowly on its own but a network will accelerate the process. Of course, if the character discovers your informers they won't be too happy...
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Texashawk

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #133 on: May 14, 2014, 02:52:38 pm »

Launches, reacts to SPACE/ESC properly generates a quadrant, shows the current date and then just crashes a moment or two later.
Actually, it crashes so fast that I have no chance to click on any screen.

1280x1024. Tried to change the graphic card it's supposed to use (I have a dual-card laptop), no dice.

Sorry to hear that Zireael. I know that's got to be frustrating. What kind of video card do you have? I knew you said it was dual. The problem is that so few people are reporting issues that there isn't one 'trend' I can pick up to help diagnose. Does it crash before or after the quadrant display shows up? And does the music play?
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Texashawk

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #134 on: May 14, 2014, 02:57:23 pm »

Is there one central location where you we can go to report bugs, abnormalities, etc?

I've played around for a few in-game years, and it's pretty fun so far, despite my not knowing at all what I'm doing. A couple things that popped up:

-After adding Pragmatic influence to 0.4 or so, you can then adjust it down to -0.1. This doesn't happen to the other two influence types.
-From playing a few games, it almost seems like having level 2 starbases in range of each other does something to the economic values - perhaps trade income is being deducted instead of added? I know that my imperial funds crashed far harder when my empire was compact and all the hubs were together then when all the level 2 starbases were in the far corners of the sector.
- There should probably be a 'are you sure' dialogue when exiting with Esc. I lost the results of a game or two to that before I remembered I could right-click to go back from a sub-menu.
- Otherwise, the current release is pretty stable (as long as you have a resolution of 1920x1200 at least) - I didn't come across any bugs that caused the game to crash straight away at least. :)

Here is fine for now, I monitor this thread. I will probably create a forum that will serve that purpose soon. As far as the economy, range alone won't influence the trading - but what it will do is give people who want to migrate more opportunity to do so. The biggest thing I can say is don't build where your planets or sectors will be forced to go into subsidy. Star bases are very expensive to build if they are not wrapped up quickly, so if you're going to build one, make sure you are influencing the hell out of it or that you've buttered up the governors and viceroys who you have involved in the Edict plan.
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!
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