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Author Topic: 4X/Grand Strategy Game Alliance of the Sacred Suns - Soon On Steam!  (Read 102242 times)

Sheb

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #105 on: May 13, 2014, 01:23:53 pm »

Well, the game installed normally but doesn't seem to launch. Did I miss something?
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Hugehead

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #106 on: May 13, 2014, 01:34:24 pm »

Well, the game installed normally but doesn't seem to launch. Did I miss something?
Setup just installs XNA, you launch the game by running Imperia.application.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
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Sheb

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #107 on: May 13, 2014, 03:37:54 pm »

I tried clicking on everything called Imperia, including the link in my start meny, and nothing start.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Texashawk

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #108 on: May 13, 2014, 03:49:12 pm »

I tried clicking on everything called Imperia, including the link in my start meny, and nothing start.

Did you try downloading it again? There was an incomplete version briefly that was causing these issues. The current file is stable. Let me know!
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Sheb

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #109 on: May 13, 2014, 04:01:24 pm »

Ok, I just downloaded it at http://sourceforge.net/projects/imperia/ again, and again I can't get it to run. Basically, all I see is a black flash on my screen, then nothing.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Texashawk

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #110 on: May 13, 2014, 04:10:18 pm »

Ok, I just downloaded it at http://sourceforge.net/projects/imperia/ again, and again I can't get it to run. Basically, all I see is a black flash on my screen, then nothing.

Darn. What kind of setup do you have and did it prompt you to install the Xna 4.0 redistributable?
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Toady Two

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #111 on: May 13, 2014, 04:14:33 pm »

I got it to work and I must say I am very impressed. The audiovisuals are fantastic. The menus seem very easy to navigate.

I will try to get a hang of the implemented features and give some more feedback about the game.
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Sheb

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #112 on: May 13, 2014, 04:15:14 pm »

Yes, I'm fairly certain it did. I'm running Windows 7 on a laptop, could it be a resolution issue?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Texashawk

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #113 on: May 13, 2014, 04:16:05 pm »

Working for me, for a certain definition of "working". Escape closes the game instantly and I can't figure out how to save. A lot of the menus seem to be inaccessible (War, Science, Emperor Data, etc), all I can see is Astrographic and Intel. I can't figure out how to turn any sort of profit - while many planets can make a minor profit on their own, lots of others are heavily in the negative and my treasury tanks within seven turns or so. I'm not sure that being able to issue only one order per month is enough. Maybe one order per system or something, but there's so many things that seem to need doing ASAP and I can't keep up.

So I'm completely lost, which is how I feel trying to play most of Paradox's titles :P

Ha! I know the feeling. You can easily crash your budget because when you issue an Edict, you are spending the money EVERY TURN that the Edict is in planning. I recommend expanding economy for large planets, and not to overbuild star bases. They will suck small planets and systems dry. Have the Empire subsidize those if possible, and/or spend a lot of Influence to lower the time (and money) that an Edict is being planned. Also don't forget to interact with your governors and viceroys - if they like you, they will spend less time planning your Edict, not tying it up. In the next few versions you will have more control over Imperial taxes and sector taxes. I'm here to help. I will also be adding a 'start guide' to the wiki and the blog tonight. Thanks for playing! Don't give up! :-)
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Texashawk

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #114 on: May 13, 2014, 04:22:23 pm »

For those of you who are feeling lost, Imperia is a subtle game with a lot going on 'behind the scenes'. It'll be pretty late but I will post a 'quick start' guide on the game site. I am also planning to use the Sourceforge Wiki page for Imperia as the living manual. And you can ask me about any questions. I'll try to get to every one. Thanks!
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Texashawk

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #115 on: May 13, 2014, 04:40:00 pm »

I got it to work and I must say I am very impressed. The audiovisuals are fantastic. The menus seem very easy to navigate.

I will try to get a hang of the implemented features and give some more feedback about the game.

Thanks T2! I appreciate the feedback. Any questions you might have feel free to ask and I will try to get to them ASAP. While I feel like the interface is pretty easy to navigate, the game is not exactly 'pick up and play' with Imperia's new 4X concepts.
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Texashawk

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #116 on: May 13, 2014, 04:42:06 pm »

Yes, I'm fairly certain it did. I'm running Windows 7 on a laptop, could it be a resolution issue?

Hm. It is supposed to autodetect your current resolution and use that. Maybe try changing to a different resolution? Are you using a OEM graphics card?
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Sheb

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #117 on: May 13, 2014, 05:22:17 pm »

I hooked my computer into a real monitor and I still have the same problem. And yeah, OEM graphic card.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

GiglameshDespair

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #118 on: May 13, 2014, 06:06:27 pm »

A chunk of the planetary information is out of screen, and I can't seem to scroll to see that information.

According to my list of planets, all of them were making a negative profit, but somehow I was still making money for my treasury.
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Texashawk

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Re: ALPHA .225 RELEASED! Imperia: New '5X' 4X Game I am designing
« Reply #119 on: May 13, 2014, 06:34:21 pm »

A chunk of the planetary information is out of screen, and I can't seem to scroll to see that information.

According to my list of planets, all of them were making a negative profit, but somehow I was still making money for my treasury.

Yes. Your planets will always pay imperial taxes based on their Gross monthly product. If their treasury falls below $10,000,000 the Empire will subsidize them to keep their treasury at that level. The same goes for sectors as well. Also, Edicts that are subsidized in any part by the Empire is paid out of the Empire treasury.
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!
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