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Author Topic: 4X/Grand Strategy Game Alliance of the Sacred Suns - Soon On Steam!  (Read 102194 times)

Neonivek

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I can imagine a Clonearchy as a form of government.
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Witty

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PTW

Looks pretty nice, but than again most concepts do  :P
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I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

Coolnesstod

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PTW
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All glory to the Hypnotoad.
Random fact: Robin Williams was once addicted to cocaine during the late 1980's/early 1990's.

Lukeinator

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PTW
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

Texashawk

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PTW

Looks pretty nice, but than again most concepts do  :P

LOL - well said. I'll do my best!
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Texashawk

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I've actually been waiting for a game like this for some time. ever since i read Foundation by Issac Asimov (i am guesing we wont have phycohistory).
and what i've seen so far looks just awesome good luck.
out of interest how stable will the starting empire be or will there be some way off deciding this?
will there be aliens or other foreign powers?
what kind of pops are we looking at ?
how will combat work(i hope its not a major focus )?

in general i am intrigued

Hey Sackhead,

I promised you a longer answer but I've been super busy this weekend. Here it is:

As far as ship combat and design, as an Emperor you won't be blueprinting your Empire's latest lethal designs ala Space Empires. Here's how it will work for the most part. First, you need to decide as the player what kind of Navy you want: small and fast? Large and ponderous fleets? Missile heavy? Beam and gauss dependent? Stealth capable?

You will then designate a research focus, say Fleet Protocol, and allocate research priority to that and maybe Missile Theory. You will eventually receive a breakthrough, but it will be a generated technology, so your missile technology might be a ASM-72 "Shrike" with long-range capability but with a small warhead, but a very high pK. You can then review the proposed weapon system for further development or scrap the project at this point, which keeps half the research in the area for potential additional ideas.

So if you like the basic idea of the weapon system, you can then designate the weapon system for Refinement status: higher range, higher pK, higher warhead? Higher stealth? You will have some more 'micro' control at that point, but you won't know exactly what improvement will occur until your research makes a breakthrough. Of course, all this takes time, money, and data (generated from labs). From there, you will have ship classes and the ability to designate roles, i.e missile fleet, beam fleet, carrier task force, etc. and your War Prime will create and deploy the fleets as he interprets your wishes.

To use a modern-day example, think of the President of the US saying to the Chairman of the JCOS, "We need fighter jets with better stealth technology that can put a missile in a bunker from 80 miles". Your design and science teams will take that general request and create the platform and weapons system from your request! Thus, you will have some control over the type of military without having to micromanage each design - and you won't quite know how each platform will turn out since they will be procedurally generated every game from your choices!

Ship combat will be very abstract for now. Think EU4/Victoria combat. As the Emperor, you can travel with your battle fleet for morale and inspiration, but you won't have direct control over the battle, nor will you manually move your fleets around the quadrant - that's what your admirals are for! You will instead issue War Plan Edicts.

War Plan Edicts are where basically you will be able to say, "Draw up a major fleet action in the Saragon Sector and execute within 6 months" - and your War Prime will create a battle plan based on your request and the amount of resources (read:ships and money) you allocate to his plan. The more time you give your War Prime to create and refine the war plan, the better your fleet will operate and the more ships he will be able to allocate.

War Plan Edicts can scope from a planet invasion to a sector assault, but failure to give your War Prime enough time or allocate enough ships to do the job properly could result in disaster (and your PoSup not looking too great) and if you repeatedly try to cut corners with your War Prime they can resign in protest at best - or simply plot to kill you at worst!

So that's Imperia's battle/ship system in a nutshell. Hope that helps!

-Steve
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

GiglameshDespair

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We've heard plenty about dangers from the inside, but what outside threats are there to the empire?

Are there 'rebel' or independent human empires around?

Are there alien nations you can conquer and absorb into your empire, or will it be strictly human? I could see additional drama coming from those who would accept aliens into the empire and those who would not. Maybe even be able to set up a caste system with humans on top and conquered species on the bottom.
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Witty

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I noticed on your main page you made a post discussing the screen resolution. And while the poll's result will more or else echo my thoughts, I'd just like to personally implore you to please lower the resolution requirements. Aurora's obtuse screen resolution really killed a good chunk of its potential audience, and I'd really hate to see another promising indie 4(5)x game have its community growth flat-lined by something like this.
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EuchreJack

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Looks cool!

I think there should be a option to play as maybe someone else in the empire, just to do that, and see if you can keep up with the demands of the emperor, or assassinate him and take over!

This was suggested by someone else as sort of the 'Imperium Galactica' option. I really like it in concept as a scenario play. And the programming wouldn't be that difficult. I am seriously considering it. As suggested, you would start out as a viceroy, and as you fufull the Emperor's needs and wishes, grow your planet, and contribute to the Empire, you would at some point be promoted to a system governorship, then a sector governorship, and in theory the Emperorship (is that a word?) but I'm not sure how that would happen. Love the idea, though.

Steve

Presumably, if you can get more than half the power of the Empire on your side, revolt.  Alternatively, perhaps the current Emperor abdicates and appoints the player as successor.

The "cheezy" option is to just have the player as a child of the current Emperor, or a system where the Emperor or Empire (elected-for-life? Senate? Direct vote?) chooses the next Emperor by ability rather than blood.  Essentially the whole scenario is just a test of the player's fitness to rule.  Optional whether or not others are being considered as Emperor.  Are there other viceroys competing with the player, or is it a simple pass/fail test (perhaps not-so-simple because shadowy figures may profit/be appointed if the player fails)?

sackhead

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snip
that sounds awesome.
will there be any gunboat diplomacy?
i.e. say their was a rather unloyal governor and i had a very loyal admiral with a powerful fleat nearby. but i don't do anything directly to the governor will he behave differently?
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Rez

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sounds interesting
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Texashawk

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I noticed on your main page you made a post discussing the screen resolution. And while the poll's result will more or else echo my thoughts, I'd just like to personally implore you to please lower the resolution requirements. Aurora's obtuse screen resolution really killed a good chunk of its potential audience, and I'd really hate to see another promising indie 4(5)x game have its community growth flat-lined by something like this.

The people have spoken!!! See... this is why people should respond to my polls!! A clear majority of the respondents do not have access to 1080p monitors, and while I could be stubborn and say 'damn them all, after all it's free' I decided to tackle it as an interesting programming challenge. And I am happy to say that I have developed a pretty neat scaling mechanism that will allow ANY resolution to play the game! Imperia will now auto-detect your current resolution and set it to that, and when I set up an options screen you will be able to set a resolution in-game from there, and it will save from session to session. I already have the button bar, the main title screen, the top status bar, and the galaxy screen completed! All that's left is the system screen (pretty easy), the intel screen (harder, but doable) and the planet screen (OMG). But I now have the process - it will just take some time and elbow grease. (That said, the graphics are still optimized for 1080p, so it won't look as great, but YOU WILL BE ABLE TO PLAY!!!) The alpha release should have this functionality!

-Steve
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Texashawk

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We've heard plenty about dangers from the inside, but what outside threats are there to the empire?

Are there 'rebel' or independent human empires around?

Are there alien nations you can conquer and absorb into your empire, or will it be strictly human? I could see additional drama coming from those who would accept aliens into the empire and those who would not. Maybe even be able to set up a caste system with humans on top and conquered species on the bottom.

Yes, there will eventually be splinter human colonies. I wouldn't call them 'empires' in the same scale that yours is an empire but they can certainly pose a threat. The biggest win from pacifying them is a spike in your Popular Support - as your people see you reuniting all the humans in the quadrant under one flag, their faith in you will increase. As for aliens, there will be one specific threat later in your rule, but I'm keeping that close to the vest... for now!
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Texashawk

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snip
that sounds awesome.
will there be any gunboat diplomacy?
i.e. say their was a rather unloyal governor and i had a very loyal admiral with a powerful fleat nearby. but i don't do anything directly to the governor will he behave differently?

Somewhat. You will have Imperial laws and edicts that are empire-wide that are standing to start. You can repeal or change some of them at a cost to your Tyrannical rating, or if they are good for people they will assist your Nationalist rating. One of the edicts is essentially identical to the Honorverse's Eridani Edict, which basically states that no space weapons of war may be used on a planet for any reason. If this edict is revoked, your admirals (if they are loyal enough) may ground-strike a troublesome planet's capital or perhaps restive forces from orbit, causing huge casualties. Naturally, this will make the people on the planet fear you (a lot) and hate you (a lot) and this is moving you quite a bit into Tyrannical territory. Call it the Death Star gambit. That said, sometimes desperate times call for desperate emperors...  :o
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Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Zireael

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I just saw the resolution posts. Regarding the planet screen:



Demographic info could be shuffled into a tooltip shown on mousing over planet pop. Edict list could be similarly shown in a tooltip over admin.

You could even leave it like it is and only implement the tooltips if resolution is smaller than X.
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