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Author Topic: Roll To Space Pirate, A Reboot. (OOC Thread)  (Read 40080 times)

SOLDIER First

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #510 on: May 14, 2015, 09:21:26 pm »

"Hey, what are you doing with that mech?"
"Oh, hold on."
*calanthe shoots the guy in the head*
"Could someone get the body really quick?"
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Andres

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #511 on: May 14, 2015, 09:27:39 pm »

*throws body into space*
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SOLDIER First

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #512 on: May 14, 2015, 09:28:48 pm »

"Thanks, uh... mysterious forum user."
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Andres

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #513 on: May 14, 2015, 10:00:47 pm »

Actually, considering all our proverbial firepower, we could just kill everyone on the station and steal everything. It wouldn't be that difficult, I think.
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SOLDIER First

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #514 on: May 14, 2015, 10:06:50 pm »

"Um, miss, you can't do that—"[Calanthe starts choking the guy] "What did you just fucking call me?
We're burning this place, guys. To the proverbial ground."
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ZalkozDestbro

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #515 on: May 14, 2015, 10:08:21 pm »

"As long as I don't handle the clean up detail. I'm all for it."

This is all horrible.....
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SOLDIER First

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #516 on: May 14, 2015, 10:10:54 pm »

Sssssssh we're space pirates it's in our job description
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~Neri

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #517 on: May 15, 2015, 06:04:22 am »

He hasn't been online for a week or two now. He can always join midgame.
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FallacyofUrist

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #518 on: May 16, 2015, 07:50:59 am »

Waits happily for turn.
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IcyTea31

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #519 on: May 16, 2015, 11:03:36 am »

Same here, ready for rolls.
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FallacyofUrist

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #520 on: May 16, 2015, 11:34:20 am »

well crikey time slowed down. It's only been a few hours since the day started, but it feels like it's almost over! The suspense is killing me!
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~Neri

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #521 on: May 16, 2015, 04:00:32 pm »

I plan on updating soon as I finish breakfastlunchnearlydinnermeal.

Also combat had a few kinks worked out with Andres yesterday. Couple status effects have been clarified. Also all physical stats are optional +/-'s unless the character is mentally deficient in terms of self control or is a robot with specific settings. Skills on the other hand are optional/mandatory dependent on stuff in the sheets. Which makes sense. Easy for a professional who works on a lotta stuff to overthink.
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Andres

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #522 on: May 16, 2015, 05:38:37 pm »

Pro-tip: If you want to kill a KX9, it's easier to break its neck than knock it unconscious. Eyes are also pretty easy to gouge. Don't try giving them pain, though, since they can turn off pain receptors. (Doing so should also inhibit or completely turn off their sensory nerves, considering they're the same thing as pain receptors.)
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

~Neri

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #523 on: May 16, 2015, 06:01:32 pm »

Pro-tip: If you want to kill a KX9, it's easier to break its neck than knock it unconscious. Eyes are also pretty easy to gouge. Don't try giving them pain, though, since they can turn off pain receptors. (Doing so should also inhibit or completely turn off their sensory nerves, considering they're the same thing as pain receptors.)
^ Pretty much that.
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FallacyofUrist

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Re: Roll To Space Pirate, A Reboot. (OOC Thread)
« Reply #524 on: May 17, 2015, 03:38:26 pm »

((So... who are you missing for the turn?))
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A Thousand Treasures (And You).

Would you like to play a game of Mafia? The subforum is always open to new players.
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