Heheh. I might. I have the Disc set in my room.
Yeah, I had a touch of that. But after this morning I'm not trying to fix it again. I had a nightmare marathon that I'm not willing to repeat. One that was legitimately terrifying.
Name: Devonayx.
Physical age: About 27
Race: Caledonian - A fictional race of my creation from about five years ago. Not to be confused with Frenchmen from Calais. Mind you, these were invented a while ago, so...
Description: (A combination of personality and description, if you want to include backstory, then you can put some in also. If you want anything worked into the story in relation to backstory without others knowing about it, pm me and I will see if it works with the story and possibly do so.)
Equipped Weapons:
Primary: "Standard pistol" - A pistol that fires bullets. Simple as that. ( Holds 25 shots per clip. 22 caliber compatible, though it uses bullets that are technically 21 calbier by default and is loaded with 23 caliber bullets currently. The differences should be negligible. ) Relative power: Cannot pierce most modern armour, but is useful for taking out weak points.
Secondary: "Alloy saber" - A strong carbon steel alloy with silver inlay. ( Mostly decorative, but made to be usable in combat. Despite being called a saber, it is more similar to a rapier. It has one cutting edge and a slightly flattened edge for blocking but it is for stabbing. ( Think of a triangular prism that ends in a razor tip. I'll draw it, if necessary. )) Is sharp enough and has a thin enough blade that it can pierce most fiber armours and slice at the weak points of armour.
Tertiary: "Diplomat's gun" - Fires three energy shots per charge, then is totally useless, except perhaps as a bludgeon. ( Gift from a foreign dignitary. ) The shots are enough to disable an armoured human for at least two minutes, and take out low-end energy shields without problem. It's relatively powerful, but not terribly reliable due to the small size of the shot and the low shot-count. Has the bonus effect of stun, if that wasn't obvious, but on an unarmoured or improperly armoured foe, it is easily fatal as the shots can go through flesh with ease. ( Takes about six hours to achieve full charge. )
(What you have as primary, secondary, or trinary weapon(s) Post relative power, stats
Equipped Gear: Overcoat ( woven fur ), poly-satin shirt ( light and comfortable ), armoured vest ( capable of blocking bullets, equipped underneath shirt), light energy armour ( that is, armour designed to absorb energy shots up to a point ), sturdy denim trousers ( best trade ever ), ducal necklet ( silver alloy, status symbol only ), auto-darkening face visor with rebreather ( in case of emergencies ), laser cutting torch ( because it's the closest thing to a light-saber or energy blaster that their race has developed, but it's still a tool not a weapon. ), Magnetic fall boots ( have shock absorbing springs in case of needing to leap from vessel to vessel, with electromagnets in case of artifical gravity failure or external repairs being necessary. ), pressurized undergarments ( also in case of emergency, so that rapid depressurization doesn't instantly kill him. ), Energy shield ( traded for, protects against most attacks as long as charge is maintained. ), back-up battery ( for charging the energy shield or the diplomats gun, can be itself recharged by energy absorbed by the energy armour. )
(What you are wearing, post relative strengths and resistances, stats will be added when we start, subject to balancing.)
Inventory: vial of indigo dye ( read the race's description, it makes sense in context ), 1 space suit ( good for two hours in space), spare battery ( fits into the backup-battery mechanism, currently at half-capacity ), flask of purified water ( not the most preferable drink, but it'll keep hydrated. ), 50 generic gold coins, palladium trinket ( a small palladium scuplture in radiation-proof "glass" ), "virtually indestructable" bag for holding stuff, disgusting nutrition bar ( will trade for real food. )
(Just post what you have in your inventory, stats will be added when we start, subject to balancing.)
Skills: Reading, can read his own language and any that he has learned. Diplomacy ( bonus to diplomacy/pacification ). Moderate linguistic skill. ( Helps in *learning* languages. )
(Literal skills, just state approximately how adapt you are with something and I will fill out the specific points. Probably not subject to balancing, but some skills may be.)
Abilities: Charisma ( bonus to diplomacy/pacification/negotiation/bartering )
(Abilities are passive or active bonuses, The Many have a good example of that in the old thread. I can fill in points if you aren't sure what points to do, these may be subject to balancing also.)
Other: (Other things, such as Juno's bioaugments, subject to balancing. State relative power and stats.)