Alright, I have Dwarf Fortress with the Obsidian/Phoebus graphics set. Everything was going pretty well, I've been modding it for a while and always making sure to check for and fix any errors, so I still have an empty errorlog. However, then I added the Fear the Night creatures, and also made a pair of desert-dwelling elf races.
Now, my problem is that the graphics for those are all wonky. For the creatures added by Fear the Night, it usually just shows a portion (not a whole, just a portion) of a... bluish zombie sprite that I don't even remember having in my graphics folder. For the desert-dwelling elves (they use slight color variations of a single sand elf sprite sheet I made by heavily editing Beefmo's humans), they just look like tan-colored bottles.
Here are the sprite sheets that don't seem to be working.
First, the graphics for the FTN creatures that I kept (I deleted the fiends, and the orbs since I thought they were kind of lame) and that aren't ghouls or mummies.
Here are the ghouls
And the mummies
Those all show up as, like I said, portions of a blue zombie sprite that I've never even seen.
Now, here are the graphics for those elves I mentioned. First, the Sand Elves.
And then the Waste Elves, which are basically Sand Elves who've been driven into evil wastelands and have a caste of necromancers.
They all appear as tan-colored bottles. It's kinda sad because I kinda like what I did with the Sand Elf shields and wanted to see them ingame.
Can anyone help?