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Author Topic: Why is this a problem?  (Read 2750 times)

BenLubar

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Why is this a problem?
« on: May 01, 2014, 08:01:28 pm »

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neblime

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Re: Why is this a problem?
« Reply #1 on: May 01, 2014, 08:03:31 pm »

It's a werebeast who showed up at that not so beastly time of the month.  My advice is kill it or chase it away before it transforms (or trap it for entertainment SCIENCE)
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BenLubar

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Re: Why is this a problem?
« Reply #2 on: May 01, 2014, 08:06:50 pm »

It's a werebeast who showed up at that not so beastly time of the month.  My advice is kill it or chase it away before it transforms (or trap it for entertainment SCIENCE)

Well, it seems they're already in a cage trap, so it looks like my work is already done!
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Melting Sky

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Re: Why is this a problem?
« Reply #3 on: May 01, 2014, 11:58:44 pm »

Congratulations on your new pet werebeast.  :D
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FrankMcFuzz

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Re: Why is this a problem?
« Reply #4 on: May 02, 2014, 01:15:40 am »

HOLY CRAP IT'S A PEASANT, RUN FOR YOUR LIIIIIIVES!

Release him in his own arena, and send in your less desirable dwarves to..... keep him company.
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thegoatgod_pan

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Re: Why is this a problem?
« Reply #5 on: May 03, 2014, 01:33:44 am »

Think of him as your best, last doctor.

When someone suffers a crippling nerve injury or loses a few important limbs: send them to the doctor. Either they will die or they will catch the curse, and everytime a werebeast changes their body goes back to a shiny new state: limbs regrown, nerves fixed, etc.
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More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Orange Wizard

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Re: Why is this a problem?
« Reply #6 on: May 03, 2014, 01:40:51 am »

Think of him as your best, last doctor.

When someone suffers a crippling nerve injury or loses a few important limbs: send them to the doctor. Either they will die or they will catch the curse, and everytime a werebeast changes their body goes back to a shiny new state: limbs regrown, nerves fixed, etc.
Those who visit the the Doctor also become Doctors. It's kind of risky, particularly if there's a non-Doctor nearby when that time of the month rolls around...
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Nyxalinth

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Re: Why is this a problem?
« Reply #7 on: May 03, 2014, 01:31:11 pm »

Think of him as your best, last doctor.

When someone suffers a crippling nerve injury or loses a few important limbs: send them to the doctor. Either they will die or they will catch the curse, and everytime a werebeast changes their body goes back to a shiny new state: limbs regrown, nerves fixed, etc.
Those who visit the the Doctor also become Doctors. It's kind of risky, particularly if there's a non-Doctor nearby when that time of the month rolls around...

I have a feeling that Doctor ought to be the word for werebeast, the way we say cotton candy and Clowns.
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.

puke

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Re: Why is this a problem?
« Reply #8 on: May 03, 2014, 02:12:24 pm »

Can you infect others by bleeding them into a well, like a vampire?  or how do they transmit the curse?
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Koremu

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Re: Why is this a problem?
« Reply #9 on: May 03, 2014, 02:14:49 pm »

Bites only AFAIK
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It's a dwarf.  Their natural habitat is "trapped on the wrong side of a wall".

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FallenAngel

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Re: Why is this a problem?
« Reply #10 on: May 03, 2014, 02:23:10 pm »

Going along with the cotton candy-adamantine, clown-demon, and the suggested Doctor-werebeast, there should be something for the semi-spoiler of Vampires.
You'll certainly encounter them, although they're much less common in fortress mode than standard adventuring.
Oftentimes your first quest will be to kill them.
May I suggest Keeper?
Since they keep fortresses alive if they're locked away and kept out of the inevitable.

Orange Wizard

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Re: Why is this a problem?
« Reply #11 on: May 03, 2014, 07:49:53 pm »

I'mma say that vampires should be called Colossal Arseholes. Seriously, how many times has a vampire eaten my legendary armoursmith? Too many.
Or maybe Elves. Vampires are cannibals. Elves are cannibals. Vampires are elves!
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Eidre

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Re: Why is this a problem?
« Reply #12 on: May 04, 2014, 03:44:00 pm »

Incidentally, has anyone ever tried to inflict vampirism on an existing werecreature?  Or get a werecreature to bite a vampire?
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Eric Blank

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Re: Why is this a problem?
« Reply #13 on: May 04, 2014, 03:55:32 pm »

I doubt anybody's bothered to try, because their raws explicitly prevent werebeasts from becoming vampires or vampires werebeasts. They're mutually exclusive. I'm pretty sure Toady actually mentioned that in the devlogs, too, but that was around two years ago.
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snelg

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Re: Why is this a problem?
« Reply #14 on: May 05, 2014, 04:16:41 am »

That alert would be appropriate for the regular huge migrant waves as well...
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