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Author Topic: Prince of the Mafia: Back in action  (Read 54839 times)

4maskwolf

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Re: Prince of the Mafia: Round 2: Needing one more player to start
« Reply #75 on: May 02, 2014, 08:23:34 pm »

From my count, we need one more player to start the game.

Any of the dead want another try?

4maskwolf

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Toaster

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Re: Prince of the Mafia: Round 2: Needing one more player to start
« Reply #77 on: May 02, 2014, 08:32:59 pm »

Bah, I say to thee!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Persus13

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Re: Prince of the Mafia: Round 2: Needing one more player to start
« Reply #78 on: May 02, 2014, 08:34:40 pm »

So we get to find out what happened?
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Tiruin

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Re: Prince of the Mafia: Round 2: Needing one more player to start
« Reply #79 on: May 02, 2014, 08:36:43 pm »

*high-fives Imperial Guardsman*
So...someone Echo'd ...TWS is both an Echo and a Combat Medic and is the KM?
Oh wow.

Bah, I say to thee!
Muhwahwa.

Join again please? :D
« Last Edit: May 02, 2014, 08:40:35 pm by Tiruin »
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Tiruin

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4maskwolf

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Re: Prince of the Mafia: Round 2: Needing one more player to start
« Reply #81 on: May 02, 2014, 08:42:07 pm »

Bah, I say to thee!
Bah, I say right back.

Also, I love how TDS quickhammered you and got completely murderized in the night.

though having so many kill roles was...

(Prince mafia, IG's role, combat medic, CPR doctor, and Evil Clown)

So we get to find out what happened?
Spoiler: Night 0 (click to show/hide)

Spoiler: Night 1 (click to show/hide)

Spoiler: Day 2 (click to show/hide)
? marks have been placed for unknown actions of roles currently in play.

Edit: enough players have joined, Night two will be starting shortly.  Remember that kills are enabled.

4maskwolf

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Re: Prince of the Mafia: Round 2: Night 2: A new setting entirely
« Reply #82 on: May 02, 2014, 08:44:51 pm »

in the meantime, while I get everything organized, feel free to talk amongst yourselves.

Toaster

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Re: Prince of the Mafia: Round 2: Night 2: A new setting entirely
« Reply #83 on: May 02, 2014, 08:47:12 pm »

I wouldn't post actions, since people may be able to deduce things from them.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Imperial Guardsman

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Re: Prince of the Mafia: Round 2: Night 2: A new setting entirely
« Reply #84 on: May 02, 2014, 08:48:19 pm »

DAYKILL TOASTER AGAIN.
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4maskwolf

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Re: Prince of the Mafia: Round 2: Night 2: A new setting entirely
« Reply #85 on: May 02, 2014, 08:49:49 pm »

DAYKILL TOASTER AGAIN.
you didn't daykill Toaster the first time, bud.

Tiruin

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Re: Prince of the Mafia: Round 2: Night 2: A new setting entirely
« Reply #86 on: May 02, 2014, 08:50:37 pm »

I asked for flavor actions.  :'(

Also, Karma? *reads list*
Ah.
DAYKILL TOASTER AGAIN.
you didn't daykill Toaster the first time, bud.
wat xD
It's not yet the second round!
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Leafsnail

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Re: Prince of the Mafia: Round 2: Night 2: A new setting entirely
« Reply #87 on: May 02, 2014, 08:51:11 pm »

Night actions from a round could maybe be declassified once every playerslot involved is dead.  If you do it before then you could easily reveal pertinent information about living roles.
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ToonyMan

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Re: Prince of the Mafia: Round 2: Night 2: A new setting entirely
« Reply #88 on: May 02, 2014, 08:52:05 pm »

I wouldn't post actions, since people may be able to deduce things from them.
Yeah I agree!
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Leafsnail

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Re: Prince of the Mafia: Round 2: Night 2: A new setting entirely
« Reply #89 on: May 02, 2014, 08:52:16 pm »

That is, every single playerslot that was in the round.
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