The kingdom of Iondul is beautiful place, huge tracks of lush green hills, large emerald forests, architect that looks like the work of the gods, and the citizens are free to do as they please, with little to no interruptions from the crown. But thats not to say there aren’t any bad things. There are cults, vampires, necromancer sects, and disease is all to common in some of the outer provinces. However, no matter how you look at it, no matter where you live, you’ve had it better than you could have being anywhere else. There aren’t any other kingdoms, but there are independent places in the world, but news of them being razed to ground, or the entire population dying comes almost everyday. However, one the most obvious downsides to living here is that life get predictable and boring after a while. Thats why some people decide to become adventures.
Cults;
There are four major cults in Iondul, all with their own different beliefs and holy books.
The Heart of Artemus.
Focused on the purity of the human mind above the body, and believe that disease is just an illusion cast on those who do not truly follow his way. It is believed that everyone who dies of disease are damned forever. Their book is the “Book of Artemus.”
The Sect of Human Love
Focused on passiveness, and the fertility of humanity. They have a trial on the one month anniversary of someone joining where they must return to the hideout of the cult, and they must feed a high priestess vital essence. If the priestess does not agree with the taste of the vital essence, or if the cultist spills any, they are instantly thrown out of the cult. Their book is the “Book of Love”
Followers of the Mother
They seek to serve the “Mother,” a mysterious force, person or spirit that only the high priest is allowed to see personally. Their book is the “Faith of the Mother”
The Spirits
They believe their bodies are just are just hosts for powerful, immaterial beings, their souls and spirits. They believe that healing themselves in anyway harms their spirits. Their book doesn't have a name, its just scribbles, and its said that someone's soul will translate the book in time.
Traits
Traits are special perks that you can only have one of, and have both a negative and a positive side, while perks are only positive.
Lowly Peasant;
Start with a house in your starting province, but have no gold.
Dwarf;
Start off with a pickaxe, but no clothes or armour will fit you unless you have it tailored, or unless its already dwarf sized.
Cultist;
You start with a cultist robe and a cultist book, but most people won’t trust you.
Vampire Cattle;
Vampires won’t attack you, but you have a chance of starting with vampirism, or the disease that leads to vampirism.
Cartographer
You start with a map, paper and a mapping set, but you can't travel to locations without a map.
Gladiator
You start off with a bronze fighting sword, but also start wounded and scarred.
Perks
You won't start off with any perks, but you will gain one with every level up, and the perks available to you will be based on stats and level.
Leveling
All character start off at level 0, and will gain XP for doing various things, like completing tasks/quests, killing enemies, selling crafted objects for more than selling all the ingredients would sell for, and many various other tasks.
Character Sheet
Name:
Gender:
Trait:
Appearance:
Other (Anything else you may want to add about your character):
How housing works.
Through the RP, you may be able to buy, make or find a house. Housing can be used to sleep in, but its not needed. However, housing is needed to be married, which can have several bonuses. You can also upgrade your house to have certain rooms and equipment to make things, like weapons, armour, jewelry, clothes, food, and you can also have farms for both animals and planting.