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Author Topic: Museum of DÉSCAMON, or This Fad Is Over, Finally  (Read 73798 times)

nenjin

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Re: DÉSCAMON, or How I Learned To Stop Worrying and Love The Fad
« Reply #421 on: May 01, 2014, 06:32:59 pm »


And is it just me, or does RPGscan look like, out of the corner of your eye, some weird multi-eyed glowing monsterscan? Probably just me.
« Last Edit: May 01, 2014, 06:35:37 pm by nenjin »
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Rolepgeek

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Re: DÉSCAMON, or How I Learned To Stop Worrying and Love The Fad
« Reply #422 on: May 01, 2014, 06:37:30 pm »

That would work too, for my purposes.
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Descan

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Re: DÉSCAMON, or How I Learned To Stop Worrying and Love The Fad
« Reply #424 on: May 01, 2014, 07:06:27 pm »

I'm kind of confused on why this has spread so much, honestly.
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nenjin

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Re: DÉSCAMON, or How I Learned To Stop Worrying and Love The Fad
« Reply #425 on: May 01, 2014, 07:33:50 pm »

I'm kind of confused on why this has spread so much, honestly.

Because it only takes a couple of minutes to modify a .gif. Tweaking other's avatars is just a fun way to be creative.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

Worldmaster27

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Re: DÉSCAMON, or How I Learned To Stop Worrying and Love The Fad
« Reply #426 on: May 01, 2014, 07:48:32 pm »

The reason this has become popular is because it's like a mobile game. The original was original, but then someone copied it causing a large amount of people to duplicate the duplicate. Then more people copied the duplicate's duplicate. Now we're all over the app store. YOU CANNOT ESCAPE THE FLAPPY DESCAN. (<-- Someone make this.)
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majikero

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Re: DÉSCAMON, or How I Learned To Stop Worrying and Love The Fad
« Reply #427 on: May 01, 2014, 07:55:01 pm »

Sounds like a good excuse to fire up Game Maker.
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WillowLuman

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Re: DÉSCAMON, or How I Learned To Stop Worrying and Love The Fad
« Reply #428 on: May 01, 2014, 08:04:06 pm »

The reason this has become popular is because it's like a mobile game. The original was original, but then someone copied it causing a large amount of people to duplicate the duplicate. Then more people copied the duplicate's duplicate. Now we're all over the app store. YOU CANNOT ESCAPE THE FLAPPY DESCAN. (<-- Someone make this.)
BAM
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majikero

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Re: DÉSCAMON, or How I Learned To Stop Worrying and Love The Fad
« Reply #429 on: May 01, 2014, 08:09:03 pm »

Can't believe there's a program for that. I wish you can make it into a DF theme.
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Greiger

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Re: DÉSCAMON, or How I Learned To Stop Worrying and Love The Fad
« Reply #430 on: May 01, 2014, 08:10:58 pm »

Wait SERIOUSLY?  That's what flappy bird is?

I made a game EXACTLY like that as a programming class final project a year ago.   EXACTLY.   The projects rule was that you could only use one button to control the game.  I made flappy bird!*

*Though I called it return to fortressdeath or something like that and it was a little code page dwarf on a badly animated rocket surfboard flying through a cave made of ☼.   ....I wonder if I could sue...
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majikero

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Re: DÉSCAMON, or How I Learned To Stop Worrying and Love The Fad
« Reply #431 on: May 01, 2014, 08:15:50 pm »

Nope, you need proof you made it AND have copyright(?) for it.
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Greiger

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Re: DÉSCAMON, or How I Learned To Stop Worrying and Love The Fad
« Reply #432 on: May 01, 2014, 08:17:03 pm »

BLAST!

I wonder if my programming teacher still has a copy.  Oh well, back to the -scan.
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ShoesandHats

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Re: DÉSCAMON, or How I Learned To Stop Worrying and Love The Fad
« Reply #433 on: May 01, 2014, 08:38:02 pm »

I'm almost certain you weren't the first, either. It's a pretty simple concept for a game.
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Zanzetkuken The Great

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Re: DÉSCAMON, or How I Learned To Stop Worrying and Love The Fad
« Reply #434 on: May 01, 2014, 08:44:05 pm »

We should rom-hack a pokemon game to replace the pokemon with the various -scans.  Or, if we don't want to take the easy way, use RPG Maker or an equivalent program to construct a custom game with -scans being main characters.
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