Huh, so I was right
The crafting system is really at odds with the game... but the easiest way to put it is like this.
In order to make a pick you need to combine two sticks together, then combine a pick handle with another stick to make a pick handle, then combine two pieces of wood together to make a plank, then make another plank, Then combine it all together to make a pick.
And while you are doing this, time still passes and your hunger meter still keeps ticking away. Don't get me wrong this sounds easy right? well you need to actually split the items into pieces individually for all this and combine them individually as well.
Its a game with crafting where, predictably, you don't want to craft... but where it is absolutely necessary... and there is this constant timer going on at all times to force you to keep going. Often times you will have part of an item but not know what to do with it... and let me tell you, crafting is absolutely necessary because the game does you no favors, if you don't know how to cook then the meat you collect won't fill you up. If you don't know how to make picks then you lose out on a lot of treasure. Even your weapons and potions need to be crafted.
-Note: This means that this is a "Wikiroguelike" as in you are expected to use a guide in a game... that is meant to be about exploration.
Ok let me just put it to you like this. For games like this exploration of the themes and systems is supposed to be a bonus and sometimes a bit necessary to thrive. Yet when blindly using every item with everything else for absolutely necessary combinations of items (that aren't always obvious... such as a blade making a pick) AND where even stopping to do so is outright punished by the game (if you are experimenting with items, it better not be on any victory run)... it creates a situation where the game is outright telling you to use a guide... and while yes even Monster Hunter relied HEAVILY on "you better be using a guide" for some combinations, it didn't do that for typical gameplay.
As well the game seems to not know how pointless "points" are in a game such as this. Everytime you die you can open chests that will give you extra points... which don't do anything except inflate your score... and if you did care about points, then congratulations as someone probably beat your score because they got lucky with the chests.
As well the game just fights you at every turn. So you get to a level and you can finally get your first skill... but you don't know what they are or what they do until you click (making the choice feel hallow) and unless you check the keybindings you won't know how to use these skills. (actually to get to the inventory isn't even in the keybindings).
Combat often feels too "no mistakes" even for a roguelike. You are given a very limited range and enemies will just charge at you often very quickly or at odd angles (Bees are just, too annoying for a game like this to bother with), and generally speaking you will survive maybe 3 hits. Don't get me wrong I've played tough games before where you couldn't make a lot of mistakes either, but at the same time most enemies can absorb a lot of hits. Yet you cannot avoid battle completely because you will desperately need the experience.
The Layouts of levels are often dull... which is typical for platformer roguelikes but Spelunky has it down to a science and proved that just because the stages were randomized it doesn't mean they have to be boring. This game is mostly just long hallways with traps and enemies kind of laid about. Except to go to rooms with tons of floating spiked rocks slowly going back and forth.
I'll keep playing to see if the game gets better, but I feel more like I am fighting the game itself rather then "getting the groove". Right now I am trying to train myself to make items as fast as possible so I don't die from starvation. There is a good chance this is just one of those "terrible start" games where you have to get at least an hour in before the game hands you the tools to get around the earlier pain.
So far I give this game a 3/10
My tip for everyone?: Use a guide! The game is probably more fun that way.