Well, I haven't implemented the Stalinist Comrade Squad ITSELF yet but implementing Stalinist elected politics is complete, since revision 816 on July 31, 2014. If you play in Stalinist mode there are 2 dimensions of political viewpoints, the left-right dimension from Elite Liberal to Arch-Conservative, and the authoritarian-libertarian dimension from Stalinist to Libertarian. Stalinists can get elected to any office as well as appointed to the Supreme Court, and will try to repeal the Constitution once they have enough members of Congress. So if you have questions about how that is implemented just try out a recent SVN revision since then (preferably as recent as possible). It's fairly straightforward.
As for the Stalinist Comrade Squad itself, I haven't even started on it. Right now if you play the game in Stalinist Mode it gradually moves all issues in a Stalinist direction... every month a different third of issues get moved 1% in a Stalinist direction, making all issues get moved 1% every 3 months. So every year the issues all get moved 4%. That might not seem like much but it adds up over time. It's a fairly low number so that the game is still playable without Stalinists taking over quickly and so you can still beat them. That is just temporary code until the Stalinist Comrade Squad itself is implemented.
Also, I started implementing this before this thread was started... or rather, before I had noticed this thread's existence, since I hadn't been checking the forums in awhile. At least I think I did... it's hard to remember the exact timeline.
Anyway once the Stalinist Comrade Squad itself is implemented that temporary code to move public opinion by very small amounts in a Stalinist direction every single month will be removed, and instead public opinion won't move at all in a Stalinist direction until the Stalinist Comrade Squad is activated, and then it will do all of the moving of public opinion. I have thought about various backstories for the Stalinist Comrade Squad. My favorite one is as follows: the Stalinist Comrade Squad was assembled in the 1930s by Soviet leader Josef Stalin out of his most elite fighters who were most loyal to him, and various experiments were done to artificially enhance their fighting abilities, along with advanced brainwashing to ensure their eternal loyalty to Stalin. They carried out many dangerous missions including the assassination of Leon Trotsky in Mexico. Eventually in the late 1940s, Josef Stalin grew paranoid and thought they might overthrow his country, so he sent them to Siberia and personally supervised having them frozen in the arctic tundra, but he wanted it done carefully so he could have them unfrozen again if he ever needed them, and they were buried alive deep within the permafrost after being flash-frozen. Many decades later after the fall of the Soviet Union, a former KGB agent turned Russian President named Vladimir Putin has all of the old Soviet intelligence and military archives searched to see if there are any secret programs that might be useful to Russia, and the Russian intelligence services uncover this top-secret program. At this time, Russia is involved in many foreign policy disputes with the United States, which is its greatest global strategic adversary, so Putin orders that cryogenic experts defrost the Stalinist Comrade Squad and bring all its members back to life using state-of-the-art Russian cryogenic technologies. About a third of them survive being defrosted, and none of them have aged a day since they were frozen in the late 1940s, and after Putin informs them about the current state of affairs in the world and convinces them of his own loyalty to Stalin's legacy, they agree to work for him on the condition that they get to promote Stalinism. So they are sent to the United States to destabilize the government here and promote Stalinism, and thus weaken Russia's most powerful adversary. They receive large amounts of arms and funding from the Russian government, and start actively recruiting new members, to replace the ones who didn't survive the cryogenic process. They also use brainwashing, drugs, and genetic engineering to turn the new recruits into loyal Stalinists that have almost superhuman fighting abilities. Also, they have 3 leaders: a clone of Josef Stalin, a clone of Vyacheslav Molotov, and a clone of Lavrentiy Beria, with the Molotov and Beria clones loyally serving as lieutenants to the Stalin clone.
Well that is the backstory. And the story continues from there... either the Stalinist Comrade Squad succeeds in taking over the United States and making it into a Stalinist nation that annexes Canada, or they are defeated by the forces of Liberalism or possibly even Conservatism. To defeat them you have to defeat them in armed combat at 3 of their bases... at the first base, you have to take out the weakest of the 3 bosses, the Vyacheslav Molotov clone, who will also have some Nazis guarding him in honor of the Molotov-Ribbentrop Pact, with everyone armed with souped-up Molotov cocktails in honor of Mr. Molotov himself. Then at their second base, you have to defeat the cunning and stealthy Lavrentiy Beria clone, guarded by a bunch of ninjas from Japan who had been captured as prisoners of war during World War II and reeducated under him. At the third and final base, you'll have to defeat the superhuman upgraded half-robot Josef Stalin, guarded by a bunch of half-robot, half-genetically-enhanced-human cyborgs, that have powerful weapons built right into their bodies.
In addition, because cloning can be done more than once, if the Stalinist Comrade Squad retakes a former base of theirs, they will have a new clone to replace the old one, at least with Molotov and Beria. But once you kill the Stalin clone, you'll immediately face the more powerful ORIGINAL Josef Stalin as a 2nd boss in a row, in a shocking twist, who had himself secretly cryogenically frozen in 1953 and barely survived being defrosted and needed the cybernetic enhancements to survive, kinda like Darth Vader, well once you also kill the original Stalin who actually wasn't a clone, the Stalinist Comrade Squad will be completely done for. Also, as an added bonus, all Stalinist politicians in elected office will regain their sanity and no longer be brainwashed, and resign immediately to be replaced with new officials (elected for the executive and legislative branches, and appointed for the judicial branch), and the Stalinist Party will no longer exist, because Stalinism is kinda like a zombie epidemic and the original Josef Stalin is like the Patient Zero of the Stalinism epidemic.
These are just some thoughts about what might be cool and awesome to implement, I'm not sure if I'll actually implement them this way, it is maybe a little too farfetched, I'm not sure. And maybe some of it needs to be thought through a little more. I also want to find a way to work in space aliens but that would be totally unrelated to Stalinism, the space aliens would be found near a UFO Crash Site which would be a new location. The aliens would be liberal and there would be all sorts of military troops, eminent scientists, intelligence agents, and secret service guarding them and holding them prisoner to experiment on them, it would be one of the places where you Liberate Oppressed, just like liberating prisoners or garment workers, and the aliens would be "Wanted for Experimentation" and if they ever got arrested you'd lose them forever. Aliens would be extremely easy to recruit because on their planet everything is done the same way as the way Elite Liberals want to do things, and because you are fighting against the same folks who captured and were experimenting on them and they want revenge. In the multi-city mode the UFO crash site would be near Los Angeles, like in the movie Plan 9 from Outer Space by Ed Wood.
Maybe not all of this will be implemented, maybe it will, I wonder what people think of these ideas, this is brainstorming for the Stalinist Comrade Squad itself now that the elected politics side of Stalinism is done. I am still open to changes in anything I said in this post regarding stuff not implemented yet, it's just brainstorming for now, I'm trying to be somewhat creative but also add in various common tropes that you see in other video games (for example there is a half-robotic cyborg Adolf Hitler you fight as the final boss in Wolfenstein 3D, a lot of these ideas here are derivative but deliberately so). UFO crash sites with either live aliens or alien corpses, I've seen in multiple games. Nazis, ninjas, cyborgs, those are in lots of games... my thinking on Nazis is from the Wolfenstein 3D games, ninjas appear in many Japanese games I've played such as the Final Fantasy series among others, and Nod/CABAL cyborgs are from Command & Conquer: Tiberian Sun and its Firestorm expansion, so mostly my inspiration for this post is other video games. The cyborg is also a bit influenced by the Protoss unit Dragoon from the original StarCraft and the story of Fenix who was gravely wounded as a Templar but came back stronger as a half-robotic Dragoon cyborg, as well as Wolfenstein 3D like I mentioned. Also I have ideas about Stalin and Stalinism from the Command & Conquer: Red Alert series, especially the first Red Alert that actually featured Stalin as a character. I've also been playing NetHack recently and it has almost every conceivable possible type of monster, especially NetHack variants that add even more stuff... you name it, NetHack or one of its variants like UnNetHack, NetHack 4, DynaHack, Slash'EM Extended, etc. has it.
Another thing I've thought about is maybe an old cathedral on the East Coast that's several centuries ago and has underground catacombs full of all sorts of monsters... in the multi-city mode this would be St. Patrick's Cathedral in New York City although I'm not sure whether or not we should explicitly name it as such, but that would be for people who want to do some dungeon crawling and fight all sorts of cool monsters for equipment, that would be sorta like NetHack or Diablo (the original Diablo, where there was just 1 dungeon you went down rather than a whole bunch of different ones).
And in Seattle we could add the headquarters of a major software company... I haven't thought of many details for this one yet...
Ah I just thought of something, we should have 4 Stalinist bases, not 3... one in every city, in multi-city mode (we currently have 4 cities). That way the Stalin clone can be in the 3rd base and the REAL Stalin can be in the 4th and final base. But the game can make it seem like there are only 3 bases and the last one can be made harder to find.
Oh yes and we need to be able to commit atrocities. If a Conservative is a prisoner, there should be a way to, instead of interrogating them, not only kill them but do it in a barbaric way and on videotape and make the video public in order to frighten the populace. This would make people very very aware of the Liberal Crime Squad but also very very frightened of it. If you committed atrocities people would be much more likely to surrender to you or run away but you'd also provoke a much much bigger response from the military and probably Seal Team 6. You could also broadcast an atrocity live from an AM Radio Station or, better yet, a Cable News Station. One thing I've noticed about this group ISIS/ISIL/Islamic State in Syria and Iraq is their primary strength is not military power or numbers of terrorists or anything like that, their primary strength is fear, they truly terrorize people, we ought to add more options in this game not only to terrorize the populace and be evil but to be RECOGNIZED as such by the populace, have them frightened and think of the LCS as evil, and provoke a massive response against the LCS that even most Liberals would support. Of course the evil-LCS strategy would be totally counterproductive in terms of public opinion, but it would make certain things in the game easier. And of course the game ought to expand in the other direction as well, and make there be more good-LCS options for an LCS that wants to be peaceful, nonviolent, and pursue its ideals without harming anyone. A good-LCS strategy would be good for public opinion without relying much, maybe even not at all, on illegal activity, but it would also have many pitfalls too, like nobody would be afraid of the LCS and it'd be perceived as weak. I know the game already has this to a certain extent, I'd just expand it even more, to accommodate different playing styles. If you were perceived as really really evil, moderates would automatically consider you the enemy just like Conservatives, at sites, whereas if you were perceived as really really good, moderates would fight alongside Liberals to defend you if you got attacked by Conservatives at sites. Usually though, if you were in the normal range on perceptions of how good vs. evil the LCS is, moderates would just act like moderates and act politically neutral in site mode.
And there would maybe be a 2nd, less violent way to defeat the Stalinist Comrade Squad, perhaps this one would involve finding out the story of its origins and publishing it. I would make this a bit less effective than the other method, namely, if you defeat the SCS by publishing a story instead of wiping them out by force, the Stalinist Party and Stalinist politicians would continue to exist, although there would no longer be anyone increasing their popularity anymore, so you'd have to defeat their politicians at the ballot box instead, but they'd never go away 100%, they'd still run in every election.