This began as a simple 1 person Fort Report, but my laptop isn't very good, and FPS tends to drop rather quickly. So I am going to be developing several forts in the same world in tandem to keep myself from going insane in any one fort due to low FPS. All Dorf Forts will be from the same world and same civilization (The Single Roofs)--each new fort will be created from a copied save from the latest fort. Slothgild is Fort 1, Fort 2 will copy Fort 1's save, abandon, and go on for a while. Fort 3 will take Fort 2's save and go on for a while. There may be exceptions to this, possibly.
Basically so I can have all Forts in the same world (albeit abandoned) in the latest new Fort. Once Masterwork gets released for DF2015 (0.-), I'll probably do the same thing there, except without the save copying.
Slothgild--Founded Year 6
Part One,
Part Two, Three
Year 7Year 8, Part One,
Year 8, Part Two (Of Gobilns and Elves),
Year 8, Part Three (Unalmirstal, the Orichalcum Javelin Thrower),
Year 8, Part 4 (Stubbed Toe--nothing happened here. Nope. Nothing.),
Year 8, Part 5 (Change in Command)Year 9, Part 1 (Dark Stranglers and Werelizards),
Year 9, Part Two (Dark Stranglers and Dorfeks--Exterminate! Exterminate!),
Year 9, Part Three (Caverns, Werelizards, War Elephants, and OHMYGODINEEDNEWPANTS!)Year 10 (White Tigermen, Humans ($@&% Steel!) Frost Giants, Magma, and Dorfsicles),
Year 10, Part Two (The Flesh of our Enemies, Dire Wolves, and accidentally all the Elf Caravan)Dear Mother:
You finally did it. You drove me out of the Mountainhome. It was bad enough that you used me as a living shield through no fewer than n Goblin sieges until I was finally recognized as an adult, but everyone in the Mountainhome accused you (and myself, by proxy) of being an elf-lover for being a Legendary Lumberjack and Legendary Herbalist. You insist on having wooden equipment, and turn up your nose to perfectly good alcohol--insisting that you will only ever drink a certain type or two!
But no, mother, the final straw was when you demanded that I clean my room. For Armok's sake, I'm almost 5 years old! Even if I look 34. I'm almost a full-bearded Dwarf!
What kind of Dwarf lives in cleanliness? What are we, humans? We live in the dirt and stone--we bathe in the blood of our enemies! Not in the fancy-smelling soaps that you have specially imported.
So, Mother, I am leaving. Apparently the Mountainhome sends out groups of seven dwarves to try to found new fortresses all the time. For some reason, it usually consists of people who only haul items, or kids, or Fishermen, or Cheesemakers.
Or mimes.
I'm dropping this letter off just before me and my brand new caravan is placed under my command. I don't know a thing about living outside an established Fortress, but that's okay. Nobody else does either.
The Mountainhome picked out a name for us to. Gazotoltar "Slothgild"
......shut up, mom. Don't even start.
Masterwork Fortress
World: The Lunar Worlds
The Cut Continents
The Hill of Barbs
Civ: The Single Roof
It says Citizens of The Single Roof, Member of The Brash Thief. Not really sure how that works. It also says one of the only ones of their kind when I look at them with the Z menu.
......I MAY have to be very careful and not take many risks.
dammit.
Embarked on a Waterfall. River forks after the Waterfall.
No Castes or Skills in Embark Dwarves
Custom Embark Profile:
6 Booze
No Forged metal items
Dumped all surface seeds except for trees, Bloated Tuber. Increase Plump Helmet to 50, Pig Tail Seeds to 34
4 Gypsum
5 Anthracite, Malachite-bearing rock
2 Wooden Training Axes (no additional wooden items)
2 Granite (for gears)
Breeding pairs of the following animals:
Drakes, Plump Helmet Man, Shaggy Badgerdog, Caveturtles, Boulder Crabs, Dewbeetles, Moleweasels, Leatherwing bats, Cragtooth Boars, Frill Lizard, Changeling, Broodling, Bloodling.
As you might be able to tell, I enjoy having flexibility when I decide where to park my pets. This is my first time trying out Plump Helmet Men, as the manual description freaked me out. I *did* read the spoiler, and now I'm not *as* freaked out.
--ended up with a breeding pair of Steppe Aurochs. woo.
All additional sieging enemies/trading partners except for werewolves, Hard difficulty settings. No Harder Smithing, Mining, or Farming. Harder Learning is enabled. No Aquifers.
Loading up the screen and I'm greeted by......a pack of dire wolves and a pack of gnolls.
....yay.
Also, Sphalerite, LOTS of Lignite, and Hematite, with lots of flux. Not to mention some Malachite
Granite 1st, Year 6
What a desolate waste we look out upon. Nothing but snow as far as the eye can see. And gnolls. And Dire Wolves. Almost makes me wish for the safety of my mother's house. Almost. I'm not cleaning my Armok-damned room, Mom!
But Otil, protector of jewels, minerals, and fortresses is smiiling on us, because when we sent Ashmon ahead to scout out the various mineral and rock deposits, he reported back plentiful supplies of Flux Stone, Hematite, Sphalerite, and, get this, LIGNITE. As long as the Gnolls and Dire Wolves that arrived the same time we did don't get us before we get underground, we should be rolling in steel, Copper, and Brass in no time flat.
Bal Mirstal Zutshtosh--the Velvets of Bewilderment--the goddess of song and poetry, will inspire bards to write tales of our splendor.
Again, as long as we make it underground. The wagon is almost there, Mom, and the wheels are about to give out. I'm sending this back by the last of the Carrier Pigeons we have right now. Hopefully we'll find some way to write home before the caravan gets here this Winter.
Welp, gotta go. Gotta get our forge up and running and make some picks before the local *wild*life notices us. Fortunately we have a nice, peat layer to dig into.
Write you more later,
Zaneg Avalablel, Slothgilds Expedition Leader.