Your Majesty Saneb Eggutsakud, Queen of The Single Roofs
I regret to inform you that I have taken control of Slothgilds. Our previous overseer, Zaneg Avalablel, has succumbed to Overseer Burnout Syndrome. As you may know, OBS is a very common mental illness amongst Dorfen overseers, and usually claims its victims after only a year of Overseeing Fortresses. She is spending her time yelling at the military, but shows signs of improvement. She may even one day be well enough to oversee us again. She oversaw the first two and a half years of Slothgilds, but started deteriorating rapidly after receiving word that her mother had succumbed to a Forgotten Beast. It was her habit to write to her mother, and this continued even after her death. Each post-mortem letter grew more and more unhinged.
I will say, however, that the effects of her deterioration spurred her to rousing the military back to acceptable Dorfen levels. But she snapped completely after our military was all but wiped out chasing off a Goblin ambush. We lost 8 good men driving off the accursed Greenskins, but driven off they are. We managed to maintain a 2:1 kill/death ratio, however.
Out of the 11 men we had when we opened the doors to cover the humans' (eventual) retreat, we only have 3 left. Thankfully, none of the civilians were hurt, though a Shield Baby was lost in the fighting. We turn now to recovery--recovery of the arms and armor left behind by Dorf, Goblin, and Human alike, the butchering of nearby Goblin and Giant Toad bodies, and arming and training the survivors in preparation for our next battle.
We are preparing cage traps that cover the approaches to the bridges that span the chasms over the rivers--hopefully this will cut down on the numbers of our attackers next time. I have also ordered the construction of a number of scarecrows to guard the bridges--any ambushers hoping to cross the bridges will be forced into cages.
Because I do not wish to succumb to Overseer Burnout, I will, of course, surrender the Overseership upon the first day of Granite in year 10. In the meantime, I plan to completely revolutionize and in the process revitalize our fort.
At the moment, we have a frankly unacceptable amount of Dwarves devoted to nothing but farming--and vast sections of the fields that lie completely unused, while we have over 300 plants waiting to be processed, and our drink levels are at an acceptable (but falling) level, nearly our entire fortress is on one of three completely unorganized levels, and only maybe a dozen of the 64 Dwarves living here have actual bedrooms.
On the plus side, we have 2 near-legendary Crafters. I happen to be one of them, a Master Weaponsmith (Rank 12 in the standard grading system of our people), and our mayor, Catten Lorbam--a High Master Tailor in the Fisherdorf Guild. Just one example of the utter ineptitude of our previous overseer. We have 2 Fish Farms and a Fisherdorf, and he becomes a High Master Tailor.
On the other hand, we probably have a dozen Masterwork Cloth Crafts, or even as many as 30. We could live comfortably even if we didn't make a single craft for a few years.
So that, basically, is what we will be doing.
We will be reorganizing the fort, switching up roles to make sure people do what they want to do and what they are good at doing--and making sure that everyone is comfortable in bedrooms, and equipped with proper armor and weaponry.
Assuming I get that done before Granite 1st year 10, We will begun digging into the earth, hunting for magma. If not, then I will leave the Magma Hunt for the next overseer.
Your humble servant,
Kigok Kigoktirdug, creator of Unalmirstal
Overseer of Slothgild
I will admit it, I savescummed this one. I don't feel good about it, but I did. I just didn't want to take the casualties I did, so I resorted to merely covering the humans' retreat. I do not plan to do this again.
And because I snapped out of my bloodthirsty rage against the other civilizations of the world, I felt it was time to introduce a new overseer.
....looks like I'm going to savescum getting the humans out again.
For some reason, about 5 people are complaining like twice a second that stockpiles cannot be reached. I took them in/out of burrow only mode and opened the doors again, but it's still happening.
so.......time to save scum
I'll edit the appropriate parts once I get the humans out and sealed back up.
.......and savescum to ward off the wall of "Can't go there" messages complete. I also figured out where that came from, since it happened this time too. removed everyone from burrows and it dissapeared. Wish I had figured that out BEFORE I deleted all the stockpiles >.<
I wasn'tgoing to engage the Goblins in pitched battle, but the first goblin to show up near my gates was the lasher, and it was taken down easily. Considering that in the two previous times we had slaughtered all the others but the lasher tore my dorfs to bits, I unleashed the dorfs. Nearly half the dorfs died, but this result is actually better than the previous two times (and all I wanted was to get rid of message spam!), given that the remaining gobbos ran off, and one of the humans died (free steel armor!).
And, during the fighting, I managed to excavate rooms for most of my dorfs. woo.
Now to unleash the Salvage Dorfs, and bury our dead.
....and then seal up until the next caravan.
One of the most frustrating parts of the cleanup was a Giant Toad that went down the waterfall, killing its owner, and then hung out in the river.
Thankfully, now the river has frozen, obliterating the Toad. Salvage and Cleanup can now continue without dwarves freaking out as they cross the bridge.