Version 0.24 has been released:http://www.subsim.com/radioroom/showthread.php?t=202304Highlights:
- AI ships now form battlegroups. These groups range in size from pairs of destroyers to large task force fleets with submarine escorts, and are usually tasked with either defending their homeland or seizing strategically important areas of sea.
- Numerous improvements to the world map. Land is now in colour (both on the map and when viewed through periscope) so you can sea deserts, snow etc. The positions of several coastal cities have also been fixed, and several narrow straits which were previously impassible have been opened.
- Mouse controls have been overhauled and significantly improved. The controls are now similar to most RTS games - click a crewman to select him, right click to give orders. Mouse controls should now work properly in fullscreen mode too.
Please let me know what you think! I think the improved mouse controls and battlegroups are both
major improvements.
I've got a few questions.
Others have already given good answers, but to clarify:
When I see an unknown ship, how do I tell if it's an enemy? Because they seem to immediately know that I am their enemy If you can see them through the periscope, the colour of the dot shows their alignment - red is enemy, yellow is neutral, green is ally. Targeting the ship by pressing T will show you the nationality and whether it's a warship or not, even if you can't see exactly what type of ship it is. Sonar can also help classify targets.
How do you repair the hull? Particularly the hull on the outlayer (assuming you cannot) and the hull behind, say, the bilge pumps or other equipment? Because if you cannot then that leaves a lot of spots for water to endlessly seep through.You can't repair the outer hull, except by returning to port and refitting (Shift+R). You can repair any tile of the inner hull by pointing at it and pressing R, or by selecting a crewman and giving him a direct order (o) to repair the hull tile.
why not keep bilge pumps on at all times?As said above, they use a lot of power and are noisy.
why aren't my men turning on the bilge pumps/doing anything? My ship was flooding hard and as I was desperately trying to turn all the bilge pumps on I noticed that 3 of my guys (who first left the fore torpedo room and never went back in after the oxygen levels filled back up) just weren't doing anything. Their status was "on break" while the room was filling up with water, and would not go to activate any bilge pumps. Everyone else made a shot for a pump, but not these guys. Wouldn't go to machines either.If crew are on break they will not respond to orders till you tell them to return to their post. The new version streamlines this a bit, as you can just select the idler and right click the pump or whatever to order him to get back to work.
What caused all the oxygen in the fore torpedo room to disappear? Something happened, there was a small fire, and then no oxygen. Did the fire just eat up all the oxygen and continue to burn?Either the fire used up all the oxygen, the fire suppression system accidentally went off and sucked out all the oxygen, or the electrolysis system was turned off and the crewmen ran out of air.
Pause button would be awesome too.Press Alt to pause the game. You can still issue orders while the game is paused.
Hopefully this answers your questions.