Hi everyone, I'm the developer of Submarine Commander - better late than never, right?
I've played Dwarf Fortress for years and it was definitely a major inspiration for this game. I've never been active on these forums, but I do now check this topic from time to time as there have been some excellent suggestions and bug reports here. Mono124's comments a few pages ago were particularly useful - all of those bugs were either fixed in last week's version or will be fixed in the next update.
At the moment I'm working on improving the medical system, improving the mouse controls and adding more detail to the world map. The much-requested and extremely useful active pause feature will also be in the next version. I'm open to suggestions for other additions people would like to see - whether it's a feature, a type of submarine, a country or whatever.
Great to hear from you - Thank you very much for your work, I've thoroughly enjoyed the game and it's given me tons of enjoyment.
A few minor things I'd request:
- A prompt for quitting the game entirely and being able to use the escape key to exit out of screens (like the map screen) to get back to the main screen. This would seem more natural, as I still keep going to the escape button to get get out of screens I don't want to be on any longer.
- An initial time limit before anything can go wrong. A few games I've started up and a malfunction has instantly happened which has been a bit daunting.
- A menu at the bottom( or anywhere) with clickable buttons to all the main screens/controls. Using hotkeys is fine, but I feel that most games benefit from having menus and I think it'd improve playability. This would also give you more screen room (as the hotkeys could just be hidden away) and would make it a lot easier on new players.
I realize the bottom one would mean a complete overhaul of the interface, and it'd be a lot of work, but I'd really recommend it as I think it'd open sub commander up to a whole lot of people. Even though I've put hours into it and enjoyed it a lot, I still find it tricky to work with, so I'd really encourage it if you have the time.
Thanks again for the wonderful game.